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It’s our second system-specific episode on the bounce, following on from Episode 9’s Speccy focus by pressing fast forward and landing on the mighty Nintendo 64! Nintendo’s cartridge-based 64-bit beast was big on graphics and pure gameplay, not necessarily making sound and music a priority, but many VGM composers still managed to produce some great pieces for this much-celebrated machine. For this episode, I’m joined by special guest Michael Thorne!
Listen:
https://ia601406.us.archive.org/26/items/fsvep10/fsvep10.mp3
Mario Kart 64 (1997, Nintendo 64) ‘Rainbow Road’ composed by Kenta Nagata
Top Gear Rally (1997, Nintendo 64) ‘Mountain’ composed by Barry Leitch
Super Mario 64 (1996, Nintendo 64) ‘Dire, Dire Docks’ composed by Koji Kondo
Banjo-Kazooie (1998, Nintendo 64) ‘Clanker’s Cavern’ composed by Grant Kirkhope
Lode Runner 3-D (1999, Nintendo 64) ‘On the Moon’ composed by Julian Soule
Goldeneye 007 (1997, Nintendo 64) ‘Dam’ composed by Grant Kirkhope and Graeme Norgate
Buck Bumble (1998, Nintendo 64) ‘Buck Bumble Main Theme’ composed by Justin Scharvona
Killer Instinct Gold (1996, Nintendo 64) ‘T.J. Combo’s Theme’ composed by Robin Beanland
Get in touch via email on [email protected]
Forever Sound Version is made with Jetpack Podcast. Full show notes and every episode at https://foreversoundversion.wordpress.com/
What we’re gonna do right here is go back… How far are we gonna go back? Way back! It’s time for some chip music from a highly esteemed home computer system, Sinclair’s ZX Spectrum. Lock in and enjoy tracks that make use of the Speccy’s built-in beeper, as well as some tunes from the 128k version’s square wave sound chip. Extra special thanks to Daz for helping me to put this show together – most of the tracks that feature on this show are his suggestions!
Listen:
https://ia601402.us.archive.org/30/items/fsvep9/fsvep9.mp3
Stainless Steel (1986, ZX Spectrum) ‘Main Theme’ composed by Nick Jones
Chronos (1987, ZX Spectrum) ‘Title Music’ composed by Tim Follin
Agent X (1986, ZX Spectrum) ‘Title Music’ composed by Tim Follin
Robocop (1988, ZX Spectrum) ‘Title Music’ composed by Jonathan Dunn
Deathwish 3 (1987, ZX Spectrum) ‘Title Music’ composed by Ben Daglish
Byte Me (2011, ZX Spectrum) ‘Title Music’ composed by Yerzmyey
180 (1984, ZX Spectrum) ‘Title Music’ composed by David Whittaker
Raw Recruit (1988, ZX Spectrum) ‘Title Music’ composed by Tim Follin
Get in touch via email on [email protected]
Forever Sound Version is made with Jetpack Podcast. Full show notes and every episode at https://foreversoundversion.wordpress.com/
Snake? Snake? Snaaaaaaaaaaaaaake?!
It’s time for some top drawer ‘tactical espionage action’, as I am joined by ace FOXHOUND luminary John Baldasera to explore the utterly fantastic music of Metal Gear Solid on the Sony Playstation!
Listen:
https://ia601400.us.archive.org/26/items/fsvep8/fsvep8.mp3
Metal Gear Solid (1998, Sony Playstation) ‘Introduction’ composed by Kazuki Muraoka, Hiroyuki Togo, Takanari Ishiyama, Lee Jeon Myung, and Maki Kirioka
Metal Gear Solid (1998, Sony Playstation) ‘Cavern’ composed by Kazuki Muraoka, Hiroyuki Togo, Takanari Ishiyama, Lee Jeon Myung, and Maki Kirioka
Metal Gear Solid (1998, Sony Playstation) ‘Encounter’ composed by Kazuki Muraoka, Hiroyuki Togo, Takanari Ishiyama, Lee Jeon Myung, and Maki Kirioka
Metal Gear Solid (1998, Sony Playstation) ‘Mantis’s Hymn’ composed by Kazuki Muraoka, Hiroyuki Togo, Takanari Ishiyama, Lee Jeon Myung, and Maki Kirioka
Metal Gear Solid (1998, Sony Playstation) ‘Duel’ composed by Kazuki Muraoka, Hiroyuki Togo, Takanari Ishiyama, Lee Jeon Myung, and Maki Kirioka
Metal Gear Solid (1998, Sony Playstation) ‘Hind D’ composed by Kazuki Muraoka, Hiroyuki Togo, Takanari Ishiyama, Lee Jeon Myung, and Maki Kirioka
Metal Gear Solid (1998, Sony Playstation) ‘Enclosure’ composed by Kazuki Muraoka, Hiroyuki Togo, Takanari Ishiyama, Lee Jeon Myung, and Maki Kirioka
Metal Gear: Ghost Babel (2000, Ninetendo Game Boy Color) ‘Departure’ composed by Norihiko Hibino and Kazuki Muraoka
Metal Gear Solid (1998, Sony Playstation) ‘The Best is Yet to Come’ composed by Rika Muranaka
Metal Gear Solid (1998, Sony Playstation) ‘Metal Gear Solid Main Theme’ composed by Tappi Iwase
Get in touch via email on [email protected]
Forever Sound Version is made with Jetpack Podcast. Full show notes and every episode at https://foreversoundversion.wordpress.com/
Whilst the Shadowrun video games of the nineties might be considered fairly obscure – they didn’t exactly fly off the shelves at the time – they possess some very special charms, their soundtracks being among them. In this episode, I cover the music from the Shadowrun franchise’s games for the SNES, Mega Drive, and Mega CD.
