
Sign up to save your podcasts
Or


We are inviting our listener to wander through the exhibition rooms overhearing different voices of random art lovers. We see different parties present: the museum workers, the guides, the people and a child. We are witnessing their reactions to contact with classical art.
Field recording is guided by abstract and minimalistic music element to help our listener's mind wander through the corridors with us.
References:
Musee Palais des Beaux Arts Lille, main exhibition
Musée Jacquemart André, Paris, Collezione Borghese exhibition
Musee Palais des Beaux Arts Lille, Raphael exhibition
by Lisa & Lea
Hosted on Acast. See acast.com/privacy for more information.
Slowly, softly, to the roll of the night's drums, we are led on a stroll through a French city. In this journey, urban sounds are instruments that blend with the strings of a guitar and bass. A musicalized poem in follows the footsteps echoing against an escalator. A voice guides us along its nocturnal path, sometimes getting lost in someone else's thoughts, sometimes drowning in the crowd. And always returns. Slowly, we follow.
Music: Martin Roman
Text: Nathan Liebaert
Voices: Nathan Liebaert & Martina Echeverria
Soundscape: Martina Echeverria
Hosted on Acast. See acast.com/privacy for more information.
We have decided to create a listening experience based on the Doppelgänger. We wanted to create something unsettling with a strange atmosphere, the goal is not to create something scary but something that can create stress. The doppelgänger is a creature who looks like you, a double of yourself. It’s a creature from German and nordic folklore and mythology. It’s a double with bad attention who can be a sort of twin or another self that is in you, like in The Strange case of Dr Jekyll and Mr Hyde. We choose to use the form of a child, an innocent person that normally we protect but here it’s of him that we want to escape.
The sound is here to go with the sensation and emotion we wanted the listener to feel. We have also placed the idea of temporal loop and dream that comes with a personal mental space shared between the two doubles.
by Ines, Cesar & Stanley
Hosted on Acast. See acast.com/privacy for more information.
The podcast is about how we received, seen or imagined what getting older feels like. This is a text about living with the thought of dying, very close to you.
This is about how you lived your life, maybe not as you thought it would be. It’s about being ignored or left behind, feeling dead while you still hear the clock ticking and ticking. It is about looking at the past, living the moments over and over again, a constant loop, in which you must live in to carry on.
The synth is the memory, the past. The ticking is unstoppable. The warm, soft, ancient music, the comfort of the life you used to live in. The bird clock, a reminder to live in the present, even if it’s the same bore as yesterday: the family dinner, the same silence. This is an unfixable thought machine.
And then, death? Or, is it an after life? Do we ever die? The body is rotting, but is it the same for the soul? The music is scratching, bells are ringing, worms are crawling, flies are feasting. Will we ever be remembered?
This podcast is really inspired by the work of The Caretaker, Everywhere at the end of time. It’s a very long ambient/music/artistic project about the feeling of living with Alzheimer's disease.
For the sounds, we mainly recorded it by ourselves, but some of them were found on free sound effects online websites like youtube or BBC sound effects.
Youtube:
- baby crying: https://youtu.be/cbdOLJ3FyLE?si=QAdj-5j7MN2JZBOX
- man vomiting: https://youtu.be/LqOXd_TR1PI?si=sAXT0AvDIA7_fNez
- bird clock : https://youtu.be/7ygh5f-B99A?si=viwIM7zOi0-OYjky
- birthday candles: https://youtu.be/y7BRb4KtgmQ?si=hPWwT-evQh8rmKu5
- flies sound: https://youtu.be/4D_S-_rrvNc?si=lvBHLDJO2637_T2F
- worms sound: https://youtu.be/CSED2qlAUdg?si=Wc-eLBWmqdR1776B
BBC sound effects:
- clock: https://sound-effects.bbcrewind.co.uk/search?cat=Clocks
- church bells: https://sound-effects.bbcrewind.co.uk/search?cat=Clocks
by Lea, Alienor, Loriane & Judith
Hosted on Acast. See acast.com/privacy for more information.
