Canadian born video game writer, Mitch Dyer talks about his experience as one of the story leads on the epic #StarWars game, #BattleFront2. In part one of this two part episode, Mitch talks about creating characters like #Shriv, #IdenVersio and #DelMeeko as well as the creation of a new story set just before #TheForceAwakens. Mitch has been telling stories for more than a decade. He wrote about games as a critic and journalist for 25+ outlets before eventually joining #IGN as an Editor. He wrote original news, produced and hosted video shows, and shared behind-the-scenes stories about game development to an audience of more than 200 million. In 2016 Mitch joined EA’s Motive Studios where he wrote for the AIAS-nominated Star Wars Battlefront II, as well as Star Wars: Squadrons and an unannounced AAA new IP. In 2020, he left Motive to become a full-time contract writer.
Watch this interview in two parts
Part 1: https://youtu.be/sPw4DpptaCI
Part 2: https://youtu.be/fGrEuLWWp8s
3:45 - crossing paths and intros
4:45 - becoming a video game writer
6:35 - First Star Wars game - BF2
7:15 - Introduced to Star Wars
10:00 - Star Wars and desire to be immersed
11:30 - Star Wars video games
15:15 - Writing for Battle Front 2
16:30 - the process for writing for a video game
18:30 - pitching BF2 to the Story Group
19:30 - The Characters in BF2
33:30 - Star Wars Squadrons
37:00 - Squadrons Story Mode
40:00 - Representation in Squadrons
42:15 - Social Media response
43:30 - Squadrons Decisions
58:00 - 10 Questions
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