Furidashi Game Design Academy

Furidashi Game Design Academy

By Nicholas TheisenEducationLeisureVideo Games
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Furidashi Game Design Academy episodes

  • 116. From Inspiration to Game Design | S4E5

    In this episode Lauryn and Nicholas tackle how game designers translate their own interests and influences into tangible elements in their own games. Working from Nicholas' ongoing work on Sympathetic Memories, we first examine the way historical and literary influences work their way in. Then, we round out the episode by exploring how solo work of this kind can inform the way inspiration works in larger, more collaborative games.

    Download the Sympathetic Memories demo for free on our Itch.io site: https://furidashipod.itch.io/sympathetic-memories

    Substack: https://gamedesigndiscourse.substack.com/

    Patreon: https://www.patreon.com/furidashi

    Twitter: https://twitter.com/furidashipod

    Lauryn: https://twitter.com/thelaurynash

    Nicholas: https://twitter.com/academicality

    56 min
  • 115. Subjectivity in Narration | S4E4

    In this episode we talk about the uses of first and second person narration in games, not only in terms of basic storytelling but also how they work their way into systems like objectives and quest logs. We explore the philosophical underpinnings of first person perspective and try to show how games can actually meaningfully collapse what we typically think of as subjective and objective modes of understanding.

    Download the Le Concours des Filles (soon to be Sympathetic Memories) demo for free on our Itch.io site: https://furidashipod.itch.io/le-concours-des-filles

    Substack: https://gamedesigndiscourse.substack.com/

    Patreon: https://www.patreon.com/furidashi

    Twitter: https://twitter.com/furidashipod

    Lauryn: https://twitter.com/thelaurynash

    Nicholas: https://twitter.com/academicality

    48 min
  • 114. Themes and Pillars | S4E3

    In this episode we focus on where ideas come from, how they develop out of our experiences and interests, and how they ultimately coalesce into specific pillars and themes for a game. We also discuss what it means for these pillars to be in tension with one another, and how that can play out both in terms of a game's narrative as well as its mechanics.

    Download the Le Concours des Filles (soon to be Sympathetic Memories) demo for free on our Itch.io site: https://furidashipod.itch.io/le-concours-des-filles

    Substack: https://gamedesigndiscourse.substack.com/

    Patreon: https://www.patreon.com/furidashi

    Twitter: https://twitter.com/furidashipod

    Lauryn: https://twitter.com/thelaurynash

    Nicholas: https://twitter.com/academicality

    50 min
  • 113. Encounter Design Blues | S4E2

    In this episode, Lauryn and Nicholas pick up where they left off in discussing how Baldur's Gate 3 structures its skill check encounters. We look at how encounter design in video games generally seems to privilege a system of challenges and achievements where the player's subjective experience is either an afterthought or simply a second order effect. We consider what it might look like to center player subjectivity instead and create a narrative experience where both success and failure are equally valid forms of gameplay and where neither victory nor loss ever stand in the way of progression.

    Get Nicholas's demo for free on Itch: https://furidashipod.itch.io/le-concours-des-filles

    Substack: https://gamedesigndiscourse.substack.com/

    Patreon: https://www.patreon.com/furidashi

    Twitter: https://twitter.com/furidashipod

    Lauryn: https://twitter.com/thelaurynash

    Nicholas: https://twitter.com/academicality

    57 min
  • 112. The Game Design Nexus | S4E1

    In this fourth season of Furidashi, Nicholas is making a game! So, the first thing we need to figure out is... well... where to even begin. We discuss the good and bad of game engines, licensing agreements, how to leverage your existing skills, and where to draw inspiration from. In the past, we've focused more on top down, theoretical considerations in game design, but this go around we're going to get into the simple, nuts and bolts of making a game.

    Get Nicholas's demo for free on Itch: https://furidashipod.itch.io/le-concours-des-filles

    Substack: https://gamedesigndiscourse.substack.com/

    Patreon: https://www.patreon.com/furidashi

    Twitter: https://twitter.com/furidashipod

    Lauryn: https://twitter.com/thelaurynash

    Nicholas: https://twitter.com/academicality

    47 min
  • 111. Translating Tabletop

    In this episode, we extend our discussion of Baldur’s Gate 3 into thinking about how video games translate various aspects of their tabletop counterparts. More than just mechanics, we look at how video games try to simulate the more subjective and social aspects of pen and paper roleplay, something that, historically, video games have struggled with. But Baldur’s Gate 3 seems to mark a very real departure in how video games depict dynamic social interactions, so we thought it was high time to revise our previous critiques, wherein we assumed the social aspect of tabletop play can only get lost in translation.

    Unlock the full episode (and more!) for $5 a month on Patreon: https://www.patreon.com/furidashi

    Twitter: https://twitter.com/furidashipod

    Lauryn: https://twitter.com/thelaurynash

    Nicholas: https://twitter.com/academicality

    8 min
  • 110. Baldur’s Gate 3

    In this episode, we sit down to tackle Larian’s colossal new game, Baldur’s Gate 3. We really only scratch the surface here, but we try to focus on the many ways in which the game addresses the question of freedom, both in gameplay terms as well as thematically, and we dig into how, unlike most RPG video games, Baldur’s Gate 3 actually lets you roleplay in the classic tabletop sense.

    Substack post on freedom and player choice in BG3: https://open.substack.com/pub/gamedesigndiscourse/p/player-choice-in-baldurs-gate-3?utm_campaign=post&utm_medium=web

    Patreon: https://www.patreon.com/furidashi

    Twitter: https://twitter.com/furidashipod

    Lauryn: https://twitter.com/thelaurynash

    Nicholas: https://twitter.com/academicality

    1 hr 3 min
  • 109. The Three Eras of Final Fantasy

    In this episode we examine the three epochs or eras of Final Fantasy. We trace its early, now legendary, days as a tactical, turn-based RPG, the shift to more cinematic gameplay, and the subsequent turn away from the game’s roots toward a more high-paced, third person action gameplay. The point of all this is to show that there is a clear throughline from where we were to where we are now, even if it seems like Final Fantasy is now so different.

    Unlock the full episode (and more!) for $5 a month on Patreon: https://www.patreon.com/furidashi

    Twitter: https://twitter.com/furidashipod

    Lauryn: https://twitter.com/thelaurynash

    Nicholas: https://twitter.com/academicality

    10 min
  • 108. Final Fantasy: Action Man

    In this episode, we delve into Final Fantasy 16 and the recent trend in Final Fantasy games towards more action oriented gameplay. But rather than make all the same tired comparisons others have already made to Devil May Cry or Game of Thrones, we focus on the clear evolution Final Fantasy games have undergone, and how this seemingly recent development has, in fact, been a long time coming.

    Patreon: https://www.patreon.com/furidashi

    Twitter: https://twitter.com/furidashipod

    Lauryn: https://twitter.com/thelaurynash

    Nicholas: https://twitter.com/academicality

    57 min
  • 107. Lauryn’s Gamedev Journey

    Greetings! In this episode, we make Lauryn explain herself and her gamedev journey. We talk about what it was like to make the transition from writing to level design and eventually back to narrative systems as well as what it means to take on a leadership role in the games industry.

    Unlock the full episode (and more!) for $5 a month on Patreon: https://www.patreon.com/furidashi

    Twitter: https://twitter.com/furidashipod

    Lauryn: https://twitter.com/thelaurynash

    Nicholas: https://twitter.com/academicality

    16 min

About Furidashi Game Design Academy

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A podcast on gaming and video game design from both practical and academic perspectives.