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A battered exploratory vessel finds its way home. Does its survivor deserve a second chance at life?
Wrapping up the case with an explosive ending.
The party begins to assemble the narrative and motivations for the crime, even as it becomes less clear who’s instigating it all.
The investigation is interrupted by a visit to a doctor of sophontology.
For this game, we developed a planet that will play an important role in the main story, using The Quiet Year. The images below track the colony ship’s progress over time.
Digging through the lives of a family trapped in a gilded cage.
Selecting the next job and heading to the capital world of the Corraster League.
With the body and facts secure, it’s time to decide the first client’s fate.
Next stop: medical facilities in a system that should be quite a bit safer. Not that life always works out that way.
The first contract: retrieve a body from a mining station and find out just how much a corpse can be worth.
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