The Experience Points Podcast

EXP Podcast #101: A Subjective Story


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While reviewers often strive for “unbiased” opinions, the impact of personal taste on one’s enjoyment of a game is unavoidable. In the current climate of heavily authored and story-based games, is it possible for a game’s plot to impact one’s enjoyment of its game mechanics? This week, we use an article sent to us by Sam Crisp and written by Kieron Gillen as a starting point to explore this question. We cover a range of issues including the search for objectivity, the original intent of designers, and the existence of the gaming wolf-boy. As this is a topic focused largely on opinions, we’re looking forward to hearing from you in the comments. Some discussion starters:- For those folks who played Mafia II, did you enjoy the story and did your feelings towards it impact your experience with the mechanics?- What games have either won you over or turned you off with their stories, rather than their gameplay?- Is it possible to make any objective conclusions about game plots, or are we stuck in a world of relativity?To listen to the podcast:- Subscribe to the EXP Podcast via iTunes here. Additionally, here is the stand-alone feed.- Listen to the podcast in your browser by left-clicking the title. Or, right-click and select "save as link" to download the show in MP3 format.- Subscribe to this podcast and EXP's written content with the RSS link on the right.Show notes:- Run time: 36 min 19 sec- “I Am The Mob: Mafia II, Subjectivity And Story,” by Kieron Gillen, via Rock, Paper, Shotgun- Music provided by Brad Sucks

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The Experience Points PodcastBy Jorge Albor, Scott Juster, Experience Points

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