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https://tinyurl.com/BREAKFASTSept2026MASTERCLASS
https://tinyurl.com/BREAKFAST-SEPT2026SBGUIDE
Breakfast looks simple. It isn't.
Johan Larson joins Zac for a complete Breakfast Masterclass, breaking down how the deck works, why its seemingly innocuous cards become a lethal combo, and what separates someone who can assemble the combo from someone who can actually pilot Breakfast well.
At its core, Breakfast is an A+B combo deck: Shuko or Nomads en-Kor provides the targeting engine, while Cephalid Illusionist mills the library when targeted. From there, Narcomoebas, Dread Return, and Thassa's Oracle finish the game.
But knowing the combo is only the beginning.
Johan walks through:
Then the Masterclass goes even deeper with 12 matchup-specific sideboarding discussions, including Lands, Beanstalk, Energy, the Breakfast mirror, Death & Taxes, Dimir Tempo, Doomsday, Reanimator, Sneak & Show, Tron, UR Delver and UW Tempo.
The central lesson throughout the episode is that the cards you play matter, but knowing what your opponent is playing—and sequencing your resources correctly—matters just as much.
Johan specifically emphasizes that even something as basic as the order in which you fetch your lands can determine whether you are able to execute your plan later in the game.
00:00 — Introducing Johan Larson & Breakfast
03:00 — Why Play Breakfast?
04:45 — What's Changed Since Last Year?
06:30 — Mana & Fetchland Sequencing
07:30 — Loki, God of Mischief
09:20 — Why Three Narcomoebas?
11:35 — How Breakfast Actually Works
13:00 — Urza's Saga as the Fair Plan
15:00 — Relic of Progenitus + Loki
19:30 — Karakas & the Mana Base
21:00 — The Interaction Suite
24:00 — Orim's Chant
25:30 — Brainstorm & Ponder
26:30 — The Sideboard
29:50 — Pithing Needle
30:50 — Lavinia
https://tinyurl.com/BREAKFASTSept2026MASTERCLASS
https://tinyurl.com/BREAKFAST-SEPT2026SBGUIDE
Breakfast looks simple. It isn't.
Johan Larson joins Zac for a complete Breakfast Masterclass, breaking down how the deck works, why its seemingly innocuous cards become a lethal combo, and what separates someone who can assemble the combo from someone who can actually pilot Breakfast well.
At its core, Breakfast is an A+B combo deck: Shuko or Nomads en-Kor provides the targeting engine, while Cephalid Illusionist mills the library when targeted. From there, Narcomoebas, Dread Return, and Thassa's Oracle finish the game.
But knowing the combo is only the beginning.
Johan walks through:
Then the Masterclass goes even deeper with 12 matchup-specific sideboarding discussions, including Lands, Beanstalk, Energy, the Breakfast mirror, Death & Taxes, Dimir Tempo, Doomsday, Reanimator, Sneak & Show, Tron, UR Delver and UW Tempo.
The central lesson throughout the episode is that the cards you play matter, but knowing what your opponent is playing—and sequencing your resources correctly—matters just as much.
Johan specifically emphasizes that even something as basic as the order in which you fetch your lands can determine whether you are able to execute your plan later in the game.
00:00 — Introducing Johan Larson & Breakfast
03:00 — Why Play Breakfast?
04:45 — What's Changed Since Last Year?
06:30 — Mana & Fetchland Sequencing
07:30 — Loki, God of Mischief
09:20 — Why Three Narcomoebas?
11:35 — How Breakfast Actually Works
13:00 — Urza's Saga as the Fair Plan
15:00 — Relic of Progenitus + Loki
19:30 — Karakas & the Mana Base
21:00 — The Interaction Suite
24:00 — Orim's Chant
25:30 — Brainstorm & Ponder
26:30 — The Sideboard
29:50 — Pithing Needle
30:50 — Lavinia
Competitive Magic isn't dead. We just miss what it used to feel like.
DuressFest is coming, and Zac and Phil are incredibly excited—not simply because it's another Magic tournament, but because it represents something that has been missing from competitive Magic:
the experience.
We used to have Grand Prix events with thousands of players. You'd travel with your friends, play the main event, fire off side events, buy and sell cards, meet other players, grab dinner afterward, and spend an entire weekend immersed in Magic.
DuressFest feels like a return to that experience.
The conversation starts with the size of modern competitive events versus the old Grand Prix era, but quickly becomes a much bigger discussion about why competitive play matters to Magic's ecosystem.
We talk about:
The bigger idea is simple:
People don't just want to play Magic. They want somewhere to go play Magic.
