Sign up to save your podcastsEmail addressPasswordRegisterOrContinue with GoogleAlready have an account? Log in here.
FAQs about Furidashi Game Design Academy:How many episodes does Furidashi Game Design Academy have?The podcast currently has 144 episodes available.
October 31, 202290. Subjective ProgressionLauryn and Nicholas take a page out of their current book project--quite literally--and discuss how you as a player develop through gameplay both in response to but also independent of the particular game in question. Also: Lauryn is a crow?Unlock the full episode (and more!) for $5 a month on Patreon: https://www.patreon.com/furidashiTwitter: https://twitter.com/furidashipodLauryn: https://twitter.com/thelaurynashNicholas: https://twitter.com/academicality...more3minPlay
October 24, 202289. Accessing Super Smash Bros.Riffing on Sakurai Masahiro's recent video on the origins of Super Smash Bros., Lauryn and Nicholas discuss fighting games, accessibility, and how to innovate by responding and adapting to genre conventions rather than trying to wholly reinvent them.Sakurai on Super Smash Bros.Furidashi Ep. 11 on controls and accessibilityPatreon: https://www.patreon.com/furidashiTwitter: https://twitter.com/furidashipodLauryn: https://twitter.com/thelaurynashNicholas: https://twitter.com/academicality...more38minPlay
October 17, 202288. Combat EncountersFollowing up on previous discussions concerning the relationship between subjectivity and gameplay, Lauryn and Nicholas look at combat not from the perspective of mechanics and systems but more holistically, through the encounter.Episode 53: Character and Social Class in DishonoredUnlock the full episode (and more!) for $5 a month on Patreon: https://www.patreon.com/furidashiTwitter: https://twitter.com/furidashipodLauryn: https://twitter.com/thelaurynashNicholas: https://twitter.com/academicality...more3minPlay
October 10, 202287. Combat as NarrativeLauryn and Nicholas continue on the theme of thinking of gameplay in narratological terms by looