Full Tuck: The Wingspan Podcast

Full Tuck: The Wingspan Podcast

By The Full Tuck TeamLeisureHobbies
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Full Tuck: The Wingspan Podcast episodes

  • 11. Guest appearance with JK49ERFAN

    The boys are joined by a very special guest this week, the amazing JK49ERFAN, otherwise known as Jeff. Jeff's wingspan database has been used extensively by the pair during the show, so who better to have on to talk about some Wingspan stats than the man himself!


    You'll can watch this episode as well as listen to it! Many of the stats are shared on the screen during time of discussion, but if you want to review them later you can find a summary of them here, and his overall spreadsheet here.

    You can find Jacob Bruner's end of round goals here.


    As always, you can follow us on ⁠⁠Instagram⁠⁠⁠ or ⁠⁠⁠Facebook⁠⁠⁠ to see exclusive content, and you can email [email protected] to speak to us in the longer form. Don't forget to like and subscribe so you don't miss out on any content!


    Episode 11 opening hand (link):

    5 player game, going 3rd

    Opening hand:

    • Oriental Bay-Owl. Round end: Activate the “when activated” (brown) powers of all of your other predator birds.
    • Verditer Flycatcher. When activated: If you have gained a grub from the birdfeeder on this turn, gain 1cherry from the supply.
    • Ivory Gull. When activated: Choose a food in the cost of the card on top of the discard pile. Cache 1 of that food from the supply on this bird. You may spend food on this bird when activating a bird power.
    • Eastern Kingbird. Once between turns: When another player plays a forest bird, gain 1 grub from the supply.
    • Paradise Shelduck. When activated: If there is an egg on an adjacent bird, draw a card. If not, lay 1 egg on this bird.


    Bonus cards:

    • Wetland Ranger. Consecutive birds in the wetlands with ascending or descending scores. 3 consecutive birds = 3 points, 4 consecutive birds = 5 points, 5 consecutive birds = 8 points
    • Citizen Scientist. Birds with tucked cards. 4-6 birds = 3 points, 7+ birds = 6 points


    In the tray:

    • Greater Adjutant. Game end: Copy one bonus card of the player on your left, as if it were your own (score it based on your own birds).
    • Eurasian Jay. When activated: Steal 1 wheat from another player’s supply and cache it on this bird. They gain one food from the birdfeeder.
    • Grey Shrikethrush. When activated: Reset the birdfeeder and gain all rats, if there are any. You may cache any or all of them on this bird.


    Episode 12 opening hand (link):

    Link if unable to follow hyperlink: https://drive.google.com/file/d/1HlTXBZCU8AlMVNS4rNT7Tx5_QzjAkKQ5/view?usp=drive_link

    3 player game, going first

    Opening hand:

    • Peregrine Falcon. When activated: look at a card from the deck. If <100cm, tuck it behind this bird.
    • Surfbird. When activated: all players draw 1 from the deck. You may also trade 1 from your hand with a card in the tray.
    • Common Yellowthroat. When activated: Draw 2. If you do, discard 1 from your hand at the end of your turn.
    • White-Bellied Sea-Eagle. When activated: Reset the birdfeeder. Gain 1 fish or rat if there is one, and cache it on this bird.
    • Crimson Chat. When activated: discard 1 anything to tuck 1 from the deck behind this bird.


    Bonus cards:

    • Small Clutch Specialist: Birds with an egg limit of 2 or less. 8+ birds = 7 points
    • Forest Population Monitor. Different nest types in the forest. 5 types = 8 points.


    In the tray:

    • House Finch. When activated: tuck a card from your hand behind this bird. If you do, draw 1 card.
    • Abbott's Booby. When played: draw 3 bonus cards, then discard 2. You may discard bonus cards you did not draw this turn.
    • Purple Heron. When activated: choose any 2 dice. Roll them up to 3 times. Each time, if you roll at least 1 grub or fish, cache 1 here. If not, stop and return all food cached here this turn.


    57 min
  • Episode 10: fan feedback and the fan made expansions!

    Welcome to our 10th episode! Thank you so much for all of your support over the past couple of months. As a reward we have a very special episode coming for you next week, but up until then why don't you sit back, relax, and listen to some more fan feedback, our opinions on some pink powers, and some very exciting fan made content!


    As always, you can follow us on ⁠Instagram⁠⁠ or ⁠⁠Facebook⁠⁠ to see exclusive content, and you can email [email protected] to speak to us in the longer form. Don't forget to like and subscribe so you don't miss out on any content!


    Episode 10 opening hand

    4 player game, going second

    Opening hand:

    • Barn Owl. When activated: roll all dice not in the birdfeeder. If any are rats, gain one rat and cache it on this card.
    • Philippine Eagle. Round end: roll all five dice. You may reroll any number of dice up to two times. If at least three rats are showing when you stop, draw two bonus cards and keep one. Reset the bird feeder.
    • Mourning Dove. When activated: lay one egg on this bird.
    • Little Grebe. When activated: for each bird in this column with an egg on it, draw one card. Keep one card and discard the rest.
    • Rook. When activated: Cache one food from your supply on this bird or tuck one card from your hand behind this bird. If you do either, tuck one card from the deck behind this bird.


    Bonus cards:

    • Passerine Specialist: birds with wingspans 30 cm or less: 6+ birds = 6 points
    • Oologist. Birds that have at least one egg laid on them. 9+ birds = 6 points.


    In the tray:

    • Northern Goshawk. When played: for each rat in this bird's cost, you may pay one card from your hand instead. If you do, tuck the paid card behind this bird.
    • Clark's Nutcracker. When activated: gain one wheat from the bird feeder, if available. You may cache it on this card.
    • Northern Bobwhite. When activated: lay one egg on this bird.


    Episode 11 opening hand

    Link if unable to follow the hyperlink:

    https://drive.google.com/file/d/1PVQ5MlWsCj72Ii0etx7OBpqWK20vv7Wc/view?usp=drive_link

    5 player game, going 3rd

    Opening hand:

    • Oriental Bay-Owl. Round end: Activate the “when activated” (brown) powers of all of your other predatorbirds.
    • Verditer Flycatcher. When activated: If you have gained a grub from the birdfeeder on this turn, gain 1cherry from the supply.
    • Ivory Gull. When activated: Choose a food in the cost of the card on top of the discard pile. Cache 1 ofthat food from the supply on this bird. You may spend food on this bird when activating a bird power.
    • Eastern Kingbird. Once between turns: When another player plays a forest bird, gain 1 grub from the supply.
    • Paradise Shelduck. When activated: If there is an egg on an adjacent bird, draw a card. If not, lay 1 egg on this bird.


    Bonus cards:

    • Wetland Ranger. Consecutive birdsin the wetlands with ascending or descending scores. 3 consecutive birds = 3 points, 4 consecutive birds = 5 points, 5 consecutive birds = 8 points
    • Citizen Scientist. Birds with tucked cards. 4-6 birds = 3 points, 7+ birds = 6 points


    In the tray:

    • Greater Adjutant. Game end: Copy one bonus card of the player on your left, as if it were your own (score it based on your own birds).
    • Eurasian Jay. When activated: Steal 1 wheat from another player’s supply and cache it on this bird. They gain one food from the birdfeeder.
    • Grey Shrikethrush. When activated: Reset the birdfeeder and gain all rats, if there are any. You maycache any or all of them on this bird.


    End of round goals:

    1. Birds facing right
    2. Birds with cached food (Jacob Bruner)
    3. Birds with tucked cards
    4. Eggs in pebble nests


    47 min
  • Episode 9: social media, Discord servers, and who are we?

    Welcome to episode 9 of Full Tuck: The Wingspan Podcast with brand new social media platforms! Just search for @FullTuckPodcast on Instagram or Facebook to find us to get sneak peeks of upcoming shows and content!


    We've also had a number of questions regarding plaing online. We've traditionally both been in person players but we're going to branch into the online world of Wingspan, so keep an eye out for us on Discord and in upcoming tournaments!


    Please like and subscribe and email in any questions or comments you have to [email protected]


    Opening hand episode 9:

    3 player game, going first.

    Opening hand

    • Black Redstart. Round End: Choose a habitat with no eggs. Lay 1 egg on each bird in that habitat.
    • Autralian Owlet-Nightjar. Once between turns: When another player takes the "gain food" action, gain 1 grub from the birdfeeder, if their is one, at the end of their turn.
    • Yellowhammer. Round end: If you used all 4 types of actions this round, play another bird. Pay its normal food and egg cost.
    • Pheasant Coucal. Once between turns: When another player takes the "lay eggs" action, lay 1 egg on this bird.
    • Green Pygmy-Goose. When activated: Draw 2 cards from the deck, keep 1 and give the other to another player.


