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Chris and Hamilton return to Resident Evil 6, working their way through its dense - well, arguably incomprehensible - plot. We've got international intrigue, a visit to the ocean floor, chainsaw arms, and even evil clones in play! This episode also covers each of the game's many bosses in detail.
If you missed Resident Evil 6 (Part 1), you can find it on our website or your preferred podcast app.
Here is a collection of outtakes from our episodes on Resident Evil: Code Veronica, Resident Evil Zero, Resident Evil 5, "Zombies!", and Resident Evil 6 (Part 1); there's an abnormally high amount of Bandersnatch talk for some reason! We appreciate your patience and will deliver our Resident Evil 6 (Part 2) episode on June 1, 2022.
Chris and Hamilton discuss the development, gameplay, and monster designs of Resident Evil 6, exploring how best to approach the game's unwieldy four-campaign structure and glibly dismissing prognosticators of the "next big thing."
Noteworthy Sources
Chris, Hamilton, Spencer, and special guest Carly discuss the history of zombie media. After chatting about their favorite zombie movies, games, and TV, they get down into the weeds with which zombie tropes are still worth saving and which need to be buried. And yes, Typing of the Dead merits a mention.
You can find Carly at @pryorexperience on Instagram!
With regard to sources, we recommend the following PBS videos for an even more scholarly overview of zombie history... The Origins of the Zombie, from Haiti to the U.S.; Why George Romero Changed Monster Movies Forever; and Modern Zombies: The Rebirth of the Undead
The Franchise Festival crew chats about the development, gameplay, and story of Resident Evil 5. Wesker’s back and chewing every piece of scenery he can find, while enemies soak up more bullets than ever. Your hosts debate what exactly separates Uroboros from Plagas.
From the publisher's feed