Forbes Overworld

Forbes Overworld

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Forbes Overworld episodes

  • How Architecture And Level Design In Games Can Influence Each Other
    What do architecture and level design have in common? Turns out, a whole lot - like: atmosphere, a specific world view and the ability to inspire. Matt Perez and Satchell Drakes speak with Jose Sanchez, an assistant professor of Architecture at USC and also a game designer and programmer at Plethora Project, to talk about the intersection of building and game structure.
    40 min
  • #58: Passengers of the Year
    The most shocking, hilarious, bizarre, and moving interviews of 2017. These are all real passengers, paired with host/driver Anthony Ponce by the Lyft application. WARNING: EXPLICIT / NSFW
    -BACKSEAT RIDER FACEBOOK COMMUNITY: https://t.co/qaFOi6
    -NEW LYFT USERS: use promo code BACKSEATRIDER for up to $50 in free ride credit
    39 min
  • How Critics And Fans Talk About Video Games
    From reddit to YouTube to Forbes, people have opinions, particularly for video games. But with so many voices and the echo chambers emblematic of online communities, is it at all useful for designers and the industry as a whole?
    Satchell Drakes and Matt Perez talk about the cycle of hype and fan backlash around video games, their own experiences as critics on YouTube and the positives and negatives of online gaming communities. The two also speak with James Portnow, a game designer and writer for the popular YouTube channel, Extra Credits, about the disconnect between popular viewpoints from fans and critics as well as the realities of game development.
    See Privacy Policy at https://art19.com/privacy and California Privacy Notice at https://art19.com/privacy#do-not-sell-my-info.
    58 min
  • How Critics And Fans Talk About Video Games
    From reddit to YouTube to Forbes, people have opinions, particularly for video games. But with so many voices and the echo chambers emblematic of online communities, is it at all useful for designers and the industry as a whole?
    Satchell Drakes and Matt Perez talk about the cycle of hype and fan backlash around video games, their own experiences as critics on YouTube and the positives and negatives of online gaming communities. The two also speak with James Portnow, a game designer and writer for the popular YouTube channel, Extra Credits, about the disconnect between popular viewpoints from fans and critics as well as the realities of game development.
    59 min
  • #57: I'm F-ing Awesome
    A man shares the details of a life-changing medical procedure, and a woman opens up about how her unique first name has affected her life.
    -BACKSEAT RIDER FACEBOOK COMMUNITY: https://t.co/qaFOi6
    -NEW LYFT USERS: use promo code BACKSEATRIDER for up to $50 in free ride credit
    -Link to Anthony's article for The Atlantic's Citylab: http://bit.ly/2oLOle0
    38 min
  • Can Games Be Used For Social And Political Activism?
    The rising citizen involvement in political and social movements became a topic of conversation in 2017, so how do video games play into the conversations being had?
    Satchell Drakes and Matt Perez discuss games like 1979 Revolution: Black Friday and This War of Mine to see how games can portray a persuasive message and explore timely topics. They also talk to Games for Change President Susanna Pollack about the variety of ways video games can both inspire people and educate students.
    Also on the podcast, Erik Kain and Paul Tassi look ahead to 2018 and pinpoint the biggest releases on the horizon.
    See Privacy Policy at https://art19.com/privacy and California Privacy Notice at https://art19.com/privacy#do-not-sell-my-info.
    1 hr 7 min
  • Can Games Be Used For Social And Political Activism?
    The rising citizen involvement in political and social movements became a topic of conversation in 2017, so how do video games play into the conversations being had?
    Satchell Drakes and Matt Perez discuss games like 1979 Revolution: Black Friday and This War of Mine to see how games can portray a persuasive message and explore timely topics. They also talk to Games for Change President Susanna Pollack about the variety of ways video games can both inspire people and educate students.
    Also on the podcast, Erik Kain and Paul Tassi look ahead to 2018 and pinpoint the biggest releases on the horizon.
    1 hr 9 min
  • #56: Everything is Temporary
    Which piece of advice has REALLY stuck with you over the years? After a collection of real passengers addresses this question, Anthony surprises them with a follow-up that's sure to get you thinking.
    -BACKSEAT RIDER FACEBOOK COMMUNITY: https://t.co/qaFOi6
    -NEW LYFT USERS: use promo code BACKSEATRIDER for up to $50 in free ride credit
    36 min
  • What Was Last Decade's Game Of The Year?
    It's that time of the year again, when everyone makes lists of the top games of the year. 2017 provided a plethora of releases, but certainly most haven't played every single title released this year, and how do you even characterize what constitutes the "best" in a given year? Can we judge lasting impact and influence only a month after launch?
    Satchell Drakes and Matt Perez instead look back a decade to the year 2007 to see what games endured the test of time and decide what deserves the title of Game of 2007 ten years after the fact. Games discussed include Call of Duty 4: Modern Warfare, Halo 3, BioShock, Portal and Naruto: Rise of a Ninja.
    Plus, @53:11, Erik Kain and Paul Tassi try to predict the winners of this year's Game Awards. How wrong could they be?
    See Privacy Policy at https://art19.com/privacy and California Privacy Notice at https://art19.com/privacy#do-not-sell-my-info.
    1 hr 33 min
  • What Was Last Decade's Game Of The Year?
    It's that time of the year again, when everyone makes lists of the top games of the year. 2017 provided a plethora of releases, but certainly most haven't played every single title released this year, and how do you even characterize what constitutes the "best" in a given year? Can we judge lasting impact and influence only a month after launch?
    Satchell Drakes and Matt Perez instead look back a decade to the year 2007 to see what games endured the test of time and decide what deserves the title of Game of 2007 ten years after the fact. Games discussed include Call of Duty 4: Modern Warfare, Halo 3, BioShock, Portal and Naruto: Rise of a Ninja.
    Plus, @53:11, Erik Kain and Paul Tassi try to predict the winners of this year's Game Awards. How wrong could they be?
    1 hr 35 min

About Forbes Overworld

From the publisher's feed

Matt Perez and Satchell Drakes dig into the curious and intellectual aspects of video games and the medium's impact on the world. Erik Kain and Paul Tassi discuss the week's relevant video game news…