Furidashi Game Design Academy

Furidashi Game Design Academy

By Nicholas TheisenEducationLeisureVideo Games
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Furidashi Game Design Academy episodes

  • 67. Adventures in Management: Backpack Hero

    Lauryn and Nicholas continue their discussion of "management" style mechanics and how gameplay normally associated with strategy games can enhance more "adventure" oriented ones, with specific refence to the recent indie game Backpack Hero.

    Episode where we critique ludonarrative harmony/dissonance

    Our behind-the-scenes Patreon episode

    Patreon: https://www.patreon.com/furidashi

    Twitter: https://twitter.com/furidashipod

    Lauryn: https://twitter.com/thelaurynash

    Nicholas: https://twitter.com/academicality

    35 min
  • 66. Finding Peace in 4X Games (Teaser)

    Lauryn and Nicholas discuss the fundamental appeal of so-called 4X games (eXplore, eXpand, eXploit, and eXterminate) and the pleasures of gameplay focused on control and management.

    Unlock the full episode (and more!) for $5 a month on Patreon: https://www.patreon.com/furidashi

    Twitter: https://twitter.com/furidashipod

    Lauryn: https://twitter.com/thelaurynash

    Nicholas: https://twitter.com/academicality

    3 min
  • 65. Gameplay Loops & Emergent Narrative

    We do a deep dive into 2021's Loop Hero to talk about what games look like when they're less focused on combat and action and more on planning and control. What kinds of narratives emerge when you're not being force fed a story?

    Chillrant 11: A Critique of the Core Gameplay Loop

    The Core Game Design Loop

    Patreon: https://www.patreon.com/furidashi

    Twitter: https://twitter.com/furidashipod

    Lauryn: https://twitter.com/thelaurynash

    Nicholas: https://twitter.com/academicality

    33 min
  • 64. Furidashi After Dark: The Mercenary Experience (Teaser)

    Pour yourself a drink and strap in for some real talk about our stellar production values, the joy of doing things out of spite, and the oddly mercenary nature of working in gamedev or teaching in the academy.

    Unlock the full episode (and more!) for $5 a month on Patreon: https://www.patreon.com/furidashi

    Twitter: https://twitter.com/furidashipod

    Lauryn: https://twitter.com/thelaurynash

    Nicholas: https://twitter.com/academicality

    3 min
  • 63. Tabletop Design: Social Mechanics

    In our ongoing series on tabletop game design, we delve into the social aspects of gaming in meatspace and the fundamental differences between it and gaming online. Also: Tabletop Simulator PUGs?

    Patreon: https://www.patreon.com/furidashi

    Twitter: https://twitter.com/furidashipod

    Lauryn: https://twitter.com/thelaurynash

    Nicholas: https://twitter.com/academicality

    38 min
  • 62. Making Something True w/ Square Weasel Studio (Teaser)

    We delve into what it means to make a game that is more about expression and evoking a mood than about making a finely tuned product. Also: four introverts walk into a podcast...

    Chronicles of Tal'dun: The Remainder

    Unlock the full episode (and more!) for $5 a month on Patreon: https://www.patreon.com/furidashi

    Square Weasel Studio: https://twitter.com/remaindervn

    Twitter: https://twitter.com/furidashipod

    Lauryn: https://twitter.com/thelaurynash

    Nicholas: https://twitter.com/academicality

    3 min
  • 61. Interview w/ Square Weasel Studio

    This week we sat down with Ze and Nim, the devs behind Square Weasel Studio, to talk about their new game, Chronicles of Tal'dun: The Remainder, visual novels, and their unusual path to indie dev. Also: MANY CATS!!!

    Chronicles of Tal'dun: The Remainder on Itch.io

    Square Weasel: https://twitter.com/remaindervn

    Patreon: https://www.patreon.com/furidashi

    Twitter: https://twitter.com/furidashipod

    Lauryn: https://twitter.com/thelaurynash

    Nicholas: https://twitter.com/academicality

    44 min
  • 60. Tabletop Design: Game Types (Teaser)

    We discuss three primary tabletop games times--board games, pen and paper, and card games--as well as the major design distinctions between the three. Also: capitalism is... good?

    Unlock the full episode (and more!) for $5 a month on Patreon: https://www.patreon.com/furidashi

    Twitter: https://twitter.com/furidashipod

    Lauryn: https://twitter.com/thelaurynash

    Nicholas: https://twitter.com/academicality

    3 min
  • 59. Tabletop Design: Taking Turns

    Lauryn and Nicholas begin a series of discussions concerning tabletop game design by delving into the ethical implications of one of the oldest systems in the millennia-long history of playing games: taking turns. Also on the docket: new haircuts?

    Our Patreon episode on turns and games mechanics

    Patreon: https://www.patreon.com/furidashi

    Twitter: https://twitter.com/furidashipod

    Lauryn: https://twitter.com/thelaurynash

    Nicholas: https://twitter.com/academicality

    33 min
  • 58. Mechanics II - Mechanics vs. Systems (Teaser)

    We consider what makes game systems distinct from game mechanics and how the two interact with each other to form the basis of a game's ruleset.

    Unlock the full episode (and more!) for $5 a month on Patreon: https://www.patreon.com/furidashi

    Twitter: https://twitter.com/furidashipod

    Lauryn: https://twitter.com/thelaurynash

    Nicholas: https://twitter.com/academicality

    3 min

About Furidashi Game Design Academy

From the publisher's feed

A podcast on gaming and video game design from both practical and academic perspectives.