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It’s crucial for games to catch a player’s attention, but what is the best way to ensure that someone will stick around to the end? This week, we use Leanne C. Taylor’s article to think about the ways both cutscenes and mechanics are used to keep players’ interests. She examines the concept of the “10 minute rule” that many movies follow when attempting to engage their audiences and examines its applications in video games. Hopefully, the first 10 minutes of our show persuades you to stick around! If so, feel free to share your thoughts in the comments.Some discussion starters:- What sorts of story-telling devices capture your attention when you start a game?- Are there specific genres that benefit from a particular kind of hook?- What are the relative strengths and weaknesses of a cut-scene approach vs. a gameplay approach?To listen to the podcast:- Subscribe to the EXP Podcast via iTunes here. Additionally, here is the stand-alone feed.- Listen to the podcast in your browser by left-clicking the title. Or, right-click and select "save as link" to download the show in MP3 format.- Subscribe to this podcast and EXP's written content with the RSS link on the right.Show notes:- “History, Mystery and Story: Games and the 10 Minute Rule,” by Leanne C. Taylor, via Gamasutra- Run time: 35 min 45 sec- Music provided by Brad Sucks
By Jorge Albor, Scott Juster, Experience Points4.8
5252 ratings
It’s crucial for games to catch a player’s attention, but what is the best way to ensure that someone will stick around to the end? This week, we use Leanne C. Taylor’s article to think about the ways both cutscenes and mechanics are used to keep players’ interests. She examines the concept of the “10 minute rule” that many movies follow when attempting to engage their audiences and examines its applications in video games. Hopefully, the first 10 minutes of our show persuades you to stick around! If so, feel free to share your thoughts in the comments.Some discussion starters:- What sorts of story-telling devices capture your attention when you start a game?- Are there specific genres that benefit from a particular kind of hook?- What are the relative strengths and weaknesses of a cut-scene approach vs. a gameplay approach?To listen to the podcast:- Subscribe to the EXP Podcast via iTunes here. Additionally, here is the stand-alone feed.- Listen to the podcast in your browser by left-clicking the title. Or, right-click and select "save as link" to download the show in MP3 format.- Subscribe to this podcast and EXP's written content with the RSS link on the right.Show notes:- “History, Mystery and Story: Games and the 10 Minute Rule,” by Leanne C. Taylor, via Gamasutra- Run time: 35 min 45 sec- Music provided by Brad Sucks

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