
Sign up to save your podcasts
Or


Is the Pre-Modern metagame actually the same online and in paper?
Cyrus “Crucible of Words” Bales joins us to dig into the latest Pre-Modern data and, more importantly, the huge differences between Magic Online Challenges and real-world paper tournaments. Cyrus collects and analyzes tournament results across multiple sources, tracking metagame share, Top 8 conversion, event wins, and “over rep” to determine which decks are actually outperforming their representation. Pasted text
And the results are fascinating.
Online, Stiflenought and Enchantress are among the strongest performers, while decks like Landstill and H FEB can look much worse than their reputations suggest. Psychotog is also undergoing a major resurgence thanks to new technology like Sickening Dreams and evolving mana bases. Pasted text
But once we look at paper events, the picture changes dramatically.
Landstill goes from severely underperforming online to heavily overperforming in paper. Enchantress goes in the opposite direction. Replenish is another huge paper performer. And there are some fascinating explanations for why the two environments produce such different results—including the difference between the Magic Online chess clock and a paper tournament's round timer. Pasted text
We also get into:
And perhaps most importantly: Pre-Modern doesn't necessarily need you to play the statistically best deck.
The format has room for Stiflenought players, Goblins players, Psychotog pilots, Stasis freaks, rogue brewers—and people who just want to bring their favorite deck to a tournament and have a great time. Pasted text
With roughly 50+ decks appearing in the larger data set, Pre-Modern may be one of the most diverse ways to play old-school Magic. Pasted text
If you're preparing for a Pre-Modern event, this is the data you want to see before registering a deck.
00:00 — Pre-Modern Paper vs. Online
01:53 — How Cyrus Collects the Data
02:57 — Stiflenought, Enchantress & Goblins
06:23 — Psychotog's Huge Resurgence
09:50 — Why Landstill Is Struggling Online
12:34 — The Surprisingly Good Black-White Control
15:10 — What Paper Pre-Modern Actually Looks Like
23:26 — The HUGE Landstill vs. Enchantress Difference
30:06 — The Master Pre-Modern Meta
33:14 — Why Control Is So Hard to Categorize
37:35 — 50+ Decks and Why Pre-Modern Is So Diverse
Chapters
Is the Pre-Modern metagame actually the same online and in paper?
Cyrus “Crucible of Words” Bales joins us to dig into the latest Pre-Modern data and, more importantly, the huge differences between Magic Online Challenges and real-world paper tournaments. Cyrus collects and analyzes tournament results across multiple sources, tracking metagame share, Top 8 conversion, event wins, and “over rep” to determine which decks are actually outperforming their representation. Pasted text
And the results are fascinating.
Online, Stiflenought and Enchantress are among the strongest performers, while decks like Landstill and H FEB can look much worse than their reputations suggest. Psychotog is also undergoing a major resurgence thanks to new technology like Sickening Dreams and evolving mana bases. Pasted text
But once we look at paper events, the picture changes dramatically.
Landstill goes from severely underperforming online to heavily overperforming in paper. Enchantress goes in the opposite direction. Replenish is another huge paper performer. And there are some fascinating explanations for why the two environments produce such different results—including the difference between the Magic Online chess clock and a paper tournament's round timer. Pasted text
We also get into:
And perhaps most importantly: Pre-Modern doesn't necessarily need you to play the statistically best deck.
The format has room for Stiflenought players, Goblins players, Psychotog pilots, Stasis freaks, rogue brewers—and people who just want to bring their favorite deck to a tournament and have a great time. Pasted text
With roughly 50+ decks appearing in the larger data set, Pre-Modern may be one of the most diverse ways to play old-school Magic. Pasted text