    Bonus cards:

    • Wetland scientist: Birds that can only live in the water. 5 birds = 7 points.
    • Rodentologist: Birds that eat rats. 2 points per bird.


    The tray:

    • Wood Stork: When Played: Draw 2 bonus cards and keep 1.
    • Moltoni's Warbler: Round end: If you used all 4 types of actions this round, play another bird. Pay its normal food and egg cost.
    • Silvereye: When activated: All players gain one nectar from the supply.


    Opening hand episode 10:

    4 player game, going second

    Link if unable to follow the hyperlink: https://drive.google.com/file/d/1ytBY7zfRjOrF5VhXee5-669EOIXMDsb8/view?usp=drive_link

    Opening hand:

    • Barn Owl. When activated: roll all dice not in the birdfeeder. If any are rats, gain one rat and cache it on this card.
    • Philippine Eagle. Round end: roll all five dice. You may reroll any number of dice up to two times. If at least three rats are showing when you stop, draw two bonus cards and keep one. Reset the bird feeder.
    • Mourning Dove. When activated: lay one egg on this bird.
    • Little Grebe. When activated: for each bird in this column with an egg on it, draw one card. Keep one card and discard the rest.
    • Rook. When activated: Cache one food from your supply on this bird or tuck one card from your hand behind this bird. If you do either, tuck one card from the deck behind this bird.


    Bonus cards:

    • Passerine Specialist: birds with wingspans 30 cm or less: 6+ birds = 6 points
    • Oologist. Birds that have at least one egg laid on them. 9+ birds = 6 points.


    In the tray:

    • Northern Goshawk. When played: for each rat in this bird's cost, you may pay one card from your hand instead. If you do, tuck the paid card behind this bird.
    • Clark's Nutcracker. When activated: gain one wheat from the bird feeder, if available. You may cache it on this card.
    • Northern Bobwhite. When activated: lay one egg on this bird.


    44 min
  • Episode 8: you said, we listened!

    This week on Full Tuck: The Wingspan Podcast:

    • an extended discussion around the opening hand challenge
    • the Pileated Woodpecker makes an appearance on bird of the week
    • responses to fan feedback - have Adam and Aidan mischaracterised the Australian Raven?


    Don't forget to like and subscribe, and as ever, please get in touch by emailing [email protected]


    Bird of the week: the Pileated Woodpecker

    https://drive.google.com/file/d/1fY4KmzVtiA-29Vr81kkRe-jkXyLfKRFF/view?usp=sharing


    The Mill, fanmade expansions discussion:

    https://www.youtube.com/watch?v=_S12N8xnR60


    Episode 8 opening hand, 2 player game, going 2nd:

    ⁠https://drive.google.com/file/d/1unsme9iPvMVH8PkZxPrmv2_OhgqqW1V7/view?usp=drive_link⁠


    Opening hand:

    • Carolina Wren. When played: Draw 2 cards.
    • Rock Pigeon. When activated: All players lay 1 egg. You lay 1 additional egg.
    • Common Goldeneye. Round end: Lay 1 egg on this bird for each other bird with a cavity nest that you have.
    • Goldcrest. When activated: Discard 1 card from your hand. If you do, play another bird in your forest. Pay its normal food and egg cost.
    • Sacred Kingfisher. Once between turns: When another player takes the “gain food” action, gain 1 grub, fish or rat from the bird feeder, if there is one, at the end of their turn.


    Bonus cards:

    • Winter Feeder. Food remaining in your supply at game end. 4-6 food = 4 points, 7+ food = 7 points
    • Photographer. Birds with colors in their names.4-5 birds = 3 points, 6+ birds = 6 points


    In the tray:

    • Lewin’s Honeyeater. When activated: Choose 1 other player. You both gain 1 nectar from the supply
    • Desert Wheatear. When activated: For each bird in your grasslands with an egg on it, roll any 1 dice. Choose 1 type of food you rolled and gain 1 of that food from the supply.
    • Audouin’s Gull. When activated: Draw 2 cards from the deck. Tuck 1 behind this bird and keep the other.


