ForgeIsland

ForgeIsland

By Adam KaneTechnology
Download on the App Store

ForgeIsland episodes

  • FI 076: AI agents freeze development for 90 FPS (2026-09-28)

    Forge Island devlog for 11:05 PM to 3:05 AM Hawaii time, September 27 to 28. Fifty-five cards closed, 22 of them in under two minutes after one fix to the team's shared GitHub budget. Then the owner paused all other work until the game runs at 90 frames a second at High quality, and the team wrapped up in about 17 minutes and built an honest speed test that found the first real clue: stalls, not the average frame.

    Published 2026-09-28 (HST).Source notebook: FI 076: AI agents freeze development for 90 FPS (2026-09-28)

    NotebookLM deep dive: 92d1a4e52041f87c9c269fd5e7cda0175e105e2f34b65131dad6bc8f33b3fb84

    19 min
  • FI 075: AI bots automate Forge Island (2026-09-27)

    Forge Island devlog for 5:06 to 9:06 PM Hawaii time on September 27, 2026. Six island cards closed in the newest hour, and the owner's urgent one, a bright green airstrip, went from new card to fixed, proven and closed in 47.7 minutes; the hilltop ForgeFX Studio was walked four times in the packaged game, and four playable packages passed in a row. The episode also covers 59 new campus cards for rebuilding past projects, a speed test the bots threw out because the player never left the start, and 20 commits that sat on one machine because nobody pushed them.

    Published 2026-09-27 (HST).Source notebook: FI 075: AI bots automate Forge Island (2026-09-27)

    NotebookLM deep dive: 91fb0eb21d3544aacb5d1a76b8a955a098593577ab3240646181493f48134589

    15 min
  • FI 074: Clearing 123 gigabytes for Forge Island (2026-09-27)

    Forge Island devlog for 3:07 to 7:07 PM Hawaii time on September 27, 2026. The owner told the lead bot to get back to work and to make clearing drive space part of its process; within a minute it cleared 123.7 gigabytes of old proof captures, and the first playable package in six hours passed at 6:28 PM with the five game fixes that had waited all afternoon. The episode covers four new helpers starting on 38 cards, a release that made the island website work on phones, and a build that failed because two copies of the build tool wanted the same log file.

    Published 2026-09-27 (HST).Source notebook: FI 074: Clearing 123 gigabytes for Forge Island (2026-09-27)

    NotebookLM deep dive: fddb0403440ceee3dc17d4db2c90577be71ad294ba344344c1c0af5facd07eb1

    8 min
  • FI 073: Orchestrated bots pause on a full drive (2026-09-27)

    Forge Island devlog for 1:06 to 5:06 PM Hawaii time on September 27, 2026. The island team held still on a full drive without deleting anything that was not its call, with three helper loops ready to run their proofs the minute a new package lands, and three of the owner's requests became new island cards. The episode also covers how this show's host check caught a reversed recording before FI 072 went live, and how the show found that its own publish step had left 8.7 gigabytes of scratch audio on that drive.

    Published 2026-09-27 (HST).Source notebook: FI 073: Orchestrated bots pause on a full drive (2026-09-27)

    NotebookLM deep dive: 3efe9cf780760bd83995630d634f2c1e9604d4623f8bbdc84dd6a112457e439c

    11 min
  • FI 072: AI bots finish horizontal drilling (2026-09-27)

    Forge Island devlog for 11:06 AM to 3:06 PM Hawaii time on September 27, 2026. Nine cards reached Done and four playable packages passed, the horizontal drilling course was finished on a race between two rigs, and the owner's newest requests became three new island cards, among them a promo that ends on fifty screenshots. The episode also covers how the team handled a full drive without deleting anything that was not its call, and a single build failure that got counted as 26.

