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Elden Ring Month continues! FromSoftware certainly didn't invent the open world, and they didn't really invent any of the open world design decisions that helped make Elden Ring a success. So what makes a good open world? In this Break from the Backlog, Dave is joined by Andrew and Dylan from Your Friendly Neighborhood Gamers to discuss open-world games as a whole, as well as how FromSoftware learned from the best to make Elden Ring.
TIMESTAMPS:
Check out Your Friendly Neighborhood Gamers on Youtube, your favorite podcast app, and Twitch! Easily found through a simple search, and all links can be found on their website. Highly recommended!
[Support Tales from the Backlog on Patreon!](patreon.com/realdavejackson) or buy me a coffee on Ko-fi!
Listen to A Top 3 Podcast on Apple, Spotify and [other podcast platforms](atop3podcast.fireside.fm)!
Support Tales from the Backlog
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4848 ratings
Elden Ring Month continues! FromSoftware certainly didn't invent the open world, and they didn't really invent any of the open world design decisions that helped make Elden Ring a success. So what makes a good open world? In this Break from the Backlog, Dave is joined by Andrew and Dylan from Your Friendly Neighborhood Gamers to discuss open-world games as a whole, as well as how FromSoftware learned from the best to make Elden Ring.
TIMESTAMPS:
Check out Your Friendly Neighborhood Gamers on Youtube, your favorite podcast app, and Twitch! Easily found through a simple search, and all links can be found on their website. Highly recommended!
[Support Tales from the Backlog on Patreon!](patreon.com/realdavejackson) or buy me a coffee on Ko-fi!
Listen to A Top 3 Podcast on Apple, Spotify and [other podcast platforms](atop3podcast.fireside.fm)!
Support Tales from the Backlog
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