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With Nintendo rolling out new version of "My Nintendo" and their new subscription plan due to debut this year, Matt & Geoff talk about their experiences with loyalty programs, subscription plans, and anticipatory revenue streams.
They existed before podcasts, before YouTube, before major gaming sites. For a long time, your best source of gaming news and entertainment was found in countless monthly gaming magazines. Matt & Geoff reminisce and try to figure out what the decline of the physical gaming magazine is for the better or for the worse.
When it comes to adding a new entry to your video game collection, there's more than one way to get it. Matt & Geoff compare and contrast physical vs. digital copies.
Matt & Geoff discuss the backlog of games looming over their lives, how they intend to tackle them, and why we can't say no to Steam sales.
Matt & Geoff discuss the 3D collectathon; from the N64 offerings of Rare to the new and current. What works, what's been left behind, and how important is it really, to get 100%?
Happy 2018! Matt & Geoff look back on the last year of gaming. What trends they noticed, what games they played, and what they thought of it all. Matt & Geoff play the Switch an awful lot.
With a New "Star Wars" a week away, Matt & Geoff talk about the undeniable presence of the franchise throughout gaming history. Despite retcons, revamps and revisiting certain set pieces one too many times, "Star Wars" looks to remain a force in the world of Video Games. Please stop me before the puns get any worse.
The nature of producing new media is the act of adapting already existing ideas. But video games have had a long history of licensed games, and more directly adapting worlds characters and stories. Matt & Geoff discuss the highs and lows and what can make a good licensed video game. Also, current events.
Whether they go by badges, trophies, medals, stamps or achievements, the past decade of gaming has been filled with system-wide quantifiable "goals". When save game files can already display 100%, and there are countless other ways to reward playing the game, do these unlockable achievements matter? Matt & Geoff wonder if the trophies themselves are the problem.
One of the great joys of video games is what can be hidden, waiting to be unearthed. It could be a cleverly concealed reference, or just an unexpected shift in a game's proceedings. Matt and Geoff discuss what defines an Easter Egg and some of their favorite finds.
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