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Matt & Geoff discuss frustration and fun in Platforming games.
Whether 2D or 3D, slow methodical or fast and flowing; movement is everything in a platformer video game. What aspects of control make or break the experience? What impediments can turn a challenge of any level into a rage-inducing slog? Where can an impossible challenge be fun, smooth, and desirable?
We have a Patreon! Gain access to episode shout outs, bonus content, early downloads of regular episodes, an exclusive rss feed and more! Click here!
You can find the show on Bluesky, Instagram and YouTube!
Please rate and review us on Apple Podcasts!
Rate us on Spotify!
Wanna join the Certain POV Discord? Click here!
By Matt Storm and Gen Moonen4.9
4646 ratings
Matt & Geoff discuss frustration and fun in Platforming games.
Whether 2D or 3D, slow methodical or fast and flowing; movement is everything in a platformer video game. What aspects of control make or break the experience? What impediments can turn a challenge of any level into a rage-inducing slog? Where can an impossible challenge be fun, smooth, and desirable?
We have a Patreon! Gain access to episode shout outs, bonus content, early downloads of regular episodes, an exclusive rss feed and more! Click here!
You can find the show on Bluesky, Instagram and YouTube!
Please rate and review us on Apple Podcasts!
Rate us on Spotify!
Wanna join the Certain POV Discord? Click here!

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