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This week, we talk about a convention that wasn't (5:00), stories with multiple POVs (19:00), inspirations around a new character design (33:00), and keeping up on your reading (38:20)
This week, we talk about convention preparation and mailing lists (5:00), one way to define the drafts of a story (21:30), turning a comic story into a script (35:50), and turning a story based on memoir into fiction (42:00).
This week, we talk about building a brand new scene out of a cut scene from a previous (different) story (5:30), working on table design and presentation (13:20), setting deadlines for a short-term writing project (28:10), expanding on drawings to make trading cards (36:30), and taking time for yourself (40:30).
This week, we discuss penciling pages while you do the big thinking about a story (6:40), finding pockets of time to get editing in, plus an editing test case (16:20), comparing sticker companies (26:20), tackling the large issues in a comic script (31:50), and a field report from Fil-Am Creator Con (40:20).
This week, we compare notes on stories we're starting, including penciling pages in a new story (4:25), compartmentalizing a story's editing fixes (15:20), finishing comics in preparation for a trade (23:50), closing in on a structure for a new story (33:10), sticker designs (42:20), and a recap of Rose City Comic Con (46:20).
This week, we talk about convention prep for an air travel show (4:15), finishing projects as a skill (13:20), the first comics we ever made (22:15), reviewing critical pages to close a story (30:35), putting work in an anthology story (38:45), ironing out the key plot elements of a sprawling story (48:15), and horror sticker designs (56:25).
This week, we celebrate a Kickstarter coloring book launch and the work behind it (6:25), provide a recap of Keith's new favorite convention (16:25), submitting a cover to a client (27:00), and making a big structural change to a non-linear story (30:45).
This week, we talk about changing your work method for a crucial scene (3:00), the graphic design work (and the other work) in setting up a Kickstarter (12:45), finishing a page outline for a comic (27:50), and field reports from two different shows (34:20).
This week, we talk about the pages that require heavy work and visual problem-solving (2:20), how "Making the bad thing" doesn't apply to some of the creative process (14:00), continuing the page outline for a script (25:10) and an anthology short (31:40), exploring a new storytelling format (40:15), and pushing through some urgent project management issues (52:50).
This week, we talk about trashing a page layout and starting from scratch (4:30), working hard to finish a comic script on a deadline (16:00), expanding your print repertoire (22:00), and buying books for future story fodder and expanding your breadth (27:20) before this week's main topic: what it takes to be a working comics professional (37:40).
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