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What makes "Making" good? This week on the EXP Podcast, inspired by a Kotaku article by Ian Walker, we discuss the act of creation, what makes destruction is so easy and satisfying, and how we might elevate otherwise tedious in-game acts. We also chat a little about The Last of Us 2, a game all about destroying - both yourself and others.
Show Notes:
- "Games Should Make Creating Just As Satisfying As Destroying," by Ian Walker via Kotaku
- Runtime: 39min 07sec
- Music by Brad Sucks
By Jorge Albor, Scott Juster, Experience Points4.8
5252 ratings
What makes "Making" good? This week on the EXP Podcast, inspired by a Kotaku article by Ian Walker, we discuss the act of creation, what makes destruction is so easy and satisfying, and how we might elevate otherwise tedious in-game acts. We also chat a little about The Last of Us 2, a game all about destroying - both yourself and others.
Show Notes:
- "Games Should Make Creating Just As Satisfying As Destroying," by Ian Walker via Kotaku
- Runtime: 39min 07sec
- Music by Brad Sucks

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