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If there's one thing that takes longer than downloading Red Dead Redemption 2, it's playing it. With all this time spent playing Red Dead, it's hard not to notice how the game marks its own passage of time. The sun rises and sets, animals rot, and townsfolk walk around town on some personal errand.
How does the passage of time make a game feel more real? And how do some games convey the passage of time better than others? All of this and more in this week's episode!
Show Notes:
Music by Brad Sucks
By Jorge Albor, Scott Juster, Experience Points4.8
5252 ratings
If there's one thing that takes longer than downloading Red Dead Redemption 2, it's playing it. With all this time spent playing Red Dead, it's hard not to notice how the game marks its own passage of time. The sun rises and sets, animals rot, and townsfolk walk around town on some personal errand.
How does the passage of time make a game feel more real? And how do some games convey the passage of time better than others? All of this and more in this week's episode!
Show Notes:
Music by Brad Sucks

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