
Sign up to save your podcasts
Or


Computer games are a colossal industry, eclipsing those of both film and music combined. With so many people playing games, and with so many titles focussing on palaeontological themes, should we be concerned about the accuracy and quality of their content?
Joining us for the second part of this interview are Thomas Clements and Jake Atterby, lead authors on a paper in which they address this issue as communicators of science. We discuss what some of the most common negative tropes within these games are, whether or not games should be used to teach palaeo, and why any of us should care anyway.
If you like this content and wish to see full reviews of many of these games (and lots more), please check out the Palaeocast Gaming Network channel on YouTube.
By Palaeocast4.7
157157 ratings
Computer games are a colossal industry, eclipsing those of both film and music combined. With so many people playing games, and with so many titles focussing on palaeontological themes, should we be concerned about the accuracy and quality of their content?
Joining us for the second part of this interview are Thomas Clements and Jake Atterby, lead authors on a paper in which they address this issue as communicators of science. We discuss what some of the most common negative tropes within these games are, whether or not games should be used to teach palaeo, and why any of us should care anyway.
If you like this content and wish to see full reviews of many of these games (and lots more), please check out the Palaeocast Gaming Network channel on YouTube.

5,512 Listeners

4,897 Listeners

543 Listeners

53 Listeners

413 Listeners

776 Listeners

739 Listeners

6,310 Listeners

5,250 Listeners

190 Listeners

3,363 Listeners

159 Listeners

150 Listeners

243 Listeners

481 Listeners