And DuressFest may prove that there is still a huge audience for that experience.
Keeping this to 10 chapters:
00:00 — DuressFest Is Bringing Back Grand Prix Magic
01:24 — Competitive Magic Isn't Dead
03:04 — Why Competitive Events Matter
05:19 — The Magic Card Ecosystem
09:03 — Why Magic Has Lasted 30+ Years
12:09 — Universes Beyond & Losing Immersion
14:19 — Are We Still the Wizard?
19:15 — What Does DuressFest Need to Be?
24:04 — Why We Miss the Grand Prix Experience
26:27 — Why 60-Card Magic Is the Purest Magic
Timestamps
Competitive Magic isn't dead. We just miss what it used to feel like.
DuressFest is coming, and Zac and Phil are incredibly excited—not simply because it's another Magic tournament, but because it represents something that has been missing from competitive Magic:
the experience.
We used to have Grand Prix events with thousands of players. You'd travel with your friends, play the main event, fire off side events, buy and sell cards, meet other players, grab dinner afterward, and spend an entire weekend immersed in Magic.
DuressFest feels like a return to that experience.
The conversation starts with the size of modern competitive events versus the old Grand Prix era, but quickly becomes a much bigger discussion about why competitive play matters to Magic's ecosystem.
We talk about:
The bigger idea is simple:
People don't just want to play Magic. They want somewhere to go play Magic.
And DuressFest may prove that there is still a huge audience for that experience.
Keeping this to 10 chapters:
00:00 — DuressFest Is Bringing Back Grand Prix Magic
01:24 — Competitive Magic Isn't Dead
03:04 — Why Competitive Events Matter
05:19 — The Magic Card Ecosystem
09:03 — Why Magic Has Lasted 30+ Years
12:09 — Universes Beyond & Losing Immersion
14:19 — Are We Still the Wizard?
19:15 — What Does DuressFest Need to Be?
24:04 — Why We Miss the Grand Prix Experience
26:27 — Why 60-Card Magic Is the Purest Magic
Timestamps
Eternal Weekend is coming. So... what are you playing?
Zac and Phil break down the latest Legacy results from Buffalo Chicken Dip, looking at the decklists and trying to figure out what the current metagame actually looks like heading into Eternal Weekend.
On paper, the format looks pretty diverse.
We've got:
But once you start looking at the actual cards being played, things get a lot more interesting.
Tamiyo, Inquisitive Student is everywhere. Daze continues to show up across multiple shells. Flow State has become a major engine for tempo decks, while Stock Up fills a similar role in bigger-mana strategies. And Orcish Bowmasters continues to dictate the terms of interaction.
Phil's argument is that the Legacy metagame may look like a collection of different archetypes while actually functioning around a surprisingly small collection of cards.
We also talk about:
The big question:
What are YOU playing at Eternal Weekend?
Eternal Weekend is coming. So... what are you playing?
Zac and Phil break down the latest Legacy results from Buffalo Chicken Dip, looking at the decklists and trying to figure out what the current metagame actually looks like heading into Eternal Weekend.
On paper, the format looks pretty diverse.
We've got:
But once you start looking at the actual cards being played, things get a lot more interesting.
Tamiyo, Inquisitive Student is everywhere. Daze continues to show up across multiple shells. Flow State has become a major engine for tempo decks, while Stock Up fills a similar role in bigger-mana strategies. And Orcish Bowmasters continues to dictate the terms of interaction.
Phil's argument is that the Legacy metagame may look like a collection of different archetypes while actually functioning around a surprisingly small collection of cards.
We also talk about:
The big question:
What are YOU playing at Eternal Weekend?
What cards do you actually need to know if you're getting into Classic?
We're starting a new series looking at the cards that define Eternal Durdles' various Legacy-era formats, beginning with Classic.
Zac and Phil go through a compiled list of commonly played and powerful cards in the format, looking at everything from planeswalkers and creatures to spells, artifacts, enchantments, and lands. The goal is simple: give you a radar for the cards you're going to see—and the cards you should keep an eye out for when you're buying collections or digging through bulk.
Along the way, we talk about:
We also get into one of our favorite parts of playing older formats: finding playable cards for pennies in bulk bins.
Because sometimes the best part of building a new deck isn't buying the cards.
It's finding them.