Listen:
https://ia601507.us.archive.org/13/items/fsvep7/fsvep7.mp3
Shadowrun (1993, SNES,) ‘Seattle 2050’ composed by Marshall Parker
Shadowrun (1993, SNES,) ‘Morgue’ composed by Marshall Parker
Shadowrun (1993, SNES,) ‘Seems Familiar…’ composed by Marshall Parker
Shadowrun (1993, SNES,) ‘Ghouls’ composed by Marshall Parker
Shadowrun (1993, SNES,) ‘Uptown’ composed by Marshall Parker
Shadowrun (1994, Sega Mega Drive) ‘Title Screen’ composed by Sam Powell
Shadowrun (1994, Sega Mega Drive) ‘Downtown Seattle’ composed by Sam Powell
Shadowrun (1994, Sega Mega Drive) ‘Bar 2’ composed by Sam Powell
Shadowrun (1994, Sega Mega Drive) ‘Bar 4’ composed by Sam Powell
Shadowrun (1996, Sega Mega CD) ‘Silver Moon’ composed by Tomonori Minami, Akiyoshi Nagao, and Tsuyoshi Matsushima
Shadowrun (1996, Sega Mega CD) ‘Tokyo Streets’ composed by Tomonori Minami, Akiyoshi Nagao, and Tsuyoshi Matsushima
Shadowrun (1996, Sega Mega CD) ‘Triple Z Store’ composed by Tomonori Minami, Akiyoshi Nagao, and Tsuyoshi Matsushima
Shadowrun (1996, Sega Mega CD) ‘On Fall Club’ composed by Tomonori Minami, Akiyoshi Nagao, and Tsuyoshi Matsushima
Get in touch via email on [email protected]
Forever Sound Version is made with Jetpack Podcast. Full show notes and every episode at https://foreversoundversion.wordpress.com/
Bomb Jack was one of the very first video games that I ever played, so it’s a title that is particularly close to my heart. This episode turned out to be a diverse one in terms of music, featuring cheerful retro arcade jingles, driving SID chip jams, and some truly inspired moments from Alberto Jose Gonzalez.
Listen:
https://ia601502.us.archive.org/12/items/fsvep6/fsvep6.mp3
Bomb Jack (1984, Arcade) ‘Track 1’ composed by Tsukasa Masuko and Michiharu Hasuya
Bomb Jack (1984, Arcade) ‘Track 4’ composed by Tsukasa Masuko and Michiharu Hasuya
Bomb Jack (1984, Arcade) ‘Track 6’ composed by Tsukasa Masuko and Michiharu Hasuya
Bomb Jack (1986, Commodore 64) ‘Elite Loader’ composed by Mark Cooksey
Bomb Jack (1986, Commodore 64) ‘Title Screen’ composed by Mark Cooksey
Bomb Jack (1986, Commodore 64) ‘Level Theme’ composed by Mark Cooksey
Bomb Jack (1992, Game Boy) ‘Title’ composed by Alberto Jose Gonzalez
Bomb Jack (1992, Game Boy) ‘BGM’ composed by Alberto Jose Gonzalez
Bomb Jack (1992, Game Boy) ‘Game Over’ composed by Alberto Jose Gonzalez
Bomb Jack II (1987, Commodore 64) ‘Title Screen’ composed by Mark Cooksey
Bomb Jack II (1987, Commodore 64) ‘BGM’ composed by Mark Cooksey
Mighty Bomb Jack (1987, NES) ‘Round Theme 02’ composed by Tsukasa Masuko and Michiharu Hasuya
Mighty Bomb Jack (1987, NES) ‘Ending Theme’ composed by Tsukasa Masuko and Michiharu Hasuya
Mighty Bomb Jack (1991, Commodore Amiga) ‘Title Screen’ composed by Mark Cooksey
Get in touch via email on [email protected]
Forever Sound Version is made with Jetpack Podcast. Full show notes and every episode at https://foreversoundversion.wordpress.com/
The Sharp X68000 was a real monster of a home computer for its time. It was only available in Japan, but it boasted a wealth of great arcade ports as well as some inventive original titles. This episode features some of my musical picks from Sharp’s 16-bit powerhouse, incorporating both the system’s built-in FM synthesis chip, and the optional MIDI card expansions.