If you're preparing for a Pre-Modern event, this is the data you want to see before registering a deck.
00:00 — Pre-Modern Paper vs. Online
01:53 — How Cyrus Collects the Data
02:57 — Stiflenought, Enchantress & Goblins
06:23 — Psychotog's Huge Resurgence
09:50 — Why Landstill Is Struggling Online
12:34 — The Surprisingly Good Black-White Control
15:10 — What Paper Pre-Modern Actually Looks Like
23:26 — The HUGE Landstill vs. Enchantress Difference
30:06 — The Master Pre-Modern Meta
33:14 — Why Control Is So Hard to Categorize
37:35 — 50+ Decks and Why Pre-Modern Is So Diverse
Chapters
Eternal Weekend is just over a month away — so what does Legacy look like right now?
Zac and Phil break down the latest Legacy threat levels, looking at which cards and decks are gaining ground, which are falling off, and what those numbers might mean for Eternal Weekend.
Zac is currently deciding between Breakfast, Draco/Guildpact Beanstalk, and Infect, while Phil is planning to play Miracles. The conversation turns into a full examination of the current metagame and the cards players need to be prepared for.
One of the biggest stories is Orcish Bowmasters. Its representation has fallen dramatically compared with previous threat-level measurements, and Phil explains how Bowmasters can act as a metagame "guardrail" that pushes certain strategies out of the format — creating opportunities for those decks to return when Bowmasters numbers fall.
We also cover:
Phil also makes the case for Karn Tron as his pick for Eternal Weekend, while Zac sees Beanstalk as a deck that could benefit if the current Bowmasters trend continues.
And we talk about the Johnny Magic hack: instead of trying to prepare for every deck in a huge Legacy tournament, can you choose a strategy that forces everyone else to interact with your game plan?
Finally, Zac makes a commitment for Eternal Weekend: play every round. Even if you're no longer in contention for Day Two, finishing the tournament gives you a record to beat next year — and more importantly, more Legacy games against some of the best players in the world.
What are you playing at Eternal Weekend?
00:00 — Eternal Weekend Is One Month Away
01:18 — Breakfast, Beanstalk or Infect?
05:00 — The Latest Legacy Threat Levels
06:18 — Reality Fracture & Selesnya Depths
08:06 — Tamiyo & the Bowmasters Decline
12:12 — Flow State, Stock Up & Felia
16:15 — Why Barrow Goyf Is Disappearing
18:25 — Is Karn Tron Going to Three-Peat?
22:09 — Dragon's Rage Channeler & Fast Decks
26:00 — What the Numbers Mean for Eternal Weekend
⏱️ Chapters
Eternal Weekend is just over a month away — so what does Legacy look like right now?
Zac and Phil break down the latest Legacy threat levels, looking at which cards and decks are gaining ground, which are falling off, and what those numbers might mean for Eternal Weekend.
Zac is currently deciding between Breakfast, Draco/Guildpact Beanstalk, and Infect, while Phil is planning to play Miracles. The conversation turns into a full examination of the current metagame and the cards players need to be prepared for.
One of the biggest stories is Orcish Bowmasters. Its representation has fallen dramatically compared with previous threat-level measurements, and Phil explains how Bowmasters can act as a metagame "guardrail" that pushes certain strategies out of the format — creating opportunities for those decks to return when Bowmasters numbers fall.
We also cover:
Phil also makes the case for Karn Tron as his pick for Eternal Weekend, while Zac sees Beanstalk as a deck that could benefit if the current Bowmasters trend continues.
And we talk about the Johnny Magic hack: instead of trying to prepare for every deck in a huge Legacy tournament, can you choose a strategy that forces everyone else to interact with your game plan?
Finally, Zac makes a commitment for Eternal Weekend: play every round. Even if you're no longer in contention for Day Two, finishing the tournament gives you a record to beat next year — and more importantly, more Legacy games against some of the best players in the world.
What are you playing at Eternal Weekend?
00:00 — Eternal Weekend Is One Month Away
01:18 — Breakfast, Beanstalk or Infect?
