
Sign up to save your podcasts
Or


There are so many great games from the past, but do they look terrible on your huge HD television? Are those blocky polygons jarring and atrocious? Maybe we should convert them to high resolution remakes. Or maybe not. Sometimes, as Michael Abbot states, "better isn't better." This week on the EXP Podcast, Scott and I discuss the risks and rewards of HD remakes, touching upon designer intent, history lesson box-sets, contextual play, and more.
Show notes:- "When better isn't better," by Michael Abbot via Brainy Gamer -Music by Brad Sucks
By Jorge Albor, Scott Juster, Experience Points4.8
5252 ratings
There are so many great games from the past, but do they look terrible on your huge HD television? Are those blocky polygons jarring and atrocious? Maybe we should convert them to high resolution remakes. Or maybe not. Sometimes, as Michael Abbot states, "better isn't better." This week on the EXP Podcast, Scott and I discuss the risks and rewards of HD remakes, touching upon designer intent, history lesson box-sets, contextual play, and more.
Show notes:- "When better isn't better," by Michael Abbot via Brainy Gamer -Music by Brad Sucks

11,565 Listeners

30,300 Listeners

26,197 Listeners

23,156 Listeners

4,835 Listeners

6,198 Listeners

14,049 Listeners

15,655 Listeners

10,745 Listeners

1,016 Listeners

9,431 Listeners

2,600 Listeners