    Episode 9 opening hand, 3 player game, going first:

    https://drive.google.com/file/d/1LaiI37ZIXCYhxPj6qd-pFXfT67FSb_XU/view?usp=sharing


    Opening hand

    • Black Redstart. Round End: Choose a habitat with no eggs. Lay 1 egg on each bird in that habitat.
    • Autralian Owlet-Nightjar. Once between turns: When another player takes the "gain food" action, gain 1 grub from the birdfeeder, if their is one, at the end of their turn.
    • Yellowhammer. Round end: If you used all 4 types of actions this round, play another bird. Pay its normal food and egg cost.
    • Pheasant Coucal. Once between turns: When another player takes the "lay eggs" action, lay 1 egg on this bird.
    • Green Pygmy-Goose. When activated: Draw 2 cards from the deck, keep 1 and give the other to another player.


    Bonus cards:

    • Wetland scientist: Birds that can only live in the water. 5 birds = 7 points.
    • Rodentologist: Birds that eat rats. 2 points per bird.


    The tray:

    • Wood Stork: When Played: Draw 2 bonus cards and keep 1.
    • Moltoni's Warbler: Round end: If you used all 4 types of actions this round, play another bird. Pay its normal food and egg cost.
    • Silvereye: When activated: All players gain one nectar from the supply.
    45 min
  • Episode 7: Wings of The Tropics

    Welcome back to Full Tuck, now with a new look! This week the boys discuss one of the fan made campaigns, The Wings of the Tropics, as well as have contact from their favourite stats man, and discuss their recent match against each other…


    Dont forget to answer our poll!

    Bird of the week: Australian Magpie

    ⁠https://drive.google.com/file/d/1fbz5OvJcUUwEMHc8YXFskR7nX3Yzh47-/view?usp=drive_link⁠


    See below link for details of all the fanmade expansions:

    https://stonemaiergames.com/games/wingspan/wingspan-fan-creations


    Episode 7 opening hand, 5 player game, going 5th:

    drive.google.com/file/d/1PS1BJnpjvTSuy0epali_958_Qf7BdF0v/view?usp=sharing


    Opening hand:

    • Red-Backed Shrike. When activated: Steal 1 grub from another player’s supply and cache it on this bird. They gain 1 food from the birdfeeder
    • Small Minivet. When played: Play 1 additional bird in your forest. You may ignore 1 grub or egg in its cost.
    • Little Penguin. When activated: Draw and discard 5 cards from the deck. For each fish in their food costs, cache 1 fish from the supply on this bird.
    • White-Crested Laughingthrush. When activated: Tuck 1 card from your hand behind this bird. If you do, gain 1 grub, wheat or cherry from the birdfeeder.
    • Scaled Quail. When activated: Lay 1 egg on this bird.


    Bonus cards:

    • Nest Box Builder. Birds with cavity nests. 4-5 birds = 4 points, 6+ birds = 7 points
    • Enclosure Builder. Birds with pebble nests. 4-5 birds = 4 points, 6+ birds = 7 points


    In the tray:

    • Tawny Frogmouth. When activated: Reset the birdfeeder. Cache 1 grub or rat from the birdfeeder (if available) on this bird.
    • Australian Magpie. Game end: Discard 1 egg from each bird in this row and column that has an egg on it, excluding this bird. For each discarded egg, cache 2 wheat from the supply on this bird.
    • Common Nighthawk. When activated: If this bird is to the right of all other birds in its habitat, move it to another habitat.

     

    Episode 8 opening hand, 2 player game, going 2nd:

    https://drive.google.com/file/d/1unsme9iPvMVH8PkZxPrmv2_OhgqqW1V7/view?usp=drive_link


    Opening hand:

    • Caroline Wren. When played: Draw 2 cards
    • Rock Pigeon. When activated: All players lay 1egg. You lay 1 additional egg.
    • Common Goldeneye. Round end: Lay 1 egg on thisbird for each other bird with a cavity nest that you have.
    • Goldcrest. When activated: Discard 1 card fromyour hand. If you do, play another bird in your forest. Pay its normal food and egg cost.
    • Sacred Kingfisher. Once between turns: Whenanother player takes the “gain food” action, gain 1 grub, fish or rat from the birdfeeder, if there is one, at the end of their turn.  