05:00 — The Latest Legacy Threat Levels
06:18 — Reality Fracture & Selesnya Depths
08:06 — Tamiyo & the Bowmasters Decline
12:12 — Flow State, Stock Up & Felia
16:15 — Why Barrow Goyf Is Disappearing
18:25 — Is Karn Tron Going to Three-Peat?
22:09 — Dragon's Rage Channeler & Fast Decks
26:00 — What the Numbers Mean for Eternal Weekend
⏱️ Chapters
I have 17 Commander decks. And I'm taking them all apart.
This isn't a video about hating Commander. I've had plenty of good experiences playing EDH, and if Commander is the way you enjoy Magic, you should absolutely keep playing it.
But I've realized that I don't actually enjoy playing Commander very much anymore.
So I'm breaking down why.
I talk about how I first discovered Highlander, how I got back into Commander after returning to Magic in 2012, building my first artifact decks, playing Commander during the pandemic, and how my relationship with the format changed over time.
The bigger issue is that I've realized what I actually enjoy about Magic: community-created formats, 60-card decks, deckbuilding, and playing with cards that I love.
That's led me toward formats like Premodern, Classic Legacy, Peak Legacy, and my own Peak Modern battle box — formats where I can build decks, lock in a card pool, and play the game without constantly worrying about the next round of updates.
I also show off the battle boxes I've been building, including:
And that's really the point of the video.
I'm not quitting Magic. I'm trying to spend my time playing the Magic I actually enjoy.
I want to play more 60-card Magic with my friends. I want to build battle boxes. I want to explore old formats. I want to make weird cards playable again. And I want to spend less time maintaining 17 Commander decks that I barely touch.
If you're playing Commander because you genuinely love it, keep playing it.
But if you're only playing it because everyone else is, maybe it's worth asking yourself what kind of Magic you actually want to play.
00:00 — Why I'm Taking Apart 17 Commander Decks
02:26 — How I Got Into Commander
04:44 — The Social Rules of EDH
07:05 — Why Commander Stopped Being Fun for Me
09:26 — The Problem With Maintaining 17 Decks
12:24 — Building My Own Peak Modern
15:38 — My Peak Modern Battle Box
21:09 — The Classic Legacy Battle Box
23:28 — Why I'm Going Back to Community Formats
25:45 — Playing Magic the Way I Actually Want
I have 17 Commander decks. And I'm taking them all apart.
This isn't a video about hating Commander. I've had plenty of good experiences playing EDH, and if Commander is the way you enjoy Magic, you should absolutely keep playing it.
But I've realized that I don't actually enjoy playing Commander very much anymore.
So I'm breaking down why.
I talk about how I first discovered Highlander, how I got back into Commander after returning to Magic in 2012, building my first artifact decks, playing Commander during the pandemic, and how my relationship with the format changed over time.
The bigger issue is that I've realized what I actually enjoy about Magic: community-created formats, 60-card decks, deckbuilding, and playing with cards that I love.
That's led me toward formats like Premodern, Classic Legacy, Peak Legacy, and my own Peak Modern battle box — formats where I can build decks, lock in a card pool, and play the game without constantly worrying about the next round of updates.
I also show off the battle boxes I've been building, including:
And that's really the point of the video.
I'm not quitting Magic. I'm trying to spend my time playing the Magic I actually enjoy.
I want to play more 60-card Magic with my friends. I want to build battle boxes. I want to explore old formats. I want to make weird cards playable again. And I want to spend less time maintaining 17 Commander decks that I barely touch.
If you're playing Commander because you genuinely love it, keep playing it.
But if you're only playing it because everyone else is, maybe it's worth asking yourself what kind of Magic you actually want to play.
00:00 — Why I'm Taking Apart 17 Commander Decks
02:26 — How I Got Into Commander
04:44 — The Social Rules of EDH
07:05 — Why Commander Stopped Being Fun for Me
