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I’m joined by my good friend Gareth to address what has to be one of the very finest pairs of video game soundtracks of recent years – Hotline Miami and Hotline Miami 2: Wrong Number! Expect plenty of effervescent electro bangers as we endeavour to articulate our shared love of these gloriously violent indie thrillers…
Listen:
https://ia601406.us.archive.org/27/items/fsvep20/fsvep20.mp3
Hotline Miami (2012, PC) ‘Deep Cover’ by Sun Araw
Hotline Miami (2012, PC) ‘Crystals’ by M|O|O|N
Hotline Miami (2012, PC) ‘Daisuke’ by El Huervo
Hotline Miami (2012, PC) ‘Hotline’ by Jasper Byrne
Hotline Miami (2012, PC) ‘Hydrogen’ by M|O|O|N
Hotline Miami (2012, PC) ‘Knock Knock’ by Scattle
Hotline Miami 2: Wrong Number (2015, PC) ‘Technoir’ by Perturbator
Hotline Miami 2: Wrong Number (2015, PC) ‘Blizzard’ by Light Club
Hotline Miami 2: Wrong Number (2015, PC) ‘Bloodline’ by Scattle
Hotline Miami 2: Wrong Number (2015, PC) ‘Dust’ by M|O|O|N
Hotline Miami 2: Wrong Number (2015, PC) ‘Hotline Theme’ by Benny Smiles
Hotline Miami 2: Wrong Number (2015, PC) ‘NARC’ by Mega Drive
Hotline Miami 2: Wrong Number (2015, PC) ‘Divide’ by Magna
Hotline Miami 2: Wrong Number (2015, PC) ‘Decade Dance’ by Jasper Byrne
Hotline Miami 2: Wrong Number (2015, PC) ‘Ms. Minnie’ by Auto Delta Time
Hotline Miami 2: Wrong Number (2015, PC) ‘New Wave Hookers’ by Vestron Vulture
Hotline Miami 2: Wrong Number (2015, PC) ‘Le Perv’ by Carpenter Brut
Hotline Miami (2012, PC) ‘Electric Dreams’ by Perturbator
Get in touch via email on [email protected]
Forever Sound Version is made with Jetpack Podcast. Full show notes and every episode at https://foreversoundversion.wordpress.com/
The Wu is coming through, the outcome is critical… Video game podcast swordsman / certified chatterbox John Baldasera swings by the Shaolin Temple (my house) to join me in celebrating the chunky beats of Wu-Tang: Shaolin Style. This PS1 title is a licensed game with a difference – a Wu-Tang Clan fighting game! What’s not to love? While the game itself might not be in the same league as some of the PS1’s other fighting titles, it possesses a truly unique character that is well worth discovering. Killa Beeeeeeeeeezzzzz…
Listen:
https://ia601407.us.archive.org/5/items/fsvep19/fsvep19.mp3
Wu-Tang: Shaolin Style (1999, Sony Playstation) ‘Jungle Instrumental #1’
Wu-Tang: Shaolin Style (1999, Sony Playstation) ‘Rumble (Feat. Inspectah Deck, Leatha Face, Method Man)’ by U-God
Wu-Tang: Shaolin Style (1999, Sony Playstation) ‘Shaolin Temple’ by Masta Killa
Wu-Tang: Shaolin Style (1999, Sony Playstation) ‘Back To 36 (Take It Back)’ by Takitha
Wu-Tang: Shaolin Style (1999, Sony Playstation) ‘Instrumental #1’
Wu-Tang: Shaolin Style (1999, Sony Playstation) ‘Instrumental #2’
Wu-Tang: Shaolin Style (1999, Sony Playstation) ‘Jungle Instrumental #2’
Wu-Tang: Shaolin Style (1999, Sony Playstation) ‘Jungle Instrumental #3’
Wu-Tang: Shaolin Style (1999, Sony Playstation) ‘Instrumental #3’
Wu-Tang: Shaolin Style (1999, Sony Playstation) ‘Jungle Instrumental #4’
Wu-Tang: Shaolin Style (1999, Sony Playstation) ‘Wu World Order’ by La The Darkman & RZA
BGM tracks composed by Howard Drossin and Keith Arem
Get in touch via email on [email protected]
Forever Sound Version is made with Jetpack Podcast. Full show notes and every episode at https://foreversoundversion.wordpress.com/
Jungle massive… lock in and prepare to rave away to a special Forever Sound Version DJ mix put together by yours truly, journeying through the amazing soundtrack of Tempest 2000! This reimagining of the Atari arcade classic Tempest came out in 1994 on the Jaguar – Atari’s attempt at a fifth generation console that never really took off, but at least we get these great, absolutely buzzing tracks. Send it!
