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By Jorge Albor, Scott Juster, Experience Points
4.8
5151 ratings
The podcast currently has 769 episodes available.
The PlayStation 5 Pro was formally announced and I have to say that my favorite part by far was listening to the calming timbre of Mark Cerny's voice as he explained highly technical things in a way that made me feel like I could understand it. His sonorous, professorial presentation was perhaps the only thing that could have calmed my jangled nerves after seeing that $700 price point. This week, we discuss the announcement and what we think it means for the PlayStation landscape.
As the saying goes: "Grand opening, grand closing." This week we recap the baffling Concord situation and what it means as part of the broader game landscape. Along the way we check in on some other games, ranging from Flock, to Black Myth: Wukong, and Deadlock as part of a late summer check in.
We're off to Germany this week to discuss some of the exciting - and not-so-exciting - news coming out of Gamescom 2024. News, Molyneuxs, and more, oh my!
Show Notes:
- Music by Brad SucksThis week on the EXP Podcast we say goodbye to a games industry institution. We also briefly discuss Fortnite, cultural conglomeration, and gambling!
Show Notes:
- Music by Brad SucksThis week we do a summer check in on some of the games we've been playing. Strangely, they're all some form of retro-inspired RPG/adventure style games. There's the Commodore 64-era inspired Skald: Against the Black Priory. There's the Super NES era Super Mario RPG remake. And there's the PS1-aesthetic adventure game homage, Lorelei and the Laser Eyes. Lorelei was of particular interest, as it inspired us to lean into the artistic approach and go back to pen and paper as a way to solve puzzles and remember information. It's a good sign when a game inspires a notebook full of glyphs and half-crazed riddles.
Time and money is at a premium, are we spending it on Game Pass, in-game purchases, or another caramel macchiato? This week on the podcast, we explore some news about digital games and purchases.
Show Notes:
- Game Pass Tiers, Capcom Digital Sales, and In-App Purchases - Music by Brad SucksThe only thing hotter than this summer's weather is this collection of spicy takes. This week, we use Polygon's collection of provocative opinions as a jumping off point to revisit some of the fundamental arguments that started us down this wacky path. Will we ever figure out what art is and do video games qualify? Maybe the real art is the fun we've had arguing along the way.
Just in time for the Steam Summer Sale, Valve has dropped three lists of the most popular games played on the Steam Deck. These lists are updated in real time and reflect some trends in the industry. This week on the show, we run down the lists and share some of our favorite games on the Steam Deck - including a remaster of a classic: Riven.
It's Elden Ring and The Shadow of the Erdtree time and with it comes the predictable discussion about difficulty in games. I guess it makes sense that a game about making looping runs through a punishing world gets people fired up, but I still think it's hilarious that people seem to be surprised at how hard these games continue to be. And thanks to a new interview with Hidetaka Miyazaki, we can be certain that this difficulty is not only intentional, but also pursued out of respect to players. This week, we dissect some of his comments and consider the long-term legacy of his design sensibilities.
The definitely NOT E3 window of events is over with one more big set of announcements. This week on the podcast, we discuss some exciting games coming to the Nintendo Switch - THIS YEAR!
Show Notes:
- Music by Brad SucksThe podcast currently has 769 episodes available.
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