Listen:
https://ia601503.us.archive.org/2/items/fsvep5/fsvep5.mp3
Star Cruiser (1989, Sharp X68000) ‘Star Cruiser (Drastic days will come ~ オープニング)’ composed by Toshiya Yamanaka
Ys III: Wanderers from Ys (1989, Sharp X68000) ‘The Theme of Chester’ originally composed by Mieko Ishikawa, arrangement for X68000 by Masaaki Kawai
Spindizzy II (1992, Sharp X68000) ‘Arrow Maze’ composed by Toshiya Yamamaka and Tetsuya Nakano
Metal Sight (1989, Sharp X68000) ‘Archive Of Dimension (ステージ9)’ composed by Keishi Yonao and Izuru Aki
Parodius Da! (1990, Sharp X68000) ‘Ranking Da!’ composed by Kazuki Muraoka
Super Hang On (1989, Sharp X68000) ‘Outride a Crisis’ originally composed by Katsuhiro Hayashi and Koichi Namiki
Namachuukei 68 (1991, Sharp X68000) ‘User Disk’ composed by Yuji Takenouchi
Get in touch via email on [email protected]
Forever Sound Version is made with Jetpack Podcast. Full show notes and every episode at https://foreversoundversion.wordpress.com/
I’ve been looking forward to this one…! For episode 4, I get my old friend and fellow Samus fanatic Stuart on board to tackle the exceptional soundtracks of the 2D Metroid games from Nintendo. Lock in and enjoy the best of the franchise’s sinister soundscapes and rousing anthems! Deer force!
Listen:
https://ia601508.us.archive.org/25/items/fsvep4/fsvep4.mp3
Metroid (1986, NES) ‘Title’ composed by Hirokazu Tanaka
Metroid (1986, NES) ‘Brinstar’ composed by Hirokazu Tanaka
Metroid (1986, NES) ‘Kraid’ composed by Hirokazu Tanaka
Metroid (1986, NES) ‘Escape’ composed by Hirokazu Tanaka
Metroid II: Return of Samus (1991, Nintendo Game Boy) ‘Surface of SR388’ composed by Ryoji Yoshitomi
Metroid II: Return of Samus (1991, Nintendo Game Boy) ‘Metroid Queen Boss Theme’ composed by Ryoji Yoshitomi
Super Metroid (1994, SNES) ‘Theme of Super Metroid’ composed by Kenji Yamamoto and Minako Hamano
Super Metroid (1994, SNES) ‘Brinstar Vegetation’ composed by Kenji Yamamoto and Minako Hamano
Super Metroid (1994, SNES) ‘Brinstar Main’ composed by Kenji Yamamoto and Minako Hamano
Super Metroid (1994, SNES) ‘Big Boss Confrontation 1’ composed by Kenji Yamamoto and Minako Hamano
Super Metroid (1994, SNES) ‘Theme of Samus Aran the Galactic Warrior’ composed by Kenji Yamamoto and Minako Hamano
Super Metroid (1994, SNES) ‘Mother Brain’ composed by Kenji Yamamoto and Minako Hamano
Metroid Fusion (2002, Nintendo Game Boy Advance) ‘Sector 1 (SRX)’ composed by Minako Hamano and Akira Fujiwara
Metroid Fusion (2002, Nintendo Game Boy Advance) ‘Sector 4 (AQA)’ composed by Minako Hamano and Akira Fujiwara
Metroid Fusion (2002, Nintendo Game Boy Advance) ‘Crisis Mission’ composed by Minako Hamano and Akira Fujiwara
Metroid Fusion (2002, Nintendo Game Boy Advance) ‘Underwater Depths’ composed by Minako Hamano and Akira Fujiwara
Metroid: Zero Mission (2004, Nintendo Game Boy Advance) ‘VS. Ridley’ composed by Kenji Yamamoto and Minako Hamano
Metroid: Zero Mission (2004, Nintendo Game Boy Advance) ‘Space Pirate Mother Ship’ composed by Kenji Yamamoto and Minako Hamano
Super Metroid (1994, SNES) ‘Ending’ composed by Kenji Yamamoto and Minako Hamano
Get in touch via email on [email protected]
Listen to this episode on Mixcloud at mixcloud.com/foreversoundversion/forever-sound-version-episode-4-in-samus-we-trust-the-2d-metroid-series/
Forever Sound Version is made with Jetpack Podcast. Full show notes and every episode at https://foreversoundversion.wordpress.com/
Mighty Morphin Power Rangers: the premier brightly-coloured roundhouse-kicking zord-summoning crusaders of the mid-nineties. They captured the hearts and minds of many a youngster (myself included, I have to admit) and probably made Saban and Bandai mind-boggling amounts of money with their official Power Rangers toys and games, including video games for the Game Boy, Mega Drive, and SNES. Are these games any good? Some of them are! The soundtracks of said games? Packed with burners – packed! So, lock in and jam on this barrage of thoroughly righteous heavy metal chiptunes until your brain changes shape. After all, as the famous catchphrase goes: it’s time to morph!
