Forever Sound Version

Forever Sound Version

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Forever Sound Version episodes

  • Episode 10 – N64 Showcase

    It’s our second system-specific episode on the bounce, following on from Episode 9’s Speccy focus by pressing fast forward and landing on the mighty Nintendo 64! Nintendo’s cartridge-based 64-bit beast was big on graphics and pure gameplay, not necessarily making sound and music a priority, but many VGM composers still managed to produce some great pieces for this much-celebrated machine. For this episode, I’m joined by special guest Michael Thorne!

    Listen:

    https://ia601406.us.archive.org/26/items/fsvep10/fsvep10.mp3

     

    Mario Kart 64 (1997, Nintendo 64) ‘Rainbow Road’ composed by Kenta Nagata

    Top Gear Rally (1997, Nintendo 64) ‘Mountain’ composed by Barry Leitch

    Super Mario 64 (1996, Nintendo 64) ‘Dire, Dire Docks’ composed by Koji Kondo

    Banjo-Kazooie (1998, Nintendo 64) ‘Clanker’s Cavern’ composed by Grant Kirkhope

    Lode Runner 3-D (1999, Nintendo 64) ‘On the Moon’ composed by Julian Soule

    Goldeneye 007 (1997, Nintendo 64) ‘Dam’ composed by Grant Kirkhope and Graeme Norgate

    Buck Bumble (1998, Nintendo 64) ‘Buck Bumble Main Theme’ composed by Justin Scharvona

    Killer Instinct Gold (1996, Nintendo 64) ‘T.J. Combo’s Theme’ composed by Robin Beanland

     

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    Forever Sound Version is made with Jetpack Podcast. Full show notes and every episode at https://foreversoundversion.wordpress.com/

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  • Episode 9 – Speccy Showcase

    What we’re gonna do right here is go back… How far are we gonna go back? Way back! It’s time for some chip music from a highly esteemed home computer system, Sinclair’s ZX Spectrum. Lock in and enjoy tracks that make use of the Speccy’s built-in beeper, as well as some tunes from the 128k version’s square wave sound chip. Extra special thanks to Daz for helping me to put this show together – most of the tracks that feature on this show are his suggestions!

    Listen:

    https://ia601402.us.archive.org/30/items/fsvep9/fsvep9.mp3

     

    Stainless Steel (1986, ZX Spectrum) ‘Main Theme’ composed by Nick Jones

    Chronos (1987, ZX Spectrum) ‘Title Music’ composed by Tim Follin

    Agent X (1986, ZX Spectrum) ‘Title Music’ composed by Tim Follin

    Robocop (1988, ZX Spectrum) ‘Title Music’ composed by Jonathan Dunn

    Deathwish 3 (1987, ZX Spectrum) ‘Title Music’ composed by Ben Daglish

    Byte Me (2011, ZX Spectrum) ‘Title Music’ composed by Yerzmyey

    180 (1984, ZX Spectrum) ‘Title Music’ composed by David Whittaker

    Raw Recruit (1988, ZX Spectrum) ‘Title Music’ composed by Tim Follin

     

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    Forever Sound Version is made with Jetpack Podcast. Full show notes and every episode at https://foreversoundversion.wordpress.com/

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  • Episode 8 – MGS1: Tactical Espionage Tunes

    Snake? Snake? Snaaaaaaaaaaaaaake?!

    It’s time for some top drawer ‘tactical espionage action’, as I am joined by ace FOXHOUND luminary John Baldasera to explore the utterly fantastic music of Metal Gear Solid on the Sony Playstation!

