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Elden Ring Month continues! FromSoftware certainly didn't invent the open world, and they didn't really invent any of the open world design decisions that helped make Elden Ring a success. So what makes a good open world? In this Break from the Backlog, Dave is joined by Andrew and Dylan from Your Friendly Neighborhood Gamers to discuss open-world games as a whole, as well as how FromSoftware learned from the best to make Elden Ring.
TIMESTAMPS:
Check out Your Friendly Neighborhood Gamers on Youtube, your favorite podcast app, and Twitch! Easily found through a simple search, and all links can be found on their website. Highly recommended!
[Support Tales from the Backlog on Patreon!](patreon.com/realdavejackson) or buy me a coffee on Ko-fi!
Listen to A Top 3 Podcast on Apple, Spotify and [other podcast platforms](atop3podcast.fireside.fm)!
Support Tales from the Backlog
By Dave Jackson5
5050 ratings
Elden Ring Month continues! FromSoftware certainly didn't invent the open world, and they didn't really invent any of the open world design decisions that helped make Elden Ring a success. So what makes a good open world? In this Break from the Backlog, Dave is joined by Andrew and Dylan from Your Friendly Neighborhood Gamers to discuss open-world games as a whole, as well as how FromSoftware learned from the best to make Elden Ring.
TIMESTAMPS:
Check out Your Friendly Neighborhood Gamers on Youtube, your favorite podcast app, and Twitch! Easily found through a simple search, and all links can be found on their website. Highly recommended!
[Support Tales from the Backlog on Patreon!](patreon.com/realdavejackson) or buy me a coffee on Ko-fi!
Listen to A Top 3 Podcast on Apple, Spotify and [other podcast platforms](atop3podcast.fireside.fm)!
Support Tales from the Backlog

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