"Flow of Thoughts" is a creative and introspective project designed to explore and document the evolution of our thoughts throughout the day over the course of a week. Using a structured and precise process, we captured our thoughts at three specific times each day: 11:00 AM, 4:00 PM, and 9:00 PM. The goal of the project was to reflect on how our mental state, emotions, and perspectives shift depending on the time of day, our activities, or external circumstances. By focusing on these fixed intervals, we created a framework to observe patterns, contrasts, and transitions in our thinking.
Each thought recording session was guided by a consistent methodology, ensuring that we could accurately trace and analyze the progression of our inner flow. This systematic approach allowed us to highlight recurring themes, fleeting moments of clarity, or unexpected shifts in mood and focus.
Ultimately, "Flow of Thoughts" reveals the dynamic nature of the mind and provides a deeper understanding of how our thoughts interact with time and daily life.
by Clara & Maxine
Hosted on Acast. See acast.com/privacy for more information.
We made a pun on the name of the podcast because we used kazoo and ‘tout casser’ in French. The podcast is about the links between childhood and punk and anarchism. Our 1st audio experience is a nursery rhyme that we parodied into a punk version. Then for the next ones we went to a primary school to interview pupils using metaphors about the climate crisis, fascism and authoritarianism, all introduced by contextual noises.
Transcript
by Lysandre & Sarah
Sources :
[Les black blocs, Francis Dupuis Déri ( for the Occupy movement )
1312 raisons d’abolir la police, Gwenola Ricordeau
Occupy Wall Street
Dieu et l’État, Mikhaïl Bakounine
Helder Câmara : https://www.ina.fr/ina-eclaire-actu/video/s807746_001/les-trois-violences-selon-helder-camara
Infantisme, Laelia Benoit
FARH : https://fr.wikipedia.org/wiki/Front_homosexuel_d%27action_r%C3%A9volutionnaire
Féminisme, et lutte queer des 70’s : https://www.universalis.fr/encyclopedie/homosexualite/7-la-revolution-des-annees-1970/#:~:text=Dans%20un%20premier%20temps%2C%20entre,soi%2C%20de%20la%20sp%C3%A9cificit%C3%A9%20homosexuelle.]
https://fr.wikipedia.org/wiki/Greta_Thunberg
Hosted on Acast. See acast.com/privacy for more information.
For this sound project, our group started from the idea of audio logs, which are commonly used in video games to immerse the player. They are used to give lore elements, to explain what happened in past events or even to give hints. After sharing our ideas on which story we would like to tell, we proceeded to work with a story creation method that Max used while roleplaying : each of us gave elements about how the story would unfold. One person chose the area where the action will take place, another person chose the context, someone else the reason for the space journey, etc... At this point the idea of audio logs was a little bit tuned down and we focused on the dialogs.
To create the script for the dialogs, we developed a workflow with an audio recorder and someone had the mission to type what was being said. Using a very small character context (including name, age, mission role) The idea was to try giving a natural tone to the discussion. After finishing the first draft out, we used some foley sounds in the montage to give some depth and ambient sounds. After listening to it, we thought back about the audio logs idea and proceeded to develop the rest of our different audio files around this thinking.
What’s next ?
We thought this excerpt from a story could be developed into an installation later, using Unreal Engine 5 to model in 3D the space where the action takes place or to create other pieces present in the podcast to give volume to the sound work.
Used sounds for foley:
BBC Sound Library
Freesound Sound Library
by Ales, Gaetan, Max, Cai & Junfang
Hosted on Acast. See acast.com/privacy for more information.
This project takes place in our distinct environments, which may seem ordinary to one person but turn into something strange for others. Not having the ability to see or hear for oneself can be unsettling and provoke sudden emotions—fear, anxiety, or even feelings of repulsion. Trusting the voices of others becomes a painstaking task, as our eyes take precedence over theirs, and their voices.