    Listen:

    https://ia601400.us.archive.org/26/items/fsvep8/fsvep8.mp3

     

    Metal Gear Solid (1998, Sony Playstation) ‘Introduction’ composed by Kazuki Muraoka, Hiroyuki Togo, Takanari Ishiyama, Lee Jeon Myung, and Maki Kirioka

    Metal Gear Solid (1998, Sony Playstation) ‘Cavern’ composed by Kazuki Muraoka, Hiroyuki Togo, Takanari Ishiyama, Lee Jeon Myung, and Maki Kirioka

    Metal Gear Solid (1998, Sony Playstation) ‘Encounter’ composed by Kazuki Muraoka, Hiroyuki Togo, Takanari Ishiyama, Lee Jeon Myung, and Maki Kirioka

    Metal Gear Solid (1998, Sony Playstation) ‘Mantis’s Hymn’ composed by Kazuki Muraoka, Hiroyuki Togo, Takanari Ishiyama, Lee Jeon Myung, and Maki Kirioka

    Metal Gear Solid (1998, Sony Playstation) ‘Duel’ composed by Kazuki Muraoka, Hiroyuki Togo, Takanari Ishiyama, Lee Jeon Myung, and Maki Kirioka

    Metal Gear Solid (1998, Sony Playstation) ‘Hind D’ composed by Kazuki Muraoka, Hiroyuki Togo, Takanari Ishiyama, Lee Jeon Myung, and Maki Kirioka

    Metal Gear Solid (1998, Sony Playstation) ‘Enclosure’ composed by Kazuki Muraoka, Hiroyuki Togo, Takanari Ishiyama, Lee Jeon Myung, and Maki Kirioka

    Metal Gear: Ghost Babel (2000, Ninetendo Game Boy Color) ‘Departure’ composed by Norihiko Hibino and Kazuki Muraoka

    Metal Gear Solid (1998, Sony Playstation) ‘The Best is Yet to Come’ composed by Rika Muranaka

    Metal Gear Solid (1998, Sony Playstation) ‘Metal Gear Solid Main Theme’ composed by Tappi Iwase

     

    Get in touch via email on [email protected]

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    Forever Sound Version is made with Jetpack Podcast. Full show notes and every episode at https://foreversoundversion.wordpress.com/

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  • Episode 7 – Shadowrun Slammers

    Whilst the Shadowrun video games of the nineties might be considered fairly obscure – they didn’t exactly fly off the shelves at the time – they possess some very special charms, their soundtracks being among them. In this episode, I cover the music from the Shadowrun franchise’s games for the SNES, Mega Drive, and Mega CD.

    Listen:

    https://ia601507.us.archive.org/13/items/fsvep7/fsvep7.mp3

     

    Shadowrun (1993, SNES,) ‘Seattle 2050’ composed by Marshall Parker

    Shadowrun (1993, SNES,) ‘Morgue’ composed by Marshall Parker

    Shadowrun (1993, SNES,) ‘Seems Familiar…’ composed by Marshall Parker

    Shadowrun (1993, SNES,) ‘Ghouls’ composed by Marshall Parker

    Shadowrun (1993, SNES,) ‘Uptown’ composed by Marshall Parker

    Shadowrun (1994, Sega Mega Drive) ‘Title Screen’ composed by Sam Powell

    Shadowrun (1994, Sega Mega Drive) ‘Downtown Seattle’ composed by Sam Powell

    Shadowrun (1994, Sega Mega Drive) ‘Bar 2’ composed by Sam Powell

    Shadowrun (1994, Sega Mega Drive) ‘Bar 4’ composed by Sam Powell

    Shadowrun (1996, Sega Mega CD) ‘Silver Moon’ composed by Tomonori Minami, Akiyoshi Nagao, and Tsuyoshi Matsushima

    Shadowrun (1996, Sega Mega CD) ‘Tokyo Streets’ composed by Tomonori Minami, Akiyoshi Nagao, and Tsuyoshi Matsushima

    Shadowrun (1996, Sega Mega CD) ‘Triple Z Store’ composed by Tomonori Minami, Akiyoshi Nagao, and Tsuyoshi Matsushima

    Shadowrun (1996, Sega Mega CD) ‘On Fall Club’ composed by Tomonori Minami, Akiyoshi Nagao, and Tsuyoshi Matsushima

    Get in touch via email on [email protected]

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    Forever Sound Version is made with Jetpack Podcast. Full show notes and every episode at https://foreversoundversion.wordpress.com/

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  • Episode 6 – Bomb Jack Bangers

    Bomb Jack was one of the very first video games that I ever played, so it’s a title that is particularly close to my heart. This episode turned out to be a diverse one in terms of music, featuring cheerful retro arcade jingles, driving SID chip jams, and some truly inspired moments from Alberto Jose Gonzalez.