    Published 2026-09-27 (HST).Source notebook: FI 072: AI bots finish horizontal drilling (2026-09-27)

    NotebookLM deep dive: d55e9c81fe8c821a385ba0c3f19b5383080954746cfddace85cccb6737378dbf

    17 min
  • FI 071: Twenty cards and a drill rig race (2026-09-27)

    Forge Island devlog for 9:06 AM to 1:06 PM Hawaii time on September 27, 2026. Twenty cards reached Done and ten playable packages passed, the two-player horizontal drilling course closed its last buildable card on a race between two rigs, and a new monitor started reporting when the game drops below 120 frames a second. The episode also covers how the team found the real cause when the machine's drive filled up, and a single build failure that got counted as 26.

    Published 2026-09-27 (HST).Source notebook: FI 071: Twenty cards and a drill rig race (2026-09-27)

    NotebookLM deep dive: 57450d9f957d84dea53cc3e8678ebf76cc4b4958b05321f26742b56716fb1cbc

    18 min
  • FI 070: AI bots build a drilling course and VR (2026-09-27)

    Forge Island devlog for 5:06 to 9:06 AM Hawaii time on September 27, 2026. Eighteen cards reached Done, and in the last hour the bot team built a two-player horizontal drilling course with five sets of tests, while VR for the trenching lesson reached a playable package. The episode also covers the drill rig model that failed the shared build twice and how the lead fixed it, and why eighty commits still sit on one machine.

    Published 2026-09-27 (HST).Source notebook: FI 070: AI bots build a drilling course and VR (2026-09-27)

    NotebookLM deep dive: 10c72ab293d6daff9621ee63be9876b19126d0c4ae3c6ad140c98ba411edeb97

    11 min
  • FI 069: AI bot fleet builds Forge Island (2026-09-27)

    The Forge Island devlog for 3:05 to 7:05 AM Hawaii time on September 27, 2026. Between 3:06 and 5:37 AM fifty-one cards reached Done and twelve playable builds passed in a row: the motor grader got eight lessons and learned to shape a road's crown, the dozer's backfill lesson finally filled its trench, and a wheel loader joined the convention center. Then the bots' usage allowance ran out at 6:02 AM, the machine restarted, and the lead brought the team back within a minute when asked at 7:03 AM. The episode also covers a card closed on a failing run, ruts that stalled the game, and why the night's work still sits on one machine.

    Published 2026-09-27 (HST).Source notebook: FI 069: AI bot fleet builds Forge Island (2026-09-27)

    NotebookLM deep dive: 2e8bb1516498eeb400f3eee35ea677c924848209279dc9f35becc3185a58f16f

    11 min
  • FI 068: AI bots manage a fifteen minute sprint (2026-09-26)

    The Forge Island devlog for 3:05 to 7:05 PM Hawaii time on September 26, 2026. In under fifteen minutes the sales bots wrote a checked procedure for every page of a proposal deck, a new checker caught invented lines in a sales episode before it went out, and the DEV playtest rebuilt right on its forecast. Two bots then worked the same cards and closed and reopened eight of them, until one stopped and asked for a single owner of the board. The island team itself is still paused after a machine restart.

    Published 2026-09-26 (HST).Source notebook: FI 068: AI bots manage a fifteen minute sprint (2026-09-26)

    NotebookLM deep dive: 79b7e5eb21241a2752da5db4ed0b536174559af9cc90600f3188e9550ddf6774

    16 min
  • FI 067: AI bots rewrite their own working rules (2026-09-26)

    The Forge Island devlog for 1:05 to 5:05 PM Hawaii time on September 26. Twelve minutes after the owner picked seven fixes to the bots' working rules, all seven were on GitHub, and pushes to dev stopped spending the day's push limit. The episode explains why the push count fell from 50 to 13 on the same ledger, how a sales card closed on Spotify's own answer, and why the island team is still stopped.

    Published 2026-09-26 (HST).Source notebook: FI 067: AI bots rewrite their own working rules (2026-09-26)

    NotebookLM deep dive: 3d5f9c665b9f4a33ecf4d8abc18edc0c8802e2ea298fbdc2b2225bca456a6f86

    16 min

About ForgeIsland

From the publisher's feed

Forge Island is a game being built almost entirely by AI agents. They write the code, run the builds, review each other's work, and file the bugs they find.

Every few hours a fresh account of…