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This week, we cover creating a game plan for story edits and changes (5:30), settling into a fresh, changed writing process (10:20), revamping your upcoming creativity schedule (18:00), taking time away from a book for a commission (22:10), the indie mindset (36:00), and figuring out if a comic script is done or not (41:50) before we get to this week's topic: part one of Pixar's rules for storytelling (48:30).
This week, we talk about taking crowdsourcing ideas for a cover and incorporating it with other ideas (4:50), using the right symbols to reflect profanity (14:10), when the coloring stage reveals an error in the art (25:20), focusing on a commission (40:30), and talking through reader feedback on a story (44:20).
This week, we talk about finishing art for an issue however you can (4:25), the final stages fulfilling a Kickstarter (10:50), when flatting gets time-consuming (15:30), when the real world gives your writing a boost (22:00), doing your post-con inventory (31:00), finding a prospective cover artist for an upcoming comic (37:40), launching a Kickstarter (42:30), and re-evaluating the Act One elements in your story (46:50).
This week, we talk about what pauses mean in the audio landscape (4:00), Kickstarter prep and doing the video work (23:20), assembling a mini-comic (28:30), and working hard to complete a page goal (31:40) before we talk about carefully calibrating the sex in a story (41:00) and the gravity - or lack of - in a story (50:30).
This week, we welcome Katelyn Windels (Devil in the Herd, Veefriends) to the podcast and talk about hitting your weekly page goals (4:30), getting the feedback you didn't know you needed (13:30), brainstorming a new story in an existing comics world (20:00), one-shot stories in the current landscape (30:00), and the origin point of a story (42:30).
This week, we discuss coordinating production work for a Kickstarter (4:50), having fun with the "extra" parts of a page (19:00), reaching the point of a story where you're too close to everything (27:30), fine-tuning the color flats for your comic (33:40), daily writing warm-ups (41:15), and a potential purchase (45:00).
This week, we talk about evaluating your pages through the process (4:00), fighting through a unique problem on a cover treatment (13:00), knocking out a commission (26:05), writing a bit in multiple stories (28:50), and creating a new villain (46:15).
This week, we talk about taking time for story ideas and warm-up writing (4:00), finding a reason to draw every day (19:30), improving your speed drawing pages (24:45), firming up a revised scene that changes action after it in a story (31:00), and getting convention-ready (37:00) before this week's main topic: listener feedback on drawing, characters, and much more (43:00)!
This week, we welcome Gary Hodges (D vs. M: The Solider) and discuss a big week of panel work (4:00), and thinking your way through a story problem (14:30), before we talk process about D vs. M: The Soldier (34:00), putting yourself in your comic (46:15), thinking about the finish line for a lengthy story (54:00), and big finishes versus small finishes (1:01:15).
This week, we talk about making non-comic art for conventions (6:00), trying to time out your key reveals (15:15), fighting over-analysis for your scenes (28:00), and putting ideas together to form a story (39:30).
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