Furidashi Game Design Academy

Furidashi Game Design Academy

By Nicholas TheisenEducationLeisureVideo Games
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Furidashi Game Design Academy episodes

  • 77. Narrative Delivery in Video Games

    Lauryn schools Nicholas about the several methods games use to convey narrative content, and no... we're not just talking cutscenes.

    Patreon: https://www.patreon.com/furidashi

    Twitter: https://twitter.com/furidashipod

    Lauryn: https://twitter.com/thelaurynash

    Nicholas: https://twitter.com/academicality

    39 min
  • 76. MDA: Games As Commodities? (Teaser)

    Lauryn and Nicholas return to the MDA (Mechanics, Dynamics, Aesthetics) framework to show how it was of a particular time and describes a game production process that may not be as useful in the current era.

    Unlock the full episode (and more!) for $5 a month on Patreon: https://www.patreon.com/furidashi

    Twitter: https://twitter.com/furidashipod

    Lauryn: https://twitter.com/thelaurynash

    Nicholas: https://twitter.com/academicality

    3 min
  • 75. Mechanics, Dynamics, Aesthetics

    Lauryn and Nicholas take a look at the MDA Framework for game design, how it envisions games as "artifacts," and how it structures the design process as a discrete series of movements from mechanics to systems to player experience.

    MDA: A Formal Approach to Game Design and Game Research

    Episode 3: Gaming Player Psychology (re: Jason VandenBerghe)

    Patreon: https://www.patreon.com/furidashi

    Twitter: https://twitter.com/furidashipod

    Lauryn: https://twitter.com/thelaurynash

    Nicholas: https://twitter.com/academicality

    36 min
  • 74. Narrative Systems (Teaser)

    Lauryn and Nicholas discuss the similarities and differences between narrative and progression systems as well as how games have in recent years moved away from the "narrative wrapper" to make storytelling a more fully integrated game function.

    Unlock the full episode (and more!) for $5 a month on Patreon: https://www.patreon.com/furidashi

    Twitter: https://twitter.com/furidashipod

    Lauryn: https://twitter.com/thelaurynash

    Nicholas: https://twitter.com/academicality

    3 min
  • 73. System[s] Shock

    Lauryn and Nicholas jack into their cyberdecks to hack the motherbrain of game design: the system! Also on the docket: the fate the two GMs.

    Patreon: https://www.patreon.com/furidashi

    Twitter: https://twitter.com/furidashipod

    Lauryn: https://twitter.com/thelaurynash

    Nicholas: https://twitter.com/academicality

    34 min
  • 72. Meaningful Mechanics, Meaningful Choices (Teaser)

    Following up from their previous discussion, Lauryn and Nicholas get into the nitty-gritty as to what constitutes "meaningful mechanics" and how to make game design decisions that successfully model or provide some analogue to real life experiences. Also on the docket: walkable neighborhoods?

    Unlock the full episode (and more!) for $5 a month on Patreon: https://www.patreon.com/furidashi

    Twitter: https://twitter.com/furidashipod

    Lauryn: https://twitter.com/thelaurynash

    Nicholas: https://twitter.com/academicality

    3 min
  • 71. Designing UrbanPlan

    Lauryn makes Nicholas finally explain the tabletop game he's working on in his spare time, called UrbanPlan, that tries to model the push and pull of local politicking and land use through game mechanics. Also on the docket: Lauryn does ad copy!

    Patreon: https://www.patreon.com/furidashi

    Twitter: https://twitter.com/furidashipod

    Lauryn: https://twitter.com/thelaurynash

    Nicholas: https://twitter.com/academicality

    35 min
  • 70. Gameplay is Narrative? w/ Ze and Nim! (Teaser)

    Second half of our conversation with Square Weasel Studio on aesthetics and storytelling, in which we discuss the odd disconnect between the games we play and the games we make and how disorienting yourself is creatively productive.

    Square Weasel: https://twitter.com/remaindervn

    Unlock the full episode (and more!) for $5 a month on Patreon: https://www.patreon.com/furidashi

    Twitter: https://twitter.com/furidashipod

    Lauryn: https://twitter.com/thelaurynash

    Nicholas: https://twitter.com/academicality

    3 min
  • 69. Aesthetics & Storytelling w/ Ze and Nim!

    Ze and Nim from Square Weasel join Nicholas to talk about the interplay between visual style and narrative in game design.

    Square Weasel: https://twitter.com/remaindervn

    Patreon: https://www.patreon.com/furidashi

    Twitter: https://twitter.com/furidashipod

    Lauryn: https://twitter.com/thelaurynash

    Nicholas: https://twitter.com/academicality

    36 min
  • 68. Mechanics III: Action Economy (Teaser)

    The best combo-breaker in the gamedev podcast scene, Lauryn and Nicholas, discuss that interplay of mechanics we all the "action economy" and ask the most important question: do you even read, bro?

    Unlock the full episode (and more!) for $5 a month on Patreon: https://www.patreon.com/furidashi

    Twitter: https://twitter.com/furidashipod

    Lauryn: https://twitter.com/thelaurynash

    Nicholas: https://twitter.com/academicality

    3 min

About Furidashi Game Design Academy

From the publisher's feed

A podcast on gaming and video game design from both practical and academic perspectives.