    Listen:

    https://ia601502.us.archive.org/12/items/fsvep6/fsvep6.mp3

     

    Bomb Jack (1984, Arcade) ‘Track 1’ composed by Tsukasa Masuko and Michiharu Hasuya

    Bomb Jack (1984, Arcade) ‘Track 4’ composed by Tsukasa Masuko and Michiharu Hasuya

    Bomb Jack (1984, Arcade) ‘Track 6’ composed by Tsukasa Masuko and Michiharu Hasuya

    Bomb Jack (1986, Commodore 64) ‘Elite Loader’ composed by Mark Cooksey

    Bomb Jack (1986, Commodore 64) ‘Title Screen’ composed by Mark Cooksey

    Bomb Jack (1986, Commodore 64) ‘Level Theme’ composed by Mark Cooksey

    Bomb Jack (1992, Game Boy) ‘Title’ composed by Alberto Jose Gonzalez

    Bomb Jack (1992, Game Boy) ‘BGM’ composed by Alberto Jose Gonzalez

    Bomb Jack (1992, Game Boy) ‘Game Over’ composed by Alberto Jose Gonzalez

    Bomb Jack II (1987, Commodore 64) ‘Title Screen’ composed by Mark Cooksey

    Bomb Jack II (1987, Commodore 64) ‘BGM’ composed by Mark Cooksey

    Mighty Bomb Jack (1987, NES) ‘Round Theme 02’ composed by Tsukasa Masuko and Michiharu Hasuya

    Mighty Bomb Jack (1987, NES) ‘Ending Theme’ composed by Tsukasa Masuko and Michiharu Hasuya

    Mighty Bomb Jack (1991, Commodore Amiga) ‘Title Screen’ composed by Mark Cooksey

     

    Get in touch via email on [email protected]

    Follow Forever Sound Version on Facebook at facebook.com/foreversoundversion
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    Forever Sound Version is made with Jetpack Podcast. Full show notes and every episode at https://foreversoundversion.wordpress.com/

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  • Episode 5 – X68000 Ragers

    The Sharp X68000 was a real monster of a home computer for its time. It was only available in Japan, but it boasted a wealth of great arcade ports as well as some inventive original titles. This episode features some of my musical picks from Sharp’s 16-bit powerhouse, incorporating both the system’s built-in FM synthesis chip, and the optional MIDI card expansions.

    Listen:

    https://ia601503.us.archive.org/2/items/fsvep5/fsvep5.mp3

     

    Star Cruiser (1989, Sharp X68000) ‘Star Cruiser (Drastic days will come ~ オープニング)’ composed by Toshiya Yamanaka

    Ys III: Wanderers from Ys (1989, Sharp X68000) ‘The Theme of Chester’ originally composed by Mieko Ishikawa, arrangement for X68000 by Masaaki Kawai

    Spindizzy II (1992, Sharp X68000) ‘Arrow Maze’ composed by Toshiya Yamamaka and Tetsuya Nakano

    Metal Sight (1989, Sharp X68000) ‘Archive Of Dimension (ステージ9)’ composed by Keishi Yonao and Izuru Aki

    Parodius Da! (1990, Sharp X68000) ‘Ranking Da!’ composed by Kazuki Muraoka

    Super Hang On (1989, Sharp X68000) ‘Outride a Crisis’ originally composed by Katsuhiro Hayashi and Koichi Namiki

    Namachuukei 68 (1991, Sharp X68000) ‘User Disk’ composed by Yuji Takenouchi

     

    Get in touch via email on [email protected]

    Follow Forever Sound Version on Facebook at facebook.com/foreversoundversion
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    Forever Sound Version is made with Jetpack Podcast. Full show notes and every episode at https://foreversoundversion.wordpress.com/

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  • Episode 4 – In Samus We Trust: The 2D Metroid Series

    I’ve been looking forward to this one…! For episode 4, I get my old friend and fellow Samus fanatic Stuart on board to tackle the exceptional soundtracks of the 2D Metroid games from Nintendo. Lock in and enjoy the best of the franchise’s sinister soundscapes and rousing anthems! Deer force!

