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This week, we talk about dialing into a feature / detail (3:30), a Kickstarter launch delay and the reasoning (11:15), flatting pages once they're complete (18:05), returning to a daily writing routine (25:40), deciding to go with a pop culture reference (37:30), and getting your first feedback on drawing (41:00) before Part Two of the "Making your First Comic" series: world-building (52:30).
By Keith Foster and Scott Lost4.9
3535 ratings
This week, we talk about dialing into a feature / detail (3:30), a Kickstarter launch delay and the reasoning (11:15), flatting pages once they're complete (18:05), returning to a daily writing routine (25:40), deciding to go with a pop culture reference (37:30), and getting your first feedback on drawing (41:00) before Part Two of the "Making your First Comic" series: world-building (52:30).

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