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Today, we talk about a record(?) week of art productivity (4:15), assembling bonus material for the back pages of a comic (13:30), chaos via issues with files for the printer (22:00), writing the correct age and digging into dialect (31:00), and rising printing costs (48:00).
This week, we discuss early story pacing (6:45), drawing interiors (14:00), compare notes on Free Comic Book Day (35:30), and behind the scenes work to finish a comic (57:30).
This week we talk about going from idea to a cover (2:40), how lettering on a comic evokes Marvel method (13:30), continuing work on interiors (23:30), the odd feeling of light notes in a workshop (26:10), preparing PDFs and files in advance of a Kickstarter finishing (30:00), and discuss current comics we're reading (41:00).
This week, we discuss the beginning of a story draft edit (6:00), making the most of extra pages in a comic (26:45), editing a comic as you letter (32:20), finishing thumbnails for common pages in a comic (40:15), the LA Times Festival of Books (44:40), and finding the right thumbnail for a cover (49:30).
This week, we discuss the second of back-to-back Kickstarters (4:45) and the tricky aspects of them (10:40), focusing on the thinking, "big" part of writing (22:00), working on the connecting talking heads scenes in a story (40:00), and getting inspired by a historical site (46:30).
This week, we discuss finishing a comic script and thinking through a limited printing of a comic (3:20), editing dialogue (17:45), the value of writing warm-ups (22:20), taking post-convention inventory (28:30), and getting feedback from readers (33:50) before this week's main topic: part three of Pixar's rules for storytelling (37:30).
This week, we talk about finishing up the first draft of a comic script (5:40), humor and jokes in your story (13:30), and performing the final chiseling of a comic script (19:00), then recap WonderCon (31:30) before we get into part two of Pixar's rules for storytelling (41:20).
This week, we cover creating a game plan for story edits and changes (5:30), settling into a fresh, changed writing process (10:20), revamping your upcoming creativity schedule (18:00), taking time away from a book for a commission (22:10), the indie mindset (36:00), and figuring out if a comic script is done or not (41:50) before we get to this week's topic: part one of Pixar's rules for storytelling (48:30).
This week, we talk about taking crowdsourcing ideas for a cover and incorporating it with other ideas (4:50), using the right symbols to reflect profanity (14:10), when the coloring stage reveals an error in the art (25:20), focusing on a commission (40:30), and talking through reader feedback on a story (44:20).
This week, we talk about finishing art for an issue however you can (4:25), the final stages fulfilling a Kickstarter (10:50), when flatting gets time-consuming (15:30), when the real world gives your writing a boost (22:00), doing your post-con inventory (31:00), finding a prospective cover artist for an upcoming comic (37:40), launching a Kickstarter (42:30), and re-evaluating the Act One elements in your story (46:50).
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