    Listen:

    https://ia601508.us.archive.org/25/items/fsvep4/fsvep4.mp3

     

    Metroid (1986, NES) ‘Title’ composed by Hirokazu Tanaka

    Metroid (1986, NES) ‘Brinstar’ composed by Hirokazu Tanaka

    Metroid (1986, NES) ‘Kraid’ composed by Hirokazu Tanaka

    Metroid (1986, NES) ‘Escape’ composed by Hirokazu Tanaka

    Metroid II: Return of Samus (1991, Nintendo Game Boy) ‘Surface of SR388’ composed by Ryoji Yoshitomi

    Metroid II: Return of Samus (1991, Nintendo Game Boy) ‘Metroid Queen Boss Theme’ composed by Ryoji Yoshitomi

    Super Metroid (1994, SNES) ‘Theme of Super Metroid’ composed by Kenji Yamamoto and Minako Hamano

    Super Metroid (1994, SNES) ‘Brinstar Vegetation’ composed by Kenji Yamamoto and Minako Hamano

    Super Metroid (1994, SNES) ‘Brinstar Main’ composed by Kenji Yamamoto and Minako Hamano

    Super Metroid (1994, SNES) ‘Big Boss Confrontation 1’ composed by Kenji Yamamoto and Minako Hamano

    Super Metroid (1994, SNES) ‘Theme of Samus Aran the Galactic Warrior’ composed by Kenji Yamamoto and Minako Hamano

    Super Metroid (1994, SNES) ‘Mother Brain’ composed by Kenji Yamamoto and Minako Hamano

    Metroid Fusion (2002, Nintendo Game Boy Advance) ‘Sector 1 (SRX)’ composed by Minako Hamano and Akira Fujiwara

    Metroid Fusion (2002, Nintendo Game Boy Advance) ‘Sector 4 (AQA)’ composed by Minako Hamano and Akira Fujiwara

    Metroid Fusion (2002, Nintendo Game Boy Advance) ‘Crisis Mission’ composed by Minako Hamano and Akira Fujiwara

    Metroid Fusion (2002, Nintendo Game Boy Advance) ‘Underwater Depths’ composed by Minako Hamano and Akira Fujiwara

    Metroid: Zero Mission (2004, Nintendo Game Boy Advance) ‘VS. Ridley’ composed by Kenji Yamamoto and Minako Hamano

    Metroid: Zero Mission (2004, Nintendo Game Boy Advance) ‘Space Pirate Mother Ship’ composed by Kenji Yamamoto and Minako Hamano

    Super Metroid (1994, SNES) ‘Ending’ composed by Kenji Yamamoto and Minako Hamano

     

    Get in touch via email on [email protected]

    Listen to this episode on Mixcloud at mixcloud.com/foreversoundversion/forever-sound-version-episode-4-in-samus-we-trust-the-2d-metroid-series/

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    Forever Sound Version is made with Jetpack Podcast. Full show notes and every episode at https://foreversoundversion.wordpress.com/

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  • Episode 3 – Mighty Morphin Chiptunes

    Mighty Morphin Power Rangers: the premier brightly-coloured roundhouse-kicking zord-summoning crusaders of the mid-nineties. They captured the hearts and minds of many a youngster (myself included, I have to admit) and probably made Saban and Bandai mind-boggling amounts of money with their official Power Rangers toys and games, including video games for the Game Boy, Mega Drive, and SNES. Are these games any good? Some of them are! The soundtracks of said games? Packed with burners – packed! So, lock in and jam on this barrage of thoroughly righteous heavy metal chiptunes until your brain changes shape. After all, as the famous catchphrase goes: it’s time to morph!

    (That was the catchphrase, right?)

