Furidashi Game Design Academy

Furidashi Game Design Academy

By Nicholas TheisenEducationLeisureVideo Games
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Furidashi Game Design Academy episodes

  • 96. Pentiment

    In this episode Lauryn and Nicholas discuss the 2022 game Pentiment from Obsidian Entertainment. We look at how the game functions as a form of productive historical revisionism and how attention to historical circumstances works itself out in terms of game mechanics and systems. We also discuss the mystery plot structure and the many ways in which Pentiment subverts it.

    Opening Music: "Sicut cervus" by Giovanni Pierluigi da Palestrina, performed by The Cambridge Singers

    Patreon: https://www.patreon.com/furidashi

    Twitter: https://twitter.com/furidashipod

    Lauryn: https://twitter.com/thelaurynash

    Nicholas: https://twitter.com/academicality

    59 min
  • 95. Immortality - Year End Special Pt. 2

    Lauryn and Nicholas dive into their not game of the year, because that concept is silly, but rather the game they both feel really pushed for the possibilities for narrative and narrative systems design: Half Mermaid's Immortality. Also on the docket: why it's good sometimes for a game to make you queasy.

    Patreon: https://www.patreon.com/furidashi

    Twitter: https://twitter.com/furidashipod

    Lauryn: https://twitter.com/thelaurynash

    Nicholas: https://twitter.com/academicality

    40 min
  • 94. Let’s Play! - The Cave of Time

    Our gift to our Patreon subscribers this holiday season: a chill playthrough of the first book in the Choose Your Own Adventure series! Join Lauryn and Nicholas as they make bad choices and critique the game's UI design!

    Unlock the full episode (and more!) for $5 a month on Patreon: https://www.patreon.com/furidashi

    Twitter: https://twitter.com/furidashipod

    Lauryn: https://twitter.com/thelaurynash

    Nicholas: https://twitter.com/academicality

    4 min
  • 93. Same As It Ever Was - Year End Special Pt. 1

    Lauryn and Nicholas discuss gamedev industry trends from the past year and try to explain why endless series of sequels and remakes may not necessarily be a bad thing.

    Patreon: https://www.patreon.com/furidashi

    Twitter: https://twitter.com/furidashipod

    Lauryn: https://twitter.com/thelaurynash

    Nicholas: https://twitter.com/academicality

    36 min
  • UNLOCKED! 41. Furidashi Behind the Scenes

    Last year Lauryn and Nicholas went through a year in Furidashi and as part of that recorded a behind the scenes for their Patreon subscribers. We're unlocking that episode now for all to enjoy!

    Patreon: https://www.patreon.com/furidashi

    Twitter: https://twitter.com/furidashipod

    Lauryn: https://twitter.com/thelaurynash

    Nicholas: https://twitter.com/academicality

    41 min
  • 92. Ludonarrative Harmony?

    Nicholas tries to help Lauryn exorcise all those academic demons that still haunt her brain, as they look back on her thesis project re: ludonarrative harmony and try to reconceptualize it based on what they've learned over Furidashi's two years of existence.

    Clint Hocking on "Ludonarrative Dissonance"

    Unlock the full episode (and more!) for $5 a month on Patreon: https://www.patreon.com/furidashi

    Twitter: https://twitter.com/furidashipod

    Lauryn: https://twitter.com/thelaurynash

    Nicholas: https://twitter.com/academicality

    6 min
  • 91. VR Failing

    Lauryn and Nicholas dive into why virtual reality gaming seems to keep tripping over itself, how the body does and does not function as a "controller," and why we need to look more broadly to understand the efficacy of simulated experiences.

    Patreon: https://www.patreon.com/furidashi

    Twitter: https://twitter.com/furidashipod

    Lauryn: https://twitter.com/thelaurynash

    Nicholas: https://twitter.com/academicality

    36 min
  • 90. Subjective Progression

    Lauryn and Nicholas take a page out of their current book project--quite literally--and discuss how you as a player develop through gameplay both in response to but also independent of the particular game in question. Also: Lauryn is a crow?

    Unlock the full episode (and more!) for $5 a month on Patreon: https://www.patreon.com/furidashi

    Twitter: https://twitter.com/furidashipod

    Lauryn: https://twitter.com/thelaurynash

    Nicholas: https://twitter.com/academicality

    3 min
  • 89. Accessing Super Smash Bros.

    Riffing on Sakurai Masahiro's recent video on the origins of Super Smash Bros., Lauryn and Nicholas discuss fighting games, accessibility, and how to innovate by responding and adapting to genre conventions rather than trying to wholly reinvent them.

    Sakurai on Super Smash Bros.

    Furidashi Ep. 11 on controls and accessibility

    Patreon: https://www.patreon.com/furidashi

    Twitter: https://twitter.com/furidashipod

    Lauryn: https://twitter.com/thelaurynash

    Nicholas: https://twitter.com/academicality

    38 min
  • 88. Combat Encounters

    Following up on previous discussions concerning the relationship between subjectivity and gameplay, Lauryn and Nicholas look at combat not from the perspective of mechanics and systems but more holistically, through the encounter.

    Episode 53: Character and Social Class in Dishonored

    Unlock the full episode (and more!) for $5 a month on Patreon: https://www.patreon.com/furidashi

    Twitter: https://twitter.com/furidashipod

    Lauryn: https://twitter.com/thelaurynash

    Nicholas: https://twitter.com/academicality

    3 min

About Furidashi Game Design Academy

From the publisher's feed

A podcast on gaming and video game design from both practical and academic perspectives.