(That was the catchphrase, right?)
Listen:
https://ia601409.us.archive.org/15/items/fsvep3/fsvep3.mp3
Mighty Morphin Power Rangers (1994, SNES, Natsume, Bandai) ‘Main Theme’ composed by Iku Mizutani and Kinuyo Yamashita
Mighty Morphin Power Rangers (1994, SNES, Natsume, Bandai) ‘City’ composed by Iku Mizutani and Kinuyo Yamashita
Mighty Morphin Power Rangers (1994, SNES, Natsume, Bandai) ‘Depot’ composed by Iku Mizutani and Kinuyo Yamashita
Mighty Morphin Power Rangers (1994, SNES, Natsume, Bandai) ‘Cave’ composed by Iku Mizutani and Kinuyo Yamashita
Mighty Morphin Power Rangers (1994, Sega Mega Drive, Banpresto, Sega) ‘Minotaur Stage’ composed by Hiroshi Ebihara and Kennosuke Suemura
Mighty Morphin Power Rangers (1994, Sega Mega Drive, Banpresto, Sega) ‘Goldar Stage’ composed by Hiroshi Ebihara and Kennosuke Suemura
Mighty Morphin Power Rangers (1994, Nintendo Game Boy, Tom Create, Bandai) ‘Level 1’ composed by Kinuyo Yamashita
Mighty Morphin Power Rangers (1994, Nintendo Game Boy, Tom Create, Bandai) ‘Level 2’ composed by Kinuyo Yamashita
Mighty Morphin Power Rangers (1994, Nintendo Game Boy, Tom Create, Bandai) ‘Level 5’ composed by Kinuyo Yamashita
Mighty Morphin Power Rangers: The Movie (1995, SNES, Natsume, Bandai) ‘Shopping Center’ composed by Hiroyuki Iwatsuki and Haruo Ohashi
Mighty Morphin Power Rangers: The Movie (1995, SNES, Natsume, Bandai) ‘Frozen Mountains’ composed by Hiroyuki Iwatsuki and Haruo Ohashi
Mighty Morphin Power Rangers: The Movie (1995, SNES, Natsume, Bandai) ‘Boss Battle’ composed by Hiroyuki Iwatsuki and Haruo Ohashi
Mighty Morphin Power Rangers: The Movie (1995, Sega Mega Drive, Banpresto, Sega) ‘Fight’ composed by Hikoshi Hashimoto
Mighty Morphin Power Rangers: The Movie (1995, Sega Mega Drive, Banpresto, Sega) ‘Combat’ composed by Hikoshi Hashimoto
Get in touch via email on [email protected]
Forever Sound Version is made with Jetpack Podcast. Full show notes and every episode at https://foreversoundversion.wordpress.com/
The subject of episode 2 requires absolutely no introduction! I am joined by my friend – and co-host of the Pre-Alpha Podcast – John for a review of the soundtrack from one of the most iconic games of all time, Street Fighter II. We cover well-known tunes from the original CPS arcade versions and the SNES ports as well as some deeper cuts from systems such as the Commodore 64 (yes, really) and the Game Boy.