    Bonus cards:

    • Winter Feeder. Food remaining in your supply atgame end. 4-6 food = 4 points, 7+ food = 7 points
    • Photographer. Birds with colors in their names.4-5 birds = 3 points, 6+ birds = 6 points


    In the tray:

    • Lewin’s Honeyeater. When activated: Choose 1other player. You both gain 1 nectar from the supply
    • Desert Wheatear. When activated: for each birdin your grasslands with an egg on it, roll any 1 dice. Choose 1 type of food you rolled and gain 1 of that food from the supply.
    • Audouin’s Gull. When activated: Draw 2 cardsfrom the deck. Tuck 1 behind this bird and keep the other.


    End of round goals:

    1. Pebble nest birds with eggs
    2. Total eggs (Jacob Bruner special)
    3. Filled columns
    4. Brown powers

     


    39 min
  • Episode 6: The fan made expansions!

    Welcome back to Full Tuck: The Wingspan Podcast! This week we focus on the new fan made mini expansions which are going to be released in mid-October. These came as a complete surprise to us so we decided to give them a proper look with a bumper episode!

    As always we also discuss our opening hand, and our friend's predeliction to one particularly friendly water bird.


    *We are aware that UK users can no longer use Imgur, so we are switching our means of accessing the weekly opening hand challenge. We will move pictures for all previous episodes to Google Drive too*


    Episode 6 opening hand - 4 player game, you are going first

    Images: https://drive.google.com/file/d/1mHUYHj75gYKvnpCqjqcTxaPLY9crNAbS/view?usp=sharing

    Opening hand:

    • Rose-breasted Grosbeak. When activated: Gain one wheat or one cherry from the birdfeeder, if there is one.
    • Rainbow Lorikeet. When activated: Discard one nectar to the “spent nectar” space for your forest. If you do, gain two food from the birdfeeder.
    • Violet-Green Swallow. When activated: Tuck one card from your hand behind this bird. If you do, gain one card.
    • Bell’s Vireo. When played: Draw two bonus cards and keep one.
    • Burrowing Owl. When activated: Roll all dice not in the birdfeeder. If any are rats, gain one rat and cache it on this card.


    Bonus cards:

    • Forest Ranger. Consecutive birds in the forest with ascending or descending scores. 3 consecutive birds = 3 points, 4 consecutive birds = 5 points, 5 consecutive birds = 8 birds.
    • Wetland Population Monitor. Different nest types in the wetlands. 2-3 types = 3 points, 4 types = 5 points, 5 types = 8 points.


    In the tray:

    • Spotted Towhee. When activated: Gain one wheat from the supply.
    • Southern Cassowary. When played: Discard a bird from your forest and put this bird in its place (no not pay an egg cost). If you do, lay 4 eggs on this bird and gain 2 cherries from the supply.
    • Trumpeter Swan. No powers. 9 points.


    Episode 7 opening hand

    Images: https://drive.google.com/file/d/1PS1BJnpjvTSuy0epali_958_Qf7BdF0v/view?usp=sharing

    Opening hand:

    • Red-Backed Shrike. When activated: Steal 1 grub from another player’s supply and cache it on this bird. They gain 1 food from the birdfeeder
    • Small Minivet. When played: Play 1 additional bird in your forest. You may ignore 1 grub or egg in its cost.
    • Little Penguin. When activated: Draw and discard 5 cards from the deck. For each fish in their food costs, cache 1 fish from the supply on this bird.
    • White-Crested Laughingthrush. When activated: Tuck 1 card from your hand behind this bird. If you do, gain 1 grub, wheat or cherry from the birdfeeder.
    • Scaled Quail. When activated: Lay 1 egg on this bird.


    Bonus cards:

    • Nest Box Builder. Birds with cavity nests. 4-5 birds = 4 points, 6+ birds = 7 points
    • Enclosure Builder. Birds with pebble nests. 4-5 birds = 4 points, 6+ birds = 7 points


    In the tray:

    • Tawny Frogmouth. When activated: Reset the birdfeeder. Cache 1 grub or rat from the birdfeeder (if available) on this bird.
    • Australian Magpie. Game end: Discard 1 egg from each bird in this row and column that has an egg on it, excluding this bird. For each discarded egg, cache 2 wheat from the supply on this bird.
    • Common Nighthawk. When activated: If this bird is to the right of all other birds in its habitat, move it to another habitat.


    49 min
  • Episode 5: Listened to all four episodes? Play another bird!

    Episode 5 is live!

    Listened to all 4 episodes? It's time to play another bird as we dive into:

    • the fan-made mini expansions
    • the bird with the lowest win percentage in the game
    • and we tackle the zero point opening hand conundrum.