00:00 — The Classic Staples List
01:03 — Planeswalkers & Classic Creatures
05:53 — Stoneforge Mystic, Vendilion Clique & Equipment
07:27 — Sorceries: Therapy, Duress & Hymn
09:45 — Instants: Brainstorm, Force & the Countermagic Suite
12:17 — Artifacts & the Classic Tribal Decks
15:38 — Enchantments: Blood Moon, Counterbalance & Sylvan Library
17:30 — The Most Beautiful Bad Lands in Magic
23:01 — Academy Ruins, Dark Depths & Turbo Depths
28:40 — The Classic Treasure Hunt
The 28:40 chapter is a particularly good ending because the conversation comes back around to the actual purpose of the list: using it as a shopping/collection-building guide and finding these cards in bulk.
Timestamps
What cards do you actually need to know if you're getting into Classic?
We're starting a new series looking at the cards that define Eternal Durdles' various Legacy-era formats, beginning with Classic.
Zac and Phil go through a compiled list of commonly played and powerful cards in the format, looking at everything from planeswalkers and creatures to spells, artifacts, enchantments, and lands. The goal is simple: give you a radar for the cards you're going to see—and the cards you should keep an eye out for when you're buying collections or digging through bulk.
Along the way, we talk about:
We also get into one of our favorite parts of playing older formats: finding playable cards for pennies in bulk bins.
Because sometimes the best part of building a new deck isn't buying the cards.
It's finding them.
00:00 — The Classic Staples List
01:03 — Planeswalkers & Classic Creatures
05:53 — Stoneforge Mystic, Vendilion Clique & Equipment
07:27 — Sorceries: Therapy, Duress & Hymn
09:45 — Instants: Brainstorm, Force & the Countermagic Suite
12:17 — Artifacts & the Classic Tribal Decks
15:38 — Enchantments: Blood Moon, Counterbalance & Sylvan Library
17:30 — The Most Beautiful Bad Lands in Magic
23:01 — Academy Ruins, Dark Depths & Turbo Depths
28:40 — The Classic Treasure Hunt
The 28:40 chapter is a particularly good ending because the conversation comes back around to the actual purpose of the list: using it as a shopping/collection-building guide and finding these cards in bulk.
Timestamps
Are you prepared to die on Turn Two?
With Eternal Weekend approaching, Zac and Phil take a look at the Legacy metagame and ask a very important question: what decks are actually going to define the tournament?
While everyone is talking about Bilbo, Karn, and the other obvious threats, Phil thinks there's a deck that isn't getting nearly enough attention:
Surveillance Cam Combo.
The deck combines Goblin Welder + Surveillance Cam with a huge number of compact artifact interactions to create potentially infinite loops—and it can kill incredibly quickly while still having access to powerful cards like Urza's Saga, Emery, Loki, Force of Will, and Agatha's Soul Cauldron.
We also discuss:
And the big takeaway:
If Legacy is becoming a Turn-Two format, your deck needs to be able to interact on Turn Two.
Start getting your reps in now.
00:00 — What Will Legacy Look Like at Eternal Weekend?
01:55 — Could the B&R Window Actually Change Anything?
06:42 — Breakfast Is WAY Too Underplayed
08:02 — The Two Best Decks for Eternal Weekend
12:37 — The Latest Breakfast List
19:01 — Is Surveillance Cam the Best Deck Nobody Talks About?
21:27 — How Surveillance Cam Combo Actually Works
24:18 — Why This Deck Has Almost No Bad Cards
27:23 — The Turn-Two Legacy Problem
28:21 — Start Your 100 Games NOW
Timestamps
Are you prepared to die on Turn Two?
With Eternal Weekend approaching, Zac and Phil take a look at the Legacy metagame and ask a very important question: what decks are actually going to define the tournament?
While everyone is talking about Bilbo, Karn, and the other obvious threats, Phil thinks there's a deck that isn't getting nearly enough attention:
Surveillance Cam Combo.
The deck combines Goblin Welder + Surveillance Cam with a huge number of compact artifact interactions to create potentially infinite loops—and it can kill incredibly quickly while still having access to powerful cards like Urza's Saga, Emery, Loki, Force of Will, and Agatha's Soul Cauldron.
We also discuss:
And the big takeaway:
If Legacy is becoming a Turn-Two format, your deck needs to be able to interact on Turn Two.
Start getting your reps in now.
00:00 — What Will Legacy Look Like at Eternal Weekend?
01:55 — Could the B&R Window Actually Change Anything?
06:42 — Breakfast Is WAY Too Underplayed
08:02 — The Two Best Decks for Eternal Weekend
12:37 — The Latest Breakfast List
19:01 — Is Surveillance Cam the Best Deck Nobody Talks About?
21:27 — How Surveillance Cam Combo Actually Works
24:18 — Why This Deck Has Almost No Bad Cards
27:23 — The Turn-Two Legacy Problem
28:21 — Start Your 100 Games NOW
Timestamps
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