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Your favorite game is more than likely watching and reporting on everything you do, but is that a problem? I guess it depends on how much of a pro you are when it comes to pulling off 360 no-scopes and how strongly you feel about being identified as someone who likes to "do the Dew." This week we explore the murky world of data mining and in-game telemetry. It's a largely invisible part of our games that has quietly become ubiquitous, so Jorge and I try to confuse our algorithm overlords by shining a light on them.
By Jorge Albor, Scott Juster, Experience Points4.8
5252 ratings
Your favorite game is more than likely watching and reporting on everything you do, but is that a problem? I guess it depends on how much of a pro you are when it comes to pulling off 360 no-scopes and how strongly you feel about being identified as someone who likes to "do the Dew." This week we explore the murky world of data mining and in-game telemetry. It's a largely invisible part of our games that has quietly become ubiquitous, so Jorge and I try to confuse our algorithm overlords by shining a light on them.

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