    Bird of the week: The Spotted Dove.

    https://drive.google.com/file/d/1C_b5xYolQZ6VCQQl_nnjSH9sIxC6ND9A/view?usp=drive_link


    Episode 5 opening hand - 3 player game, going 2nd.

    https://drive.google.com/file/d/1li37KFmkoxV1MwbCH3Y6kTN0hT7yyBv_/view?usp=sharing


    • Ruddy Duck. When activated: draw 2 cards. If you do, discard 1 card from your hand at the end of your turn.
    • Budgerigar. When activated: tuck the smallest bird in the tray behind this bird.
    • Rock Pigeon. When activated: all players lay 1 egg. You lay 1 additional egg.
    • Oriental Magpie-Robin. Round end power: for every 3 eggs in your grasslands, gain one wheat or worm from the supply. You may cache up to 2 of them on this bird.
    • Black Redstart. Round end: Choose a habitat with no eggs. Lay 1 egg on each bird in that habitat.


    Bonus cards:

    • Backyard Birder: birds worth less than 4 points. 7 or more birds: 6 points.
    • Oologist: birds that have at least 1 egg laid on them. 9 or more birds: 6 points.


    Opening tray:

    • Grey Butcherbird. When activated: look at a card from the deck. If its wingspan is less than 40cm, tuck it behind this bird and cache 1 rat from the supply on this bird. If not, discard it.
    • Wild Turkey. No power. 8 points.
    • Audouin's Gull. When activated: draw two cards from the deck. Tuck 1 behind this bird and keep the other.


    Episode 6 opening hand - 4 player game, you are going first

    https://drive.google.com/file/d/1mHUYHj75gYKvnpCqjqcTxaPLY9crNAbS/view?usp=sharing


    Opening hand:

    • Rose-breasted Grosbeak. When activated: Gain 1 wheat or 1 cherry from the birdfeeder, if there is one.
    • Rainbow Lorikeet. When activated: Discard 1 nectar to the “spent nectar” space for your forest. If you do, gain 2 food from the birdfeeder.
    • Violet-Green Swallow. When activated: Tuck one card from your hand behind this bird. If you do, gain 1 card.
    • Bell’s Vireo. When played: Draw 2 bonus cards and keep 1.
    • Burrowing Owl. When activated: Roll all dice not in the birdfeeder. If any are rats, gain 1 rat and cache it on this card.


    Bonus cards:

    • Forest Ranger. Consecutive birds in the forest with ascending or descending scores. 3 consecutive birds = 3 points, 4 consecutive birds = 5 points, 5 consecutive birds = 8 birds.
    • Wetland Population Monitor. Different nest types in the wetlands. 2-3 types = 3 points, 4 types = 5 points, 5 types = 8 points.


    In the tray:

    • Spotted Towhee. When activated: Gain 1 wheat from the supply.
    • Southern Cassowary. When played: Discard a bird from your forest and put this bird in its place (no not pay an egg cost). If you do, lay 4 eggs on this bird and gain 2 cherries from the supply.
    • Trumpeter Swan. No powers. 9 points.


    45 min
  • Episode 4: Surprise! We're moving to Thursdays!

    Surprise! Didnt expect us so soon? Well, we’ve got news! Episodes are now dropping on Thursdays so we thought we'd treat you with a bonus episode this week.


    On the theme of surprises, Aidan is shocked at Adam's bird of the week, we get into the world of friendly birds 🐦 and break down our largest stats database yet, packed with over half a million plays 🔥


    We are now also on Amazon Music and Apple Podcasts. Dont forget to like and subscribe so you get new episodes automatically in your feed.


    Also please answer the poll!


    Episode 4 notes:

    White-browed tit warbler: https://drive.google.com/file/d/1xpQkFxEc0ef0DMo8Q3ZKl_eASB_mZdFP/view?usp=drive_link


    Link to monstercouch report: https://drive.google.com/file/d/16_KnNjuV1xdBTRWc-Ld6rG7Q9Y9LOQk2/view


    Episode 4 opening hand:

    https://drive.google.com/file/d/1PpR37UjAmej9Gqv9Y5b0ZPqKhdtu-0IO/view?usp=sharing


    Opening hand:

    • Inca Dove. When played: Lay 1 egg on each ofyour birds with a platform/stick nest.
    • Gray Catbird: When activated: Repeat a brownpower on one other bird in this habitat.
    • Red Avadavat: When activated: Give one card fromyour hand to another player. If you do, draw 2 cards.
    • Carolina Chickadee. When activated: Gain 1 wheatfrom the supply and cache it on this card.
    • Australasian Shoveller. When activated: Choose 1other player. You both draw 1 card from the deck.