Listen:
https://ia801501.us.archive.org/20/items/fsvep18/fsvep18.mp3
Tempest 2000 (1994, Atari Jaguar) ‘Thermal Resolution’ composed by Ian Howe, Alastair Lindsey, Kevin Saville, and Julian Hodgson
Tempest 2000 (1994, Atari Jaguar) ‘Digital Terror’ composed by Ian Howe, Alastair Lindsey, Kevin Saville, and Julian Hodgson
Tempest 2000 (1994, Atari Jaguar) ‘Constructive Demolition’ composed by Ian Howe, Alastair Lindsey, Kevin Saville, and Julian Hodgson
Tempest 2000 (1994, Atari Jaguar) ‘Ease Yourself’ composed by Ian Howe, Alastair Lindsey, Kevin Saville, and Julian Hodgson
Tempest 2000 (1994, Atari Jaguar) ‘Mind’s Eye’ composed by Ian Howe, Alastair Lindsey, Kevin Saville, and Julian Hodgson
Tempest 2000 (1994, Atari Jaguar) ‘T2K’ composed by Ian Howe, Alastair Lindsey, Kevin Saville, and Julian Hodgson
Tempest 2000 (1994, Atari Jaguar) ‘Hyper Prism’ composed by Ian Howe, Alastair Lindsey, Kevin Saville, and Julian Hodgson
Tempest 2000 (1994, Atari Jaguar) ‘Tracking Depth’ composed by Ian Howe, Alastair Lindsey, Kevin Saville, and Julian Hodgson
Tempest 2000 (1994, Atari Jaguar) ‘Ultra Yak’ composed by Ian Howe, Alastair Lindsey, Kevin Saville, and Julian Hodgson
Tempest 2000 (1994, Atari Jaguar) ‘2000 Dub’ composed by Ian Howe, Alastair Lindsey, Kevin Saville, and Julian Hodgson
Get in touch via email on [email protected]
Forever Sound Version is made with Jetpack Podcast. Full show notes and every episode at https://foreversoundversion.wordpress.com/
For this episode I’m joined by a new addition to the Forever Sound Version guest roster – Rob Hunter! Rob’s first console was the Sega Master System and he knows one heck of a lot about its games, so getting him on board for a show exploring SMS soundtracks was a no-brainer. We’ve got cheerful ditties, spooky sketches, and moody masterpieces, all pumping out of the Texas Instruments SN76489: the little sound chip that could!
Listen:
https://ia601405.us.archive.org/11/items/fsvep17/fsvep17.mp3
Pit-Fighter (1992, Sega Master System) ‘Title Music’ composed by The Doomsday Machine
Alex Kidd in Miracle World (1986, Sega Master System) ‘Main Theme’ composed by Tokuhiko Uwabo
Alex Kidd in Miracle World (1986, Sega Master System) ‘Castle’ composed by Tokuhiko Uwabo
Master of Darkness (1993, Sega Master System) ‘Story’ composed by Takashi Horiguchi and Yoko Wada
Master of Darkness (1993, Sega Master System) ‘Thames River’ composed by Takashi Horiguchi and Yoko Wada
Sonic Chaos (1993, Sega Master System) ‘Gigalopolis Zone’ composed by Mix and Nagao N Gee
Sonic Chaos (1993, Sega Master System) ‘Mecha Green Hill Zone’ composed by Mix and Nagao N Gee
Wonder Boy in Monster World (1991, Sega Master System) ‘Aztec Village’ composed by Shinichi Sakamoto
Wonder Boy in Monster World (1991, Sega Master System) ‘Desert Stage’ composed by Shinichi Sakamoto
Alien 3 (1992, Sega Master System) ‘20th Century Fox Fanfare’ composed by Matt Furniss
Alien 3 (1992, Sega Master System) ‘Title Screen’ composed by Matt Furniss
Alien 3 (1992, Sega Master System) ‘Episode 2’ composed by Matt Furniss
Golvellius: Valley of Doom (1988, Sega Master System) ‘First Cave’ composed by Masatomo Miyamoto, Takeshi Santo, Shin‑kun, and Pazu
Golvellius: Valley of Doom (1988, Sega Master System) ‘Overworld 2’ composed by Masatomo Miyamoto, Takeshi Santo, Shin‑kun, and Pazu
The Smurfs (1995, Sega Master System) ‘The Mountain’ composed by Alberto Jose Gonzalez
The Smurfs (1995, Sega Master System) ‘The Swamp’ composed by Alberto Jose Gonzalez
Get in touch via email on [email protected]
Forever Sound Version is made with Jetpack Podcast. Full show notes and every episode at https://foreversoundversion.wordpress.com/
IT’S WAR! For this episode I am joined by special guests John, Michael T, and Stuart… for a VGM battle! We take it in turns to select a track from a video game, scoring each other’s picks as we go. Four combatants, three picks each… Who will be the supreme champion?