Listen:
https://ia601506.us.archive.org/13/items/fsvep2/fsvep2.mp3
Street Fighter II: The World Warrior (1991, CPS1) ‘Title Theme’ composed by Yoko Shimomura
Street Fighter II: The World Warrior (1991, CPS1) ‘Ryu’s Theme’ composed by Yoko Shimomura
Street Fighter II: The World Warrior (1991, CPS1) ‘Ken’s Theme’ composed by Yoko Shimomura
Street Fighter II Turbo: Hyper Fighting (1993, Super Nintendo) ‘E Honda’s Theme’ composed by Isao Abe, Yuki Iwai
Super Street Fighter II: The New Challengers (1994, Super Nintendo) ‘Fei Long’s Theme’ composer unknown
Street Fighter II (1992, Commodore Amiga) ‘Track One’ composed by Dave Lowe
Street Fighter II (1992, Commodore Amiga) ‘Track Six’ composed by Dave Lowe
Street Fighter II (1992, Commodore 64) ‘Track One’ composed by Dave Lowe
Street Fighter II (1992, Commodore 64) ‘Track Three’ composed by Dave Lowe
Street Fighter II: Champion Edition (1993, NEC Turbografx-16 / PC Engine) ‘Zangief’s Theme’ composed by Mari Yamaguchi, Isao Abe
Street Fighter II: Champion Edition (1993, NEC Turbografx-16 / PC Engine) ‘Ryu’s Ending’ composed by Mari Yamaguchi, Isao Abe
Street Fighter II: Special Champion Edition (1993, Sega Mega Drive / Genesis) ‘Guile’s Theme’ composed by Tatsuya Nishimura, Tadashi Joukagi
Street Fighter II: Special Champion Edition (1993, Sega Mega Drive / Genesis) ‘Vega’s Theme’ composed by Tatsuya Nishimura, Tadashi Joukagi
Super Street Fighter II: The New Challengers (1994, Sega Mega Drive / Genesis) ‘Cammy’s Theme’ composer unknown
Street Fighter II (1997, Sega Master System) ‘Chun Li’s Stage’ composed by Tadashi Joukagi, Setsuo Yamamoto
Street Fighter II (1997, Sega Master System) ‘Dhalsim’s Stage (Unused)’ composed by Tadashi Joukagi, Setsuo Yamamoto
Street Fighter II (1995, Nintendo Game Boy) ‘Blanka’s Theme’ composer unknown
Street Fighter II (1995, Nintendo Game Boy) ‘Sagat’s Theme’ composer unknown
Super Street Fighter II: The New Challengers (1993, CPS2) ‘Vega’s Ending’ composed by Yoko Shimomura
Get in touch via email on [email protected]
Forever Sound Version is made with Jetpack Podcast. Full show notes and every episode at https://foreversoundversion.wordpress.com/
In Forever Sound Version’s maiden voyage I cover tracks from a variety of systems to offer an idea of what’s to come. Chip music versus redbook audio! Eighties versus nineties! Bona fide classics versus some more obscure deep cuts!
Listen:
https://ia601407.us.archive.org/15/items/fsvep1/fsvep1.mp3
Urban Strike (1994, Sega Mega Drive / Genesis) ‘Main Title’ composed by Don Veca
V-Rally (1997, Sony Playstation) ‘African Vibes’ composed by Moby Dick and Cacaouhete
V-Rally (1997, Sony Playstation) ‘Seventies Drive’ composed by Moby Dick and Cacaouhete
Turrican (1990, Commodore Amiga) ‘Shoot or Die’ by Chris Hülsbeck
Killer Instinct (1994, Super Nintendo) ‘Jago’ by Robin Beanland and Graeme Norgate
Killer Instinct (1994, Super Nintendo) ‘Orchid’ by Robin Beanland and Graeme Norgate
Street Hoop (1994, Neo Geo MVS) ‘Just 3 on 3’ by Tatsuya Kiuchi
Street Hoop (1994, Neo Geo MVS) ‘Yo! What’s Up?’ by Tatsuya Kiuchi
Military Madness (1989, NEC TurboGrafx-16 / PC Engine) ‘Player’s Victory’ by Jun Chikuma
Military Madness (1989, NEC TurboGrafx-16 / PC Engine) ‘Ending’ by Jun Chikuma
Pokémon Red and Blue (1996, Nintendo Game Boy) ‘Battle! (Trainer Battle)’ by Junichi Masuda
Pokémon Red and Blue (1996, Nintendo Game Boy) ‘The Sea’ by Junichi Masuda
Delta (1987, Commodore 64) Loader music module by Rob Hubbard, played by Michael
Get in touch via email on [email protected]
Forever Sound Version is made with Jetpack Podcast. Full show notes and every episode at https://foreversoundversion.wordpress.com/
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