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This week, we talk about including or not including dialogue on your Kickstarter sample art pages (2:50), finishing a first draft (10:30), strategizing around commissioned covers (19:30), giving your artist too much information (27:40), fitting comics into a changed schedule (37:15), convention prepping (41:40), and getting notes back on a script (46:20) before this week's topic: undertelling (53:00).
By Keith Foster and Scott Lost4.9
3434 ratings
This week, we talk about including or not including dialogue on your Kickstarter sample art pages (2:50), finishing a first draft (10:30), strategizing around commissioned covers (19:30), giving your artist too much information (27:40), fitting comics into a changed schedule (37:15), convention prepping (41:40), and getting notes back on a script (46:20) before this week's topic: undertelling (53:00).

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