Listen:
https://ia601502.us.archive.org/6/items/fsvep16/fsvep16.mp3
N/A (1991, Commodore 64) ‘Eye of the Tiger’ composed by Teemu Astikainen
Farmyard Fun (Year unknown, Atari 2600) ‘BGM’ composer unknown
Doom (1993, PC) ‘E1M1 – At Doom’s Gate’ composed by Robert Prince
Super Turrican (1993, SNES) ‘Stage 1-3’ composed by Chris Hülsbeck
The World Ends With You (2007, Nintendo DS) ‘Twister’ composed by Takeharu Ishimoto
Tekken 3 (1998, Sony Playstation) ‘Heihachi Mishima’ composed by Keiichi Okabe
PaRappa the Rapper (1996, Sony Playstation) ‘Chop Chop Master Onion’s RAP’ composed by Masaya Matsuura
Lagoon (1990, Sharp X68000) ‘Castle Mark Philips’ composed by Hideki Suzuki
Phantasy Star IV: The End of the Millennium (1993, Sega Mega Drive) ‘Meet them head-on’ composed by Izuho Numata and Masaki Nakagaki
Wario Blast (1994, Nintendo Game Boy) ‘Boss’ composed by Yasuhiko Fukuda
Resident Evil 2 (1998, Sony Playstation) ‘The Front Hall’ composed by Masami Ueda
Dissidia Final Fantasy (2008, Sony PSP) ‘Battle 2 -arrange- from Final Fantasy III’ composed by Takeharu Ishimoto
Sonic CD (North American Version) (1993, Sega Mega CD / 1996, PC) ‘Wacky Workbench Present’ composed by Spencer Nilsen and David Young
Oddworld: Abe’s Oddysee (1997, Sony Playstation) ‘New ‘n’ Tasty – This is Rupture Farms’ composed by Ellen Meijers-Gabriel and Josh Gabriel
Final Fantasy VII (1997, Sony Playstation) ‘Fanfare’ composed by Nobuo Uematsu
Get in touch via email on [email protected]
Forever Sound Version is made with Jetpack Podcast. Full show notes and every episode at https://foreversoundversion.wordpress.com/
For the first episode of 2017, I address the TurboGrafx-16 and its Japanese counterpart the PC Engine. Lock in and enjoy some great wavetable synth tunes from the first console of the fourth generation of video games!
Listen:
https://ia601506.us.archive.org/19/items/fsvep15/fsvep15.mp3
Sonic Spike (1990, TurboGrafx-16) ‘BGM #1’ composed by Yo Tsuji, Toshio Murai, and Tosiyuki Honma
Ninja Spirit (1990, PC Engine / TurboGrafx-16) ‘Theme from Butsuzo, Theme from Shinobi (Round 1)’ composed by Masahiko Ishida
Ninja Spirit (1990, PC Engine / TurboGrafx-16) ‘Karakuri (Round 4)’ composed by Masahiko Ishida
Battle Lode Runner (1993, PC Engine) ‘BGM #7’ composed by Jin Watanabe
Battle Lode Runner (1993, PC Engine) ‘BGM #9’ composed by Jin Watanabe
Blazing Lazers (1989, PC Engine / TurboGrafx-16) ‘Thunder Blaze [Area 1]’ composed by Masatomo Miyamoto, J.T.S, Masanobu Tsukamoto, Sydon Inoue, Ozono, and Keiji Takeuchi
Blazing Lazers (1989, PC Engine / TurboGrafx-16) ‘Giant Boltek [Area 5]’ composed by Masatomo Miyamoto, J.T.S, Masanobu Tsukamoto, Sydon Inoue, Ozono, and Keiji Takeuchi
King of Casino (1990, PC Engine / TurboGrafx-16) ‘BGM #01’ composed by Hirotoshi Suzuki
King of Casino (1990, PC Engine / TurboGrafx-16) ‘BGM #05’ composed by Hirotoshi Suzuki
Time Cruise (1992, PC Engine / TurboGrafx-16) ‘Credits’ composed by Hiroto Saito and Nozomu Takahashi
Get in touch via email on [email protected]
Forever Sound Version is made with Jetpack Podcast. Full show notes and every episode at https://foreversoundversion.wordpress.com/
For the last episode of 2016, here’s a bunch of wintry VGM tracks for you to enjoy. Whatever you’re up to, be it driving home for Christmas like Chris Rea or lamenting lost love by the fire like George Michael, these tunes are bound to get you ready for the holidays!