    Listen:

    https://ia601409.us.archive.org/15/items/fsvep3/fsvep3.mp3

     

    Mighty Morphin Power Rangers (1994, SNES, Natsume, Bandai) ‘Main Theme’ composed by Iku Mizutani and Kinuyo Yamashita

    Mighty Morphin Power Rangers (1994, SNES, Natsume, Bandai) ‘City’ composed by Iku Mizutani and Kinuyo Yamashita

    Mighty Morphin Power Rangers (1994, SNES, Natsume, Bandai) ‘Depot’ composed by Iku Mizutani and Kinuyo Yamashita

    Mighty Morphin Power Rangers (1994, SNES, Natsume, Bandai) ‘Cave’ composed by Iku Mizutani and Kinuyo Yamashita

    Mighty Morphin Power Rangers (1994, Sega Mega Drive, Banpresto, Sega) ‘Minotaur Stage’ composed by Hiroshi Ebihara and Kennosuke Suemura

    Mighty Morphin Power Rangers (1994, Sega Mega Drive, Banpresto, Sega) ‘Goldar Stage’ composed by Hiroshi Ebihara and Kennosuke Suemura

    Mighty Morphin Power Rangers (1994, Nintendo Game Boy, Tom Create, Bandai) ‘Level 1’ composed by Kinuyo Yamashita

    Mighty Morphin Power Rangers (1994, Nintendo Game Boy, Tom Create, Bandai) ‘Level 2’ composed by Kinuyo Yamashita

    Mighty Morphin Power Rangers (1994, Nintendo Game Boy, Tom Create, Bandai) ‘Level 5’ composed by Kinuyo Yamashita

    Mighty Morphin Power Rangers: The Movie (1995, SNES, Natsume, Bandai) ‘Shopping Center’ composed by Hiroyuki Iwatsuki and Haruo Ohashi

    Mighty Morphin Power Rangers: The Movie (1995, SNES, Natsume, Bandai) ‘Frozen Mountains’ composed by Hiroyuki Iwatsuki and Haruo Ohashi

    Mighty Morphin Power Rangers: The Movie (1995, SNES, Natsume, Bandai) ‘Boss Battle’ composed by Hiroyuki Iwatsuki and Haruo Ohashi

    Mighty Morphin Power Rangers: The Movie (1995, Sega Mega Drive, Banpresto, Sega) ‘Fight’ composed by Hikoshi Hashimoto

    Mighty Morphin Power Rangers: The Movie (1995, Sega Mega Drive, Banpresto, Sega) ‘Combat’ composed by Hikoshi Hashimoto

     

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    Listen to this episode on Mixcloud at mixcloud.com/foreversoundversion/forever-sound-version-episode-3-mighty-morphin-chiptunes/
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    Forever Sound Version is made with Jetpack Podcast. Full show notes and every episode at https://foreversoundversion.wordpress.com/

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  • Episode 2 – Street Fighter II

    The subject of episode 2 requires absolutely no introduction! I am joined by my friend – and co-host of the Pre-Alpha Podcast – John for a review of the soundtrack from one of the most iconic games of all time, Street Fighter II. We cover well-known tunes from the original CPS arcade versions and the SNES ports as well as some deeper cuts from systems such as the Commodore 64 (yes, really) and the Game Boy.

    Listen:

    https://ia601506.us.archive.org/13/items/fsvep2/fsvep2.mp3

     

    Street Fighter II: The World Warrior (1991, CPS1) ‘Title Theme’ composed by Yoko Shimomura

    Street Fighter II: The World Warrior (1991, CPS1) ‘Ryu’s Theme’ composed by Yoko Shimomura

    Street Fighter II: The World Warrior (1991, CPS1) ‘Ken’s Theme’ composed by Yoko Shimomura

    Street Fighter II Turbo: Hyper Fighting (1993, Super Nintendo) ‘E Honda’s Theme’ composed by Isao Abe, Yuki Iwai

    Super Street Fighter II: The New Challengers (1994, Super Nintendo) ‘Fei Long’s Theme’ composer unknown

    Street Fighter II (1992, Commodore Amiga) ‘Track One’ composed by Dave Lowe

    Street Fighter II (1992, Commodore Amiga) ‘Track Six’ composed by Dave Lowe

    Street Fighter II (1992, Commodore 64) ‘Track One’ composed by Dave Lowe

    Street Fighter II (1992, Commodore 64) ‘Track Three’ composed by Dave Lowe

    Street Fighter II: Champion Edition (1993, NEC Turbografx-16 / PC Engine) ‘Zangief’s Theme’ composed by Mari Yamaguchi, Isao Abe