    Bonus cards:

    • Winter Feeder. Food remaining in your supply atgame end. 4-6 food = 4 points, 7+ food = 7 points.
    • Bird Bander. Birds that can live in multiple habitats. 4-5 birds = 4 points, 6+ birds = 7 points.


    In the tray:

    • Clark’s Grebe. When activated: Draw 1 card. If you do, discard 1 card from your hand at the end of your turn.
    • Black Stork. Round end: Lay 1 egg on each of thebirds immediately to the left and right of this bird
    • Pesquet’s Parrot. When activated: If the previous player has a nectar in their personal supply, gain 1 nectar from the general supply.


    Episode 5 opening hand - 3 player game, going 2nd.

    https://drive.google.com/file/d/1li37KFmkoxV1MwbCH3Y6kTN0hT7yyBv_/view?usp=drive_link


    • Ruddy Duck. When activated: draw 2 cards. If you do, discard 1 card from your hand at the end of your turn.
    • Budgerigar. When activated: tuck the smallest bird in the tray behind this bird.
    • Rock Pigeon. When activated: all players lay 1 egg. You lay 1 additional egg.
    • Oriental Magpie-Robin. Round end power: for every 3 eggs in your grasslands, gain one wheat or worm from the supply. You may cache up to 2 of them on this bird.
    • Black Redstart. Round end: Choose a habitat with no eggs. Lay 1 egg on each bird in that habitat.


    Bonus cards:

    • Backyard Birder: birds worth less than 4 points. 7 or more birds: 6 points.
    • Oologist: birds that have at least 1 egg laid on them. 9 or more birds: 6 points.


    Opening tray:

    • Grey Butcherbird. When activated: look at a card from the deck. If its wingspan is less than 40cm, tuck it behind this bird and cache 1 rat from the supply on this bird. If not, discard it.
    • Wild Turkey. No power. 8 points.
    • Audouin's Gull. When activated: draw two cards from the deck. Tuck 1 behind this bird and keep the other.
    44 min
  • Episode 3: Has Adam made a mistake?

    This week on Full Tuck: Adam's choice to remove a bird proves controversial, we chat about the highs and lows of bonus cards , and explore the expansions we can't live without.


    Send your pictures of your favourite wingspan locations to [email protected]. As promised, here is Adam's favourite ever wingspan location (complete with chilled out dog 🐶): https://drive.google.com/file/d/1I06aK_vjJ99zlopMGEzLWwdf_XZ3SX9N/view?usp=sharing


    Dont forget to vote in the poll!


    We are now also on Amazon Music and Apple Podcasts


    Episode 3 opening hand:

    ⁠https://drive.google.com/file/d/1F1luH8sd2Y7dFdJtbq_mSVtWMu6_1ar0/view?usp=sharing


    Opening hand:

    • Great Spotted Woodpecker. When activated: gain one worm or wheat from the birdfeeder, if there is one.
    • Gould’s Finch. Game end: play a bird. Pay its normal food and egg cost. If it has a when played or game end power, you may use it.
    • Chimney Swift. When activated: if this bird is to the right of all other birds in its habitat, move it to another habitat.
    • Brolga. When activated: choose one other player. They lay 1 egg, you draw 2 cards.
    • Little Pied Cormorant. Game end: lay one egg on each of your birds with a sticks nest, including this one.


    Bonus cards:

    • Breeding Manager. Birds with at least 4 eggs laid on them. 1 point per bird.
    • Prairie Manager. Birds that can only live in the grasslands. 4+ birds = 8 points


    In the tray:

    • Baird’s Sparrow. When activated: lay 1 egg on any bird.
    • Olive-backed Sunbird. When activated: each player may roll any one die and gain that food from the supply.
    • Savi’s Warbler. When activated: draw 2 cards. All other players draw one card from the deck.