Listen:
https://ia601500.us.archive.org/18/items/fsvep14/fsvep14.mp3
Mario Lemieux Hockey (1991, Sega Mega Drive) ‘Title Screen’ composed by David Javelosa and Alex Rudis
Donkey Kong Country (1994, Super Nintendo Entertainment System) ‘Ice Cave Chant’ composed by David Wise, Eveline Novakovic, and Robin Beanland
Home Alone (1992, Sega Mega Drive) ‘Outside’ composed by Rolf Weber and Clifford Falls
Super Smash Bros. Melee (2001, Nintendo GameCube) ‘Icicle Mountain’ composed by Shogo Sakai
Sonic the Hedgehog 3 (1994, Sega Mega Drive) ‘Ice Cap Zone’ composed by Brad Buxer, Bobby Brooks, Darryl Ross, Geoff Grace, Doug Grigsby III, C. Cirocco Jones (Scirocco), and Michael Jackson (uncredited)
Snow Bros. (Unreleased, Amiga) ‘Title Screen’ composed by Raphaël Gesqua and Jean Baudlot
Cool Boarders (1996, Sony Playstation) ‘Freshy’ composer unknown
Get in touch via email on [email protected]
Forever Sound Version is made with Jetpack Podcast. Full show notes and every episode at https://foreversoundversion.wordpress.com/
It had to happen – a Final Fantasy VII episode!
I’m joined by superstar special guest John Baldasera to explore the legendary soundtrack of Final Fantasy VII, composed by Nobuo Uematsu. We both have pretty hefty emotional investments in this one. Expect some true VGM classics, a couple of deeper cuts, and some alternative versions of pieces taken from what is arguably Square’s finest hour.
Listen:
https://ia601509.us.archive.org/34/items/fsvep13/fsvep13.mp3
Final Fantasy VII (1997, Sony Playstation) ‘The Prelude’ composed by Nobuo Uematsu
Final Fantasy VII (1997, Sony Playstation) ‘Opening – Bombing Mission’ composed by Nobuo Uematsu
Final Fantasy VII (1997, Sony Playstation) ‘Anxiety’ composed by Nobuo Uematsu
Final Fantasy VII (1997, Sony Playstation) ‘Main Theme of Final Fantasy VII’ composed by Nobuo Uematsu
Final Fantasy VII (1997, Sony Playstation) ‘Let the Battles Begin!’ composed by Nobuo Uematsu
Final Fantasy VII (1997, Sony Playstation) ‘J-E-N-O-V-A’ composed by Nobuo Uematsu
Final Fantasy VII (1997, Sony Playstation) ‘Those Who Fight Further’ Black Mages version performed by The Black Mages, composed by Nobuo Uematsu
Final Fantasy VII (1997, Sony Playstation) ‘Gold Saucer’ composed by Nobuo Uematsu
Final Fantasy VII (1997, Sony Playstation) ‘Cosmo Canyon’ composed by Nobuo Uematsu
Final Fantasy VII (1997, Sony Playstation) ‘Cid’s Theme’ composed by Nobuo Uematsu
Final Fantasy VII (1997, Sony Playstation) ‘Tifa’s Theme’ piano version performed by Seiji Honda, composed by Nobuo Uematsu
Final Fantasy VII (1997, Sony Playstation) ‘Those Chosen by the Planet’ composed by Nobuo Uematsu
Final Fantasy VII (1997, Sony Playstation) ‘Aerith’s Theme’ Distant Worlds version performed by the Royal Stockholm Philharmonic Orchestra, composed by Nobuo Uematsu
Final Fantasy VII (1997, Sony Playstation) ‘One-Winged Angel’ composed by Nobuo Uematsu
Final Fantasy VII (1997, Sony Playstation) ‘Ending Credits’ composed by Nobuo Uematsu
Get in touch via email on [email protected]
Forever Sound Version is made with Jetpack Podcast. Full show notes and every episode at https://foreversoundversion.wordpress.com/
It’s 1993, the dystopian future! It might not be the best arcade game you’ll ever play, but it at least boasts one of the wildest pieces of VGM the world has ever heard. Daddy… Daddy Mulk…