    Street Fighter II: Champion Edition (1993, NEC Turbografx-16 / PC Engine) ‘Ryu’s Ending’ composed by Mari Yamaguchi, Isao Abe

    Street Fighter II: Special Champion Edition (1993, Sega Mega Drive / Genesis) ‘Guile’s Theme’ composed by Tatsuya Nishimura, Tadashi Joukagi

    Street Fighter II: Special Champion Edition (1993, Sega Mega Drive / Genesis) ‘Vega’s Theme’ composed by Tatsuya Nishimura, Tadashi Joukagi

    Super Street Fighter II: The New Challengers (1994, Sega Mega Drive / Genesis) ‘Cammy’s Theme’ composer unknown

    Street Fighter II (1997, Sega Master System) ‘Chun Li’s Stage’ composed by Tadashi Joukagi, Setsuo Yamamoto

    Street Fighter II (1997, Sega Master System) ‘Dhalsim’s Stage (Unused)’ composed by Tadashi Joukagi, Setsuo Yamamoto

    Street Fighter II (1995, Nintendo Game Boy) ‘Blanka’s Theme’ composer unknown

    Street Fighter II (1995, Nintendo Game Boy) ‘Sagat’s Theme’ composer unknown

    Super Street Fighter II: The New Challengers (1993, CPS2) ‘Vega’s Ending’ composed by Yoko Shimomura

     

    Get in touch via email on [email protected]

    Listen to this episode on Mixcloud at mixcloud.com/foreversoundversion/forever-sound-version-episode-2-street-fighter-ii/
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    Forever Sound Version is made with Jetpack Podcast. Full show notes and every episode at https://foreversoundversion.wordpress.com/

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  • Episode 1 – Free Picks

    In Forever Sound Version’s maiden voyage I cover tracks from a variety of systems to offer an idea of what’s to come. Chip music versus redbook audio! Eighties versus nineties! Bona fide classics versus some more obscure deep cuts!

    Listen:

    https://ia601407.us.archive.org/15/items/fsvep1/fsvep1.mp3

     

    Urban Strike (1994, Sega Mega Drive / Genesis) ‘Main Title’ composed by Don Veca

    V-Rally (1997, Sony Playstation) ‘African Vibes’ composed by Moby Dick and Cacaouhete

    V-Rally (1997, Sony Playstation) ‘Seventies Drive’ composed by Moby Dick and Cacaouhete

    Turrican (1990, Commodore Amiga) ‘Shoot or Die’ by Chris Hülsbeck

    Killer Instinct (1994, Super Nintendo) ‘Jago’ by Robin Beanland and Graeme Norgate

    Killer Instinct (1994, Super Nintendo) ‘Orchid’ by Robin Beanland and Graeme Norgate

    Street Hoop (1994, Neo Geo MVS) ‘Just 3 on 3’ by Tatsuya Kiuchi

    Street Hoop (1994, Neo Geo MVS) ‘Yo! What’s Up?’ by Tatsuya Kiuchi

    Military Madness (1989, NEC TurboGrafx-16 / PC Engine) ‘Player’s Victory’ by Jun Chikuma

    Military Madness (1989, NEC TurboGrafx-16 / PC Engine) ‘Ending’ by Jun Chikuma

    Pokémon Red and Blue (1996, Nintendo Game Boy) ‘Battle! (Trainer Battle)’ by Junichi Masuda

    Pokémon Red and Blue (1996, Nintendo Game Boy) ‘The Sea’ by Junichi Masuda

    Delta (1987, Commodore 64) Loader music module by Rob Hubbard, played by Michael

     

    Get in touch via email on [email protected]

    Listen to this episode on Mixcloud at mixcloud.com/foreversoundversion/forever-sound-version-episode-1-free-picks/
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    Forever Sound Version is made with Jetpack Podcast. Full show notes and every episode at https://foreversoundversion.wordpress.com/

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About Forever Sound Version

From the publisher's feed

Forever Sound Version is a video game music podcast from out of Newcastle upon Tyne that explores classic tracks and deep cuts from the 8-bit home computers and consoles onwards!