09:26 — The Problem With Maintaining 17 Decks
12:24 — Building My Own Peak Modern
15:38 — My Peak Modern Battle Box
21:09 — The Classic Legacy Battle Box
23:28 — Why I'm Going Back to Community Formats
25:45 — Playing Magic the Way I Actually Want
Reality Fracture has a surprising number of cards that are at least worth discussing for Legacy — but which ones actually have a shot at seeing play?Zac and Phil go through some of the most interesting Legacy candidates from the set, separating genuine possibilities from cards that look powerful but probably aren't worth the slot.We look at potential applications for Reanimator, Lands, Selesnya Depths, Eight-Cast, Painter, Dredge/Hogaak, and more, while digging into some of Reality Fracture's new mechanics and design choices.Among the cards we discuss:Avison, Angel of HorrorAvatar of Burgeoning EchoesJace, Reality SculptorCrater Claw ColossusDarklight PhoenixDarksteel AngelEmergent Dune DoomHexhaven InvigoratorKarn, Argent DefenderMarwin the PreserverThraxos, Academy GuardianTheorist's ProxyTheorist's CharmLoyal TutorChandra, Chill of ComplianceThe new color-specific sideboard cardsLibrary of AlexandriaThe big question isn't simply whether these cards are powerful.Can they actually compete with the cards already available in Legacy?We also talk about what makes a card worth testing in the current Legacy environment, the impact of Orcish Bowmasters, and why some seemingly powerful cards simply don't have enough room to make the cut.What Reality Fracture cards are you actually testing?⏱️ Chapters00:00 — Reality Fracture Legacy Set Review00:37 — Avison, Angel of Horror03:05 — Avatar of Burgeoning Echoes & Jace11:11 — Crater Claw Colossus & Artifact Strategies15:32 — Darklight Phoenix & Hogaak19:07 — Darksteel Angel & Reanimator23:53 — Hexhaven Invigorator & Lands25:58 — Karn, Argent Defender27:47 — Marwin the Preserver & Selesnya Depths35:51 — Eight-Cast, Charms & the Rest of Reality Fracture
Reality Fracture has a surprising number of cards that are at least worth discussing for Legacy — but which ones actually have a shot at seeing play?Zac and Phil go through some of the most interesting Legacy candidates from the set, separating genuine possibilities from cards that look powerful but probably aren't worth the slot.We look at potential applications for Reanimator, Lands, Selesnya Depths, Eight-Cast, Painter, Dredge/Hogaak, and more, while digging into some of Reality Fracture's new mechanics and design choices.Among the cards we discuss:Avison, Angel of HorrorAvatar of Burgeoning EchoesJace, Reality SculptorCrater Claw ColossusDarklight PhoenixDarksteel AngelEmergent Dune DoomHexhaven InvigoratorKarn, Argent DefenderMarwin the PreserverThraxos, Academy GuardianTheorist's ProxyTheorist's CharmLoyal TutorChandra, Chill of ComplianceThe new color-specific sideboard cardsLibrary of AlexandriaThe big question isn't simply whether these cards are powerful.Can they actually compete with the cards already available in Legacy?We also talk about what makes a card worth testing in the current Legacy environment, the impact of Orcish Bowmasters, and why some seemingly powerful cards simply don't have enough room to make the cut.What Reality Fracture cards are you actually testing?⏱️ Chapters00:00 — Reality Fracture Legacy Set Review00:37 — Avison, Angel of Horror03:05 — Avatar of Burgeoning Echoes & Jace11:11 — Crater Claw Colossus & Artifact Strategies15:32 — Darklight Phoenix & Hogaak19:07 — Darksteel Angel & Reanimator23:53 — Hexhaven Invigorator & Lands25:58 — Karn, Argent Defender27:47 — Marwin the Preserver & Selesnya Depths35:51 — Eight-Cast, Charms & the Rest of Reality Fracture
What would Legacy look like if you went back to the format before Innistrad Block completely changed the metagame?
That's the idea behind Classic Legacy.
Innistrad introduced—or coincided with—the arrival of some of the cards and archetypes that became fundamental to how modern Legacy is played: Delver of Secrets, Thalia, Guardian of Thraben, Griselbrand, and the Miracles strategy. Classic Legacy stops before that transformation, forcing familiar archetypes to solve their problems without many of the cards we've come to treat as Legacy staples.