This project also draws from the writings of Witold Gombrowicz, reflecting the nature and afflictions of humanity: the loss of trust, the creation of lingering anxieties born from the trivial details of one's surroundings, details that had never before been worth contemplating.
by Jeanne, Sonia & Margot
Sonographie :
- https://lasonotheque.org/3021
COMAv_Magnetoscope insertion vhs (ID 2690)_LS
HMNMisc_Tapotements d impatience 1 (ID 1427)_LS
AMBRoom_Appartement parisien fenetre fermee (ID 0080)_LS
DOORWood_Porte d appartement ouverture 2 (ID 1703)_LS
OBJKey_Ouvrir porte d entree avec clef (ID 1320)_LS (1)
bruit de chaise déplacée au sol
DOORWood_Porte qui claque 4 (ID 1501)_LS
OBJKey_Ouvrir porte d entree avec clef (ID 1320)_LS
CMPTDriv_Disquette 3 5 lecture (ID 1396)_LS
FEETHmn_Pas sur plancher bois 1 (ID 1515)_LS
STORM_Pluie et orage 2 (ID 0740)_LS
COMAv_Magnetoscope insertion vhs (ID 2690)_LS (1)
Friends Chatting, Muffled, Other Room Noise to Sleep
La Sonothèque est une banque de son gratuite pour projet sonore créé par Joseph Sardin
depuis 2005, il enregistre des sons puis les partage à tous.
Bibliographie :
- Les textes écrits et lus :
Margot, Sonia & Jeanne
Les textes présents dans le projet ont été écrits et lus par les personnes citées.
Hosted on Acast. See acast.com/privacy for more information.
Resonance, chimes, rhythm and rhymes, click and clock and wham and knocks... All around sounds are dancing and if only we could take some time, away from our obligations, forgetting our ‘must-do's’, dancing them away, then we’d appreciate those useless and futile whispers which melody recommends us to listen, not only hear, a totally different song. Only when we listen with our soul, only then our ears can translate them to the heart, only then can the magic occur.
Resonance, chimes, rhythm and rhymes, clic and clock and wham and knocks... Depending on the person, depending on their special story, the music of these tunes will connect with a memory, a smell, a vision. It works for all, with the exception of the single one who has never lived. This is why we call it resonance. It shakes the metal bar as well as our soft organs, like instruments of our existence, and vibrates through our being.
A special song for each of us. Close your eyes, let the sound run as fast as time, the latter is not that important. Detach yourself from schedules and machines and clocks and all which doesn’t sing. Close your eyes and listen to them, before it is too late. Listen.
by Camille, Louise, Héméra, Yola & Swetha
references
- John Cage : His piece 4'33"
- The artist Toshiya Tsunoda
- The artist Bill Fontana
- Gaston Bachelard : The Poetics of Space
Hosted on Acast. See acast.com/privacy for more information.
The sound project Miroir is a collaborative project where two computer players confront their respective mechanics. The general idea was to capture sound elements inherent to both individuals through repeated activities of our routines. Video games are very visual, but they are also auditory, and it is the sound aspect that intrigued us. Through a minimalist approach, we aimed to overlay our responsive attitudes to these various situations, experienced and perceived differently depending on the individual. What happens for one, as much as for the other, in a more or less identical timeframe, while engaged in the same task ? The 15 minutes correspond to a compromise in duration. For one, this time corresponds to the more or less typical length of a multiplayer match in the game Smite, in arena mode, where two teams battle until the point count ends by subtraction. For the other, this time corresponds to farming a dungeon in the game Path of Exile 2, where at the end, there is a boss fight. This sonic overlap and these different rhythms encourage paying more attention to the details, in order to try to build sound tracks and make connections with the various repeated actions.
by Guillaume & Steven
Image : Guillaume
Analog/mechanical sounds (keyboard and mouse) : Guillaume and Steven
Other (digital) sounds : from two video games : Smite and Path Of Exile 2
Hosted on Acast. See acast.com/privacy for more information.
From the publisher's feed
Hosted on Acast. See acast.com/privacy for more information.