
Sign up to save your podcasts
Or
Our fourth and final deep dive into the early works of id Software focuses on Quake, the successor to Doom and probably the game most responsible for rocket jump-related deaths in the mid-90s. Learn how id once again evolved their first person shooter formula while, at the same time, creating a true 3D engine that would serve as the blueprint for many titles to come. Does it feel as good to play today as it did back when it was released? Listen and find out!
Join the discussion on Discord!
Want more Classic Gaming Today? Sign up as a patron at Patreon.com/ClassicGamingToday!
4.8
4040 ratings
Our fourth and final deep dive into the early works of id Software focuses on Quake, the successor to Doom and probably the game most responsible for rocket jump-related deaths in the mid-90s. Learn how id once again evolved their first person shooter formula while, at the same time, creating a true 3D engine that would serve as the blueprint for many titles to come. Does it feel as good to play today as it did back when it was released? Listen and find out!
Join the discussion on Discord!
Want more Classic Gaming Today? Sign up as a patron at Patreon.com/ClassicGamingToday!
3,384 Listeners
1,177 Listeners
2,093 Listeners
1,053 Listeners
624 Listeners
249 Listeners
197 Listeners
129 Listeners
23 Listeners
523 Listeners
3,970 Listeners
363 Listeners
2,153 Listeners
810 Listeners
8 Listeners