Framatube

Framatube

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Framatube episodes

  • NURBS of NODES - SurfacePsycho Adventure — BCON26

    "NURBS of NODES - SurfacePsycho Adventure" by Romain Guimbal at Blender Conference 2026

    NURBS, NURBS, NURBS. How GeometryNodes opened the doors to them and gave birth to the SurfacePsycho add-on : A true surface design system for creatives, with CAD file import and export. The talk is a diagonal recap of its crazy development journey, a peek at its future, and chaotic extras.

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    Learn more about Blender Conference 2026 at https://conference.blender.org/2026/

    19 min
  • From Final_FINAL_v3 to Making an African Short Film — BCON26

    "From Final_FINAL_v3 to Making an African Short Film" by Taiwo Folu at Blender Conference 2026

    There are large studio pipelines and there is the independent freelance artist working solo. Somewhere in between are teams of artists - small studios, remote collaborators, and indie productions - who need something more than a shared drive to create something together.

    This talk follows our journey at Eaxum - from pipeline frustration to building Clustta, an open-source version control tool born as a Blender add-on - to actually using it to produce Meji, an African period short film set in the 1900s.

    I'll share how a lean, artist-friendly pipeline enables real shot production in Blender - from layout through animation, lighting, and FX - lowering the barrier to collaboration for independent creators everywhere.

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    Learn more about Blender Conference 2026 at https://conference.blender.org/2026/

    45 min
  • CloudRig: Rigging ALL THE THINGS! — BCON26

    "CloudRig: Rigging ALL THE THINGS!" by Demeter Dzadik at Blender Conference 2026

    CloudRig is a free rig generation add-on developed by the Blender Studio: https://extensions.blender.org/add-ons/cloudrig/

    In this presentation, I will show off some of its latest and lesser known features. I will talk about how you can start using CloudRig if you are already experienced with Rigify, or if you've never tried rigging at all. Hopefully some of the shiny features will spark your curiosity about rigging, which is often seen as a dreaded, finicky part of the 3D animation pipeline. I'd like to show you that it doesn't have to be so scary, in fact it can even be pretty fun, once you have a few basic tools and workflows in your arsenal!

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    Learn more about Blender Conference 2026 at https://conference.blender.org/2026/

    54 min
  • Fun 2.5 Shading with the Beauty of Community Forums — BCON26

    "Fun 2.5 Shading with the Beauty of Community Forums" by Matt Curtis at Blender Conference 2026

    We all start our Blender journey swimming through troubleshooting threads, but we too often leave these behind as we become more capable and transition to more artfully inspiring community hubs. In this talk Matt will show off the community problem solving that went into cracking a nifty and unexpectedly challenging 2.5D shader effect. Along the way he'll argue why everyone should continue participating to the wonderful world of help forums.

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    Learn more about Blender Conference 2026 at https://conference.blender.org/2026/

    0 min
  • Warping the Cosmos: An Adaptable Anamorphic Video for Undefined Immersive Spaces — BCON26

    "Warping the Cosmos: An Adaptable Anamorphic Video for Undefined Immersive Spaces" by Daniele De Luca at Blender Conference 2026

    What do you do when you need to produce a scientifically validated, 6-minute one-shot immersive anamorphic video of the cosmos, using heterogeneous data (from simulations to photos and 3d reconstructions), but have zero production budget, no prior experience in the field, and no layout specifications for the final exhibition space?

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    Learn more about Blender Conference 2026 at https://conference.blender.org/2026/

    21 min
  • The Journey of a Pixel — BCON26

    "The Journey of a Pixel" by Jeroen Bakker at Blender Conference 2026

    Explore the hidden layers between that happens when performing a draw call. We will cover the GPU module, back-end, what is happening driver side and how GPUs work. Ideal for curious developers.

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    Learn more about Blender Conference 2026 at https://conference.blender.org/2026/

    29 min
  • The Future of Rendering — BCON26

    "The Future of Rendering" by Jules Urbach at Blender Conference 2026

    Covering emerging trends in GPU rendering for motion graphics, film making, product design, VFX, games, virtual production, immersive media and more – with deep dives on the latest traditional and neural rendering technologies, and their converging workflows.

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    Learn more about Blender Conference 2026 at https://conference.blender.org/2026/

    19 min
  • le truc Studio: Creativity in Pairs — BCON26

    "le truc Studio: Creativity in Pairs" by Albin Merle, Romain Delaunay at Blender Conference 2026

    This talk explores how le truc studio accelerates creative production through a collaborative “creative duo” workflow. By working in pairs on the same projects and constantly exchanging roles, we maintain a fresh perspective, avoid creative blocks, and explore more ideas in less time. This session highlights how Blender—through rapid prototyping, non-destructive workflows, and tools like Geometry Nodes—enables fast iteration and experimentation, allowing strong concepts and animatics to emerge within days.

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    Learn more about Blender Conference 2026 at https://conference.blender.org/2026/

    44 min
  • Check Norris Never Dies - Evolving to Pyblish — BCON26

    "Check Norris Never Dies - Evolving to Pyblish" by Axel Tillement, Swann Martinez at Blender Conference 2026

    Check Norris is our internal sanity check. It is currently separate from our publishing tool.

    We will explain how they work and the limitations we have encountered as project complexity has increased.
    We will then explore our migration to Pyblish, focusing on the complementary nature of validation and publish, as well as the increased flexibility this new system offers us.
    Based on our current production, we will share the lessons learnt, the challenges encountered and the direction we are taking to build a more flexible workflow.

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    Learn more about Blender Conference 2026 at https://conference.blender.org/2026/

    0 min
  • Graph Visualization and Analysis with SciGraphs — BCON26

    "Graph Visualization and Analysis with SciGraphs" by José Marín at Blender Conference 2026

    SciGraphs continues the work presented at last year’s Blender Conference with SciBlend, moving from general scientific visualization to graph-based data. This talk introduces SciGraphs, an open-source Blender extension for importing, analyzing, styling, and rendering networks directly inside Blender. It combines graph layouts, centrality metrics, communities, geospatial data, sparse matrices, Geometry Nodes, and high-fidelity rendering. The project also explores a brand new render engine for graph visualization inside of Blender and LLM-assisted scene generation, making Blender a platform for scientific analysis, communication, and education.

    Project repository: https://github.com/SciBlend/SciGraphs

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    Learn more about Blender Conference 2026 at https://conference.blender.org/2026/

    49 min

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