Zac and Phil go through a series of Classic Legacy decks and ask:
What did these archetypes actually look like before their defining cards existed?
We look at:
One of the biggest themes is just how much one card can reshape an entire archetype.
Without Terminus, control decks had to rely on cards like Wrath of God, Moat, Engineered Explosives, and Pernicious Deed rather than building around a one-mana instant-speed sweeper.
Without Past in Flames, Storm is forced to operate through older engines like Ill-Gotten Gains, creating a fundamentally different set of decisions and deckbuilding constraints.
And without Delver, Canadian Threshold still looks familiar—but the deck loses the incredibly efficient turn-one threat that eventually streamlined the entire strategy.
We also get into some of the weirdest consequences of playing in this earlier card pool: Lands without Crop Rotation, Merfolk with Coralhelm Commander, Aggro Loam with Necrogen Mists, Dredge with different Dread Return targets, and Affinity desperately waiting for Scars of Mirrodin.
The result is a Legacy format that feels familiar—but requires you to solve problems that modern Legacy decks simply get to ignore.
If you're a Legacy player, which modern staple would you miss the most?
00:00 — What Was Legacy Before Innistrad?
01:53 — CounterTop Without Terminus
06:15 — Storm Without Past in Flames
09:37 — Canadian Threshold Without Delver
12:16 — Stone Blade Without Batterskull
15:37 — Lands Before Dark Depths
17:40 — Aggro Loam & the Missing Green Sun's Zenith
20:39 — Merfolk Without Modern Lords
24:25 — Dredge Before Modern Dredge
30:10 — Affinity Before Scars of Mirrodin
⏱️ Chapters
What would Legacy look like if you went back to the format before Innistrad Block completely changed the metagame?
That's the idea behind Classic Legacy.
Innistrad introduced—or coincided with—the arrival of some of the cards and archetypes that became fundamental to how modern Legacy is played: Delver of Secrets, Thalia, Guardian of Thraben, Griselbrand, and the Miracles strategy. Classic Legacy stops before that transformation, forcing familiar archetypes to solve their problems without many of the cards we've come to treat as Legacy staples.
Zac and Phil go through a series of Classic Legacy decks and ask:
What did these archetypes actually look like before their defining cards existed?
We look at:
One of the biggest themes is just how much one card can reshape an entire archetype.
Without Terminus, control decks had to rely on cards like Wrath of God, Moat, Engineered Explosives, and Pernicious Deed rather than building around a one-mana instant-speed sweeper.
Without Past in Flames, Storm is forced to operate through older engines like Ill-Gotten Gains, creating a fundamentally different set of decisions and deckbuilding constraints.
And without Delver, Canadian Threshold still looks familiar—but the deck loses the incredibly efficient turn-one threat that eventually streamlined the entire strategy.
We also get into some of the weirdest consequences of playing in this earlier card pool: Lands without Crop Rotation, Merfolk with Coralhelm Commander, Aggro Loam with Necrogen Mists, Dredge with different Dread Return targets, and Affinity desperately waiting for Scars of Mirrodin.
The result is a Legacy format that feels familiar—but requires you to solve problems that modern Legacy decks simply get to ignore.
If you're a Legacy player, which modern staple would you miss the most?
00:00 — What Was Legacy Before Innistrad?
01:53 — CounterTop Without Terminus
06:15 — Storm Without Past in Flames
09:37 — Canadian Threshold Without Delver
12:16 — Stone Blade Without Batterskull
15:37 — Lands Before Dark Depths
17:40 — Aggro Loam & the Missing Green Sun's Zenith
20:39 — Merfolk Without Modern Lords
24:25 — Dredge Before Modern Dredge
30:10 — Affinity Before Scars of Mirrodin
⏱️ Chapters
From the publisher's feed

555 Listeners

748 Listeners

53 Listeners

313 Listeners

58 Listeners

14 Listeners

7 Listeners

1 Listeners

11 Listeners

5 Listeners

3 Listeners

3 Listeners

0 Listeners

10 Listeners