Framatube

Framatube

By
Download on the App Store

Framatube episodes

  • Layered Actions & Other Niceties — BCON26

    "Layered Actions & Other Niceties" by Sybren A. Stüvel, Christoph Lendenfeld, Nathan Vegdahl at Blender Conference 2026

    The Animation & Rigging Module shows the progress of the last year, and the plans for the next. This includes presenting the work on introducing animation layers to Actions.

    –

    Learn more about Blender Conference 2026 at https://conference.blender.org/2026/

    49 min
  • Future of Flight: Building Aviation Worlds — BCON26

    "Future of Flight: Building Aviation Worlds" by Stefan Zorzor, Justin Uijldert at Blender Conference 2026

    INK is a London-based creative studio specialising in CGI, animation, design and creative technologies. For over a decade, we have worked at the intersection of art and technology, helping global brands including McLaren F1 Racing, Air Canada, adidas, Aston Martin and Disney bringing ideas to life through compelling storytelling.

    In this session, our CG team will explore how Blender powers INK's production pipeline, focusing on aircraft, cabin experiences and large-scale environments. Through real-world case studies, we'll share insights into CAD integration, pre-lighting, linked assets, scene optimisation and rendering workflows behind world-class aviation campaigns.

    –

    Learn more about Blender Conference 2026 at https://conference.blender.org/2026/

    18 min
  • Blendrooms | From YouTube to Hollywood - The VFX of A24's Backrooms — BCON26

    "Blendrooms | From YouTube to Hollywood - The VFX of A24's Backrooms" by Calvin Romeyn at Blender Conference 2026

    Presented by Calvin Romeyn, Associate Visual Effects Supervisor of A24's #1 box office hit BACKROOMS, get a peek behind the curtain of how Blender was an integral part of the film's VFX pipeline, building off of Backrooms creator Kane Parsons' original YouTube short film process, as well as how iconic looks and spaces were recreated for both our Found Footage sequences, and major cinematic set-pieces.

    –

    Learn more about Blender Conference 2026 at https://conference.blender.org/2026/

    25 min
  • Refactoring & Modernizing Code — BCON26

    "Refactoring & Modernizing Code" by Bastien Montagne at Blender Conference 2026

    This talk aims at raising awareness and knowledge over code refactoring, from a code and architecture quality perspective. It covers what should be part of a refactor's goals, and some of its common pitfalls.

    It also presents some well established principles which contribute to good quality of both the code itself, and the higher-level software architecture.

    To illustrate these principles with a real-life example, it does a short retrospective over a decade of ID management refactoring and improvements in Blender codebase.

    –

    Learn more about Blender Conference 2026 at https://conference.blender.org/2026/

    42 min
  • The Nature Generator: Creating Production-Ready Geometry Nodes Tools — BCON26

    "The Nature Generator: Creating Production-Ready Geometry Nodes Tools" by Andreas Dürr at Blender Conference 2026

    How do you turn an idea into a production-ready Geometry Nodes tool?

    This presentation follows the development of The Nature Generator from its earliest prototypes to the final production tool. Rather than focusing on the product, I will share the technical solutions, optimization strategies, and lessons learned while balancing flexibility, usability, and performance.

    I am Andreas Dürr, a Geometry Nodes add-on developer, creator of Cinematic Cookie, and developer of The City Generator.

    Product Trailer: https://www.youtube.com/watch?v=_HjcTe2sZEQ

    Product Page: https://superhivemarket.com/products/the-nature-generator

    Channel: https://www.youtube.com/@cinematiccookie

    –

    Learn more about Blender Conference 2026 at https://conference.blender.org/2026/

    17 min
  • Le Loup: Adapting a 2D Graphical Novel with a 3D Cinematic Storytelling in Blender — BCON26

    "Le Loup: Adapting a 2D Graphical Novel with a 3D Cinematic Storytelling in Blender" by Achille Biais at Blender Conference 2026

    Following the success of I Lost My Body, Xilam Studio continued its exploration of mature, cinematic storytelling with Le Loup, adapted from Jean-Marc Rochette’s graphic novel. To capture the emotional journey of Gaspard and the shifting moods of the wilderness around him, we felt we needed to combine a compelling 3D cinematography and acting with a radically 2D graphic aesthetic. We developed new tools and workflows to build on what Blender has to offer and allow artists to collaborate seamlessly in 2D and 3D, creating a painterly and emotionally powerful experience

    –

    Learn more about Blender Conference 2026 at https://conference.blender.org/2026/

    32 min
  • Rigify - Future Proof Rigging Concepts — BCON26

    "Rigify - Future Proof Rigging Concepts" by Ivan Cappiello at Blender Conference 2026

    Current state and future development of one of the most used blender rigging tools.

    –

    Learn more about Blender Conference 2026 at https://conference.blender.org/2026/

    38 min
  • Not Color: What Every Digital Artist Should Know About Color Science — BCON26

    "Not Color: What Every Digital Artist Should Know About Color Science" by Nathan Vegdahl at Blender Conference 2026

    Color is a widely misunderstood topic, with mountains of well-meaning misinformation out in the wild.

    In this talk Nathan dives into the core foundations of color science, equipping you to cut through the noise and approach color management and color pipelines with much greater clarity.

    –

    Learn more about Blender Conference 2026 at https://conference.blender.org/2026/

    49 min
  • How We Built the BCON26 Visual Identity — BCON26

    "How We Built the BCON26 Visual Identity" by Filippo Martinelli, Federica Amico at Blender Conference 2026

    Blender is more than a tool. BCON is more than a meetup. So its identity should be more than just a pretty image. We took Blender, mixed it with our illustration and motion design skills, and threw a LAN party. A real one. The kind where everyone actually parties hard. In this talk we'll walk you through the whole process: sketching, illustrating, bringing 3D and mixed media characters to life, all to celebrate this community the way it deserves. Concept, creative and technical, in equal parts. Because making assets that make you feel part of the party is both an art and science.

    –

    Learn more about Blender Conference 2026 at https://conference.blender.org/2026/

    48 min
  • Blender Codes: A Treasure Hunt Inside .blend File — BCON26

    "Blender Codes: A Treasure Hunt Inside .blend File" by Olivier Amrein at Blender Conference 2026

    Come to participate in this geeky social treasure hunt inside of blender files and around blender community that will allow to connect people at the conference.

    Search the meshes, faces, collections, materials, animations, script, etc... of a .blend file and get the code to reach the next level.
    The .blend files are made by artists/devs from the community.

    –

    Learn more about Blender Conference 2026 at https://conference.blender.org/2026/

    20 min

About Framatube

From the publisher's feed

Framasoft PeerTube platform. Framasoft is a non-profit that promotes and spreads free culture in general, and free-libre software in particular. Please do not ask some accounts on Framatube.org, this…