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Recorded at Metatopia Online 2020
Presented by Ash Kreider, Jason Morningstar, Mike Czaplinski, Jeeyon Shim.
A panel about the limitations of imagination when it comes to how we see violence in tabletop games. With the entire range of human experience to draw from, why is designing games without violence still seen as having a "niche" audience? In this panel, we will discuss what it means to explore designing games that don't feature interpersonal violence as a resolution mechanic.
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2323 ratings
Recorded at Metatopia Online 2020
Presented by Ash Kreider, Jason Morningstar, Mike Czaplinski, Jeeyon Shim.
A panel about the limitations of imagination when it comes to how we see violence in tabletop games. With the entire range of human experience to draw from, why is designing games without violence still seen as having a "niche" audience? In this panel, we will discuss what it means to explore designing games that don't feature interpersonal violence as a resolution mechanic.
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