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What do you get when you combine the wit of Douglas Adams, the pre-rendered graphics of Myst, and a...text parser interface?!? You get Starship Titanic, the first person point and click adventure game that has you investigating the titular ship and attempting to help the various robotic inhabitants onboard that vessel. Learn how the game was made, why its text parser interface was revolutionary for the 1990s, and discover if you should spend hours trying to type to space faring robotic companions, even today.
Join the discussion on Discord!
Want more Classic Gaming Today? Sign up as a patron at Patreon.com/ClassicGamingToday!
4.8
4040 ratings
What do you get when you combine the wit of Douglas Adams, the pre-rendered graphics of Myst, and a...text parser interface?!? You get Starship Titanic, the first person point and click adventure game that has you investigating the titular ship and attempting to help the various robotic inhabitants onboard that vessel. Learn how the game was made, why its text parser interface was revolutionary for the 1990s, and discover if you should spend hours trying to type to space faring robotic companions, even today.
Join the discussion on Discord!
Want more Classic Gaming Today? Sign up as a patron at Patreon.com/ClassicGamingToday!
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