Forbes Overworld

Forbes Overworld

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Forbes Overworld episodes

  • #61: Dear Chicago
    In late January--arguably the toughest part of winter--many Chicagoans question why they choose to live there. In this episode, Anthony's passengers explore their relationships with the city, both the best and worst parts. The result: Chicago through the lenses of both the well-to-do, and the struggling. (includes bonus interview with a life-long journalist related to your host)
    Passenger shout-outs: Ravinia Festival (www.ravinia.org); The Art Institute of Chicago (www.artic.edu); Navy Pier (www.navypier.org); Giordano's (www.giordanos.com); Osmium Coffee Bar (www.darkmattercoffee.com); Lincoln Station (www.lincolnstation.com)
    Join the Backseat Rider Facebook Community at https://t.co/qaFOi6.
    New Lyft users: use promo code BACKSEATRIDER for up to $50 in free ride credit.
    This episode is sponsored by Truecar (www.truecar.com) and Geico (www.geico.com)
    57 min
  • Why Kentucky Route Zero Feels Like A Stage Play
    Attempts to bring gaming stories to the silver screen historically fall flat. Assassin’s Creed, WarCraft, Tomb Raider, Max Payne – the list goes on and on. But maybe that’s because gaming as a medium isn’t as similar to film as we think, and maybe it’s more similar to others.
    Satchell Drakes and Matt Perez discuss the commonalities between video games and literature, and why adaptations like The Witcher and Metro 2033 translate more effectively. The two also speak with the creators behind Kentucky Route Zero, a meditative magic surrealist game focused on telling disparate stories on a rundown trek of highway that takes influence from stage plays.
    Also @34:58, Erik Kain and Paul Tassi talk about virtual reality in 2018 and beyond, and why it may not go mainstream for years to come.
    See Privacy Policy at https://art19.com/privacy and California Privacy Notice at https://art19.com/privacy#do-not-sell-my-info.
    1 hr 6 min
  • Why Kentucky Route Zero Feels Like A Stage Play
    Attempts to bring gaming stories to the silver screen historically fall flat. Assassin’s Creed, WarCraft, Tomb Raider, Max Payne – the list goes on and on. But maybe that’s because gaming as a medium isn’t as similar to film as we think, and maybe it’s more similar to others.
    Satchell Drakes and Matt Perez discuss the commonalities between video games and literature, and why adaptations like The Witcher and Metro 2033 translate more effectively. The two also speak with the creators behind Kentucky Route Zero, a meditative magic surrealist game focused on telling disparate stories on a rundown trek of highway that takes influence from stage plays.
    Also @34:58, Erik Kain and Paul Tassi talk about virtual reality in 2018 and beyond, and why it may not go mainstream for years to come.
    1 hr 9 min
  • #60: Confessions of a Sugar Baby (EXPLICIT)
    You've heard of a sugar daddy. A "sugar baby" is the other half of this type of relationship. Did you know that millions of American women are "sugar dating" to graduate from college debt-free, and that the Internet is making it easier than ever? In this episode, Anthony picks up a 27-year old woman en route to dinner with her sugar daddy, where she will earn $1000 for her time ("nothing sexual at all.") Listen as she opens up to Anthony about: how the transactions happen, how much she can earn, and why she believes for her, sugar dating = female empowerment. EXPLICIT/NSFW.
    Join the Backseat Rider Facebook Community at https://t.co/qaFOi6.
    New Lyft users: use promo code BACKSEATRIDER for up to $50 in free ride credit.
    This episode is sponsored by Truecar (www.truecar.com) and Geico (www.geico.com)
    Sugar Dating Articles: http://www.businessinsider.com/sugar-daddy-dates-sugar-babies-seeking-arrangement-2017-11
    http://www.businessinsider.com/seeking-arrangement-sugar-daddies-pay-sugar-babies-college-tuition-2017-11
    47 min
  • Dispelling Myths About Game Development With Tommy Refenes
    Matt Perez and Satchell Drakes chat with Tommy Refenes, 'Super Meat Boy' game designer and co-founder of Team Meat, on the sweat that goes into making games, the pressure to please the audience and the problems with pricing games. Then, @52:00, Erik Kain and Paul Tassi talk about why Destiny 2 fans are enraged -- again.
    See Privacy Policy at https://art19.com/privacy and California Privacy Notice at https://art19.com/privacy#do-not-sell-my-info.
    1 hr 18 min
  • Dispelling Myths About Game Development With Tommy Refenes
    Matt Perez and Satchell Drakes chat with Tommy Refenes, 'Super Meat Boy' game designer and co-founder of Team Meat, on the sweat that goes into making games, the pressure to please the audience and the problems with pricing games. Then, @52:00, Erik Kain and Paul Tassi talk about why Destiny 2 fans are enraged -- again.
    1 hr 20 min
  • #59: Girl with the Dragonfly Tattoo
    In this episode, Anthony seeks input from passengers after his wife's decision to get a tattoo sparks a tense conversation. 
     Join the Backseat Rider Facebook Community at https://t.co/qaFOi6.
    New Lyft users: use promo code BACKSEATRIDER for up to $50 in free ride credit.  
    Tattoo artist Mike Ramos Instagram: Ramsies and www.blackatlasstudios.com
    This episode is sponsored by Truecar (www.truecar.com) and Geico (www.geico.com)
    48 min
  • How Important Is Atmosphere In Games?
    Matt Perez and Satchell Drakes talk about their favorite video games of the past year plus which ones have the most evocative atmosphere. Then, they speak with Lee Petty, an art director at Double Fine productions, about his priorities and approach to creating environments in games. After, Erik Kain and Paul Tassi make their bold predictions for video games 2018 (@46:31).
    See Privacy Policy at https://art19.com/privacy and California Privacy Notice at https://art19.com/privacy#do-not-sell-my-info.
    1 hr 15 min
  • How Important Is Atmosphere In Games?
    Matt Perez and Satchell Drakes talk about their favorite video games of the past year plus which ones have the most evocative atmosphere. Then, they speak with Lee Petty, an art director at Double Fine productions, about his priorities and approach to creating environments in games. After, Erik Kain and Paul Tassi make their bold predictions for video games 2018 (@46:31).
    1 hr 11 min
  • How Architecture And Level Design In Games Can Influence Each Other
    What do architecture and level design have in common? Turns out, a whole lot - like: atmosphere, a specific world view and the ability to inspire. Matt Perez and Satchell Drakes speak with Jose Sanchez, an assistant professor of Architecture at USC and also a game designer and programmer at Plethora Project, to talk about the intersection of building and game structure.
    See Privacy Policy at https://art19.com/privacy and California Privacy Notice at https://art19.com/privacy#do-not-sell-my-info.
    37 min

About Forbes Overworld

From the publisher's feed

Matt Perez and Satchell Drakes dig into the curious and intellectual aspects of video games and the medium's impact on the world. Erik Kain and Paul Tassi discuss the week's relevant video game news…