Furidashi Game Design Academy

Furidashi Game Design Academy

By Nicholas TheisenEducationLeisureVideo Games
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Furidashi Game Design Academy episodes

  • 57. Order from RNG

    Lauryn and Nicholas discuss how randomness and procedural generation are used in game design to elicit excitement and, at times, anxiety. Also: don't do drugs?

    Our episode on Disco Elysium

    Patreon: https://www.patreon.com/furidashi

    Twitter: https://twitter.com/furidashipod

    Lauryn: https://twitter.com/thelaurynash

    Nicholas: https://twitter.com/academicality

    35 min
  • 56. Mechanics I - What Are Mechanics? (Teaser)

    Lauryn and Nicholas deconstruct the arbitrary distinction between mechanics and gameplay to examine what a player centric conception of mechanics would look like.

    Unlock the full episode (and more!) for $5 a month on Patreon: https://www.patreon.com/furidashi

    Twitter: https://twitter.com/furidashipod

    Lauryn: https://twitter.com/thelaurynash

    Nicholas: https://twitter.com/academicality

    3 min
  • 55. Narrative Mechanics in Disco Elysium

    Lauryn bought Nicholas a copy of Disco Elysium, and a heated discussion of narrative integration into mechanics and rulesets ensued! Also: Don't. F**k. With. Kim. Kitsuragi.

    Patreon: https://www.patreon.com/furidashi

    Twitter: https://twitter.com/furidashipod

    Lauryn: https://twitter.com/thelaurynash

    Nicholas: https://twitter.com/academicality

    40 min
  • 54. The Choice Matrix Reloaded (Teaser)

    Lauryn's choice matrix returns for an in depth discussion of how gamedev's make choices about what affordances to give to players and how. Also: JUMP!

    Unlock the full episode (and more!) for $5 a month on Patreon: https://www.patreon.com/furidashi

    Twitter: https://twitter.com/furidashipod

    Lauryn: https://twitter.com/thelaurynash

    Nicholas: https://twitter.com/academicality

    3 min
  • BONUS: Lesson 1 - Paper Doll Logic

    In this episode, we begin our course on character and identity with an exploration of the "paper doll" concept in roleplaying games and its relevance for how games construe player choice as a means to flesh out who our avatars are in game.

    Unlock the full set of lessons for $15 a month on Patreon: https://www.patreon.com/furidashi

    Twitter: https://twitter.com/furidashipod

    Lauryn: https://twitter.com/thelaurynash

    Nicholas: https://twitter.com/academicality

    19 min
  • 53. Character & Social Class in Dishonored

    Lauryn and Nicholas talk class struggle and how [not] to represent it in gameplay, with reference to the Dead Domain video on Dishonored's communist subtext. Also: Bioshock dethroned?!

    Dishonored's Communist Subtext - Of Rats And Royalty

    Patreon: https://www.patreon.com/furidashi

    Twitter: https://twitter.com/furidashipod

    Lauryn: https://twitter.com/thelaurynash

    Nicholas: https://twitter.com/academicality

    36 min
  • 52. The Choice Matrix (Teaser)

    Lauryn and Nicholas discuss a recent Game Maker's Toolkit video on "invisible choices" and try to analyze the many axes of how choices are implemented in video game design. Also: Furidashi After Dark.

    GMTK episode on "invisible choices"

    Unlock the full episode (and more!) for $5 a month on Patreon: https://www.patreon.com/furidashi

    Twitter: https://twitter.com/furidashipod

    Lauryn: https://twitter.com/thelaurynash

    Nicholas: https://twitter.com/academicality

    3 min
  • 51. Monopolies & Platform Economies

    We discuss the recently announced deal between Microsoft and Activision Blizzard, the ramifications of that deal for the expanded platform economy it will create, and Lauryn maybe roasts Nicholas for being a class traitor?

    Previous episode on the Epic/Apple lawsuit

    Patreon: https://www.patreon.com/furidashi

    Twitter: https://twitter.com/furidashipod

    Lauryn: https://twitter.com/thelaurynash

    Nicholas: https://twitter.com/academicality

    42 min
  • 50. Games And/Or Animation (Teaser)

    We look at Oshii Mamoru's approach to understanding the distinctions between live action and animated film and how that might help inform the question of how game designers manage the balance of control between the player and the software they play. Also: The Matrix is pretentious fun.

    Unlock the full episode (and more!) for $5 a month on Patreon: https://www.patreon.com/furidashi

    Twitter: https://twitter.com/furidashipod

    Lauryn: https://twitter.com/thelaurynash

    Nicholas: https://twitter.com/academicality

    3 min
  • 49. Game Engines and Film Production

    Lauryn and Nicholas look at the evolution of Unreal Engine from an ordinary development kit to the basis for a wide range of media production as well as the broader ramifications of film and video game production bleeding into each other. Also on the docket: The Matrix Awakens and the uncanny valley.

    Patreon: https://www.patreon.com/furidashi

    Twitter: https://twitter.com/furidashipod

    Lauryn: https://twitter.com/thelaurynash

    Nicholas: https://twitter.com/academicality

    39 min

About Furidashi Game Design Academy

From the publisher's feed

A podcast on gaming and video game design from both practical and academic perspectives.