Listen:
https://ia801501.us.archive.org/32/items/fsvep12/fsvep12.mp3
The Ninja Warriors (1993, Sega Mega CD) ‘AD1993 (Arcade Version)’ composed by Hisayoshi Ogura
The Ninja Warriors (1993, Sega Mega CD) ‘Daddy Mulk (Arcade Version)’ composed by Hisayoshi Ogura
The Ninja Warriors (1989, ZX Spectrum) ‘Daddy Mulk’ composed by Tony Williams
The Ninja Warriors (1989, Amstrad CPC) ‘Daddy Mulk’ composed by Tony Williams
The Ninja Warriors (1990, Commodore 64) ‘Daddy Mulk’ composed by Tony Williams
The Ninja Warriors (1989, Commodore Amiga) ‘Daddy Mulk’ composed by Ronald Pieket‑Weeserik
The Ninja Warriors (1989, NEC PC Engine / Turbografx-16) ‘Daddy Mulk’ composed by Hisayoshi Ogura
The Ninja Warriors (1993, Sega Mega CD) ‘Daddy Mulk (Arranged Version)’ composed by Hisayoshi Ogura
The Ninja Warriors (1993, Sega Mega CD) ‘Are You Lady? (Arranged Version)’ composed by Hisayoshi Ogura
The Ninja Warriors (1993, Sega Mega CD) ‘Motherless Children (Arranged Version)’ composed by Hisayoshi Ogura
The Ninja Warriors (1994, Nintendo SNES) ‘Title’ composed by Hiroyuki Iwatsuki and N. Tate
The Ninja Warriors (1994, Nintendo SNES) ‘Headquarter’ composed by Hiroyuki Iwatsuki and N. Tate
The Ninja Warriors (1994, Nintendo SNES) ‘Best Room’ composed by Hiroyuki Iwatsuki and N. Tate
The Ninja Warriors (1993, Sega Mega CD) ‘Paradox (Arranged Version)’ composed by Hisayoshi Ogura
Get in touch via email on [email protected]
Forever Sound Version is made with Jetpack Podcast. Full show notes and every episode at https://foreversoundversion.wordpress.com/
We really were spoiled for scrolling shooters in the 16-bit era – I know that I had a pretty serious investment in the genre back in the day. Among the very best of them, for me, were three Mega Drive titles from Masaya: Target Earth, Gynoug, and Gley Lancer. These are vibrant, intense games with soundtracks to match! Hope you’re in the mood for some shooting and dodging…!
Listen:
https://ia601502.us.archive.org/2/items/fsvep11/fsvep11.mp3
Gynoug (1991, Sega Mega Drive) ‘Opening Theme’ composed by Noriyuki Iwadare and Akie Ōba
Target Earth (1990, Sega Mega Drive) ‘Main Theme’ composed by Takashi Suzuki
Target Earth (1990, Sega Mega Drive) ‘In The Cave’ composed by Takashi Suzuki
Gynoug (1991, Sega Mega Drive) ‘Round 1-1’ composed by Noriyuki Iwadare and Akie Ōba
Gynoug (1991, Sega Mega Drive) ‘Round 3-1’ composed by Noriyuki Iwadare and Akie Ōba
Gynoug (1991, Sega Mega Drive) ‘Round 4-2’ composed by Noriyuki Iwadare and Akie Ōba
Gynoug (1991, Sega Mega Drive) ‘Round 6’ composed by Noriyuki Iwadare and Akie Ōba
Gley Lancer (1992, Sega Mega Drive) ‘Story Begin’ composed by Cube, Yoshiaki Kubodera, Masanori Hikichi, Isao Mizoguchi, and Noriyuki Iwadare
Gley Lancer (1992, Sega Mega Drive) ‘Stage 1 (Asteroid Field)’ composed by Cube, Yoshiaki Kubodera, Masanori Hikichi, Isao Mizoguchi, and Noriyuki Iwadare
Gley Lancer (1992, Sega Mega Drive) ‘Story 3 & Stage 5’ composed by Cube, Yoshiaki Kubodera, Masanori Hikichi, Isao Mizoguchi, and Noriyuki Iwadare
Gynoug (1991, Sega Mega Drive) ‘Round 2-1’ composed by Noriyuki Iwadare and Akie Ōba
Get in touch via email on [email protected]
Forever Sound Version is made with Jetpack Podcast. Full show notes and every episode at https://foreversoundversion.wordpress.com/
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