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Chris and Spencer are joined by Duckfeed.tv’s Gary Butterfield and Kole Ross to talk about Resident Evil 4‘s famously troubled development, its delightfully ludicrous plot beats, and what makes it hold up so well today. Along the way, Del Lago punks a new generation of fans.
If you enjoy the episode, be sure to check out Watch Out for Fireballs, Bonfireside Chat, and the rest of the great content available over at Duckfeed.tv.
Chris, Spencer, and returning special guest SuperNamu chat about Resident Evil‘s newest cinematic adaptation, Welcome to Raccoon City (2021). It was interesting to discuss what worked, what didn’t, and what might have been.
Be sure to check out SuperNamu on Twitter, Twitch, Instagram, and TikTok!
Chris and Hamilton explore the development and gameplay of the last traditional Resident Evil game. They discuss the game’s notorious inventory and partner systems at length, discovering that not all hookshots are as delightful as the ones in Hyrule.
Note that spoilers are plentiful and language is at least PG-13.
Sources for development information include Alex Aniel’s Itchy Tasty (BUY ASAP) and footage of the Nintendo 64 Resident Evil Zero prototype circulated by the Neogamer Video Game Archive YouTube channel.
Chris, Hamilton, and Spencer discuss the development, gameplay, bosses, and puzzles of the Resident Evil REmake. Lisa Trevor and Crimson Head Zombies make a strong impression. The Aqua Ring receives an extensive makeover.
From the publisher's feed