    Episode 4 opening hand

    https://drive.google.com/file/d/1PpR37UjAmej9Gqv9Y5b0ZPqKhdtu-0IO/view?usp=drive_link



    Opening hand:

    • Inca Dove. When played: Lay 1 egg on each ofyour birds with a platform/stick nest.
    • Gray Catbird: When activated: Repeat a brownpower on one other bird in this habitat.
    • Red Avadavat: When activated: Give one card fromyour hand to another player. If you do, draw 2 cards.
    • Carolina Chickadee. When activated: Gain 1 wheatfrom the supply and cache it on this card.
    • Australasian Shoveller. When activated: Choose 1other player. You both draw 1 card from the deck.


    Bonus cards:

    • Winter Feeder. Food remaining in your supply atgame end. 4-6 food = 4 points, 7+ food = 7 points.
    • Bird Bander. Birds that can live in multiplehabitats. 4-5 birds = 4 points, 6+ birds = 7 points.


    In the tray:

    • Clark’s Grebe. When activated: Draw 1 card. Ifyou do, discard 1 card from your hand at the end of your turn.
    • Black Stork. Round end: Lay 1 egg on each of thebirds immediately to the left and right of this bird
    • Pesquet’s Parrot. When activated: If the previous player has a nectar in their personal supply, gain 1 nectar from the general supply.
    46 min
  • Episode 2: Whistling ducks, the most powerful card type, and a surprising chicken

    Adam and Aidan are back!

    This week they discuss their bird of the week , the most powerful card types , and they are visited by a surprise chicken 🐔 listen now to find out more!


    We've loved hearing your responses to the opening hand 🙌 – as well as the episode comments you can also email us at [email protected]. If you like this and don’t want to miss out on any episodes, then hit like and dont forget to subscribe.


    Bird notes below

    Episode two opening hand:

    https://drive.google.com/file/d/1nOkfCKuqa1az8e3qsssOd-9XwuLwo-oU/view?usp=sharing


    Opening hand:

    • Common Sandpiper. When activated: draw 1 card for each bird in your wetlands with an egg on it. Keep 1 and discard the rest.
    • Sri Lanka Blue-Magpie. Round end: you may cache 1 food from your supply on each of your other birds.
    • Greylag Goose. Round end: this bird counts double towards the end-of-round goal, if it qualifies.
    • Desert Finch. When played: lay 1 egg on this bird for each other bird in your grasslands.
    • Wrybill. When played: look through all discarded bonus cards. Keep 1 of them.


    Bonus cards:

    • Grassland ranger: consecutive birds in the grasslands with ascending or descending scores. 3 birds = 3 points, 4 birds = 5 points, 5 birds = 8 points.
    • Forester: birds that can only live in the forest. 3-4 birds = 4 points, 5 birds = 8 points


    In the tray:

    • Green Heron. When activated: trade one food for any other food from the supply.
    • Desert Wheatear. When activated: for each bird in your grasslands with an egg on it, roll any one dice. Choose 1 type of food that you rolled and gain 1 of that food from the supply.
    • Yellow Bellied Sapsucker. When activated: gain 1 worm from the supply.


    Lookahead to episode three:

    https://drive.google.com/file/d/1F1luH8sd2Y7dFdJtbq_mSVtWMu6_1ar0/view?usp=sharing


    Opening hand:

    • Great Spotted Woodpecker. When activated: gain one worm or wheat from the birdfeeder, if there is one.
    • Gould’s Finch. Game end: play a bird. Pay its normal food and egg cost. If it has a when played or game end power, you may use it.
    • Chimney Swift. When activated: if this bird is to the right of all other birds in its habitat, move it to another habitat.
    • Brolga. When activated: choose one other player. They lay 1 egg, you draw 2 cards.
    • Little Pied Cormorant. Game end: lay one egg on each of your birds with a sticks nest, including this one.


    Bonus cards:

    • Breeding Manager. Birds with at least 4 eggs laid on them. 1 point per bird.
    • Prairie Manager. Birds that can only live in the grasslands. 4+ birds = 8 points


    In the tray:

    • Baird’s Sparrow. When activated: lay 1 egg on any bird.
    • Olive-backed Sunbird. When activated: each player may roll any one die and gain that food from the supply.
    • Savi’s Warbler. When activated: draw 2 cards. All other players draw one card from the deck.
    40 min

About Full Tuck: The Wingspan Podcast

From the publisher's feed

Welcome to Full Tuck: The Wingspan Podcast! We are two fans from the UK and we've created this show to celebrate the award-winning board game from Elizabeth Hargrave. In each episode we take a look at…

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