Flail Forward Podcast

Flail Forward Podcast

By Flail ForwardLeisure
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Flail Forward Podcast episodes

  • Narrative Control
    Cat's not here this week, so the blurb is short.
    Fred rejoined us for the first time in long while and it was cool!
    We chatted about how games pass around narrative.
    And a lot of other tangents.
    linktr.ee/flailforward
    1 hr 38 min
  • How Games Fail Us
    Tonight we talk about how games sometimes fail their players in a way that make the players feel dissatisfied. Is it the game itself? The mechanics? The GM's fault? Who's at fault? How do you prevent this? Who framed Roger Rabbit? Who stole the cookies from the cookie jar? Was it you? If not, then who? I think I lost track of what I was talking about, but that's normal here so whatever. Don't expect the episode itself to be any less meandering.
    Join our discord and talk about the ways we failed you with this episode: https://discord.gg/MAUshMJ
    1 hr 40 min
  • Between Session Stuff
    The game within the game! Wait, no, this is the game without the game. Or the game in between the game. Anyway, we're covering design focused around doing stuff in between sessions, from mechanical stuff like leveling up, to side role playing, you name it! Does it make sense to build this for everyone or is this a more niche concept? This and more on this episode of Flaaaaail foooorwaaaaarrrrrrddddd
    linktr.ee/flailforward
    1 hr 40 min
  • Big Three Questions
    Tonight we talk about THE BIG THREE.
    Yes, that is what she said, don't think too hard on it though. Specifically though, the concept of the three big questions that Jared Sorensen thought RPGs should be able to answer, and why they're pretty good questions.
    Want to see us pick apart some basic concepts until everything's on fire? Well we do that every week, but we did it really good this time and brought lots of extra stuff to burn for the dumpster fire this time so sit back with a chair and get a nice tan from it!
    Never know, you may even find it useful, too!
    Linktr.ee/flailforward
    1 hr 46 min
  • Norms in Games
    "I repeat, we have normality. Anything you still can't cope with is therefore your own problem."
    Yep, we're talking about what's normal tonight. I know, I know, we're probably the group least aware of what the concept of normal even is, but we're doing it anyway so deal with it.
    Specifically though, we're covering normality in terms of establishing what is considered to be normal in a TTRPG, from mechanics to setting features, and how to convey this information to the players, and why you would even do this in the first place.
    So yeah, go ahead, listen to us rant about "normality" for about an hour and a half, because we TOTALLY know what that even is.
    1 hr 34 min
  • Visual Appeal
    This episode, we discuss visual appeal in RPGs. What games we think demonstrate strong visual appeal, and which we think missed the mark somehow. Usual banter ensues.
    https://linktr.ee/FlailForward
    1 hr 47 min
  • Narrative Through Mechanics
    Tonight we delve into the mysteries of generating narrative through mechanics... TWO! Because we've covered this before.
    But that was a long, long time ago, in a gal...a... nooo not going to get sued, you thought we would, but no, we're just going to bypass that.
    No, we're taking another look at it after a few years of experience and development of our skills, and I think we laid it out much more cleanly this time around!
    And didn't even get sued doing it. Though I almost did. But I didn't. SO THERE.
    https://linktr.ee/FlailForward
    1 hr 37 min

About Flail Forward Podcast

From the publisher's feed

Flail Forward is an RPG Design podcast by a group of amateurs. Some would describe it as a dumpster fire, but it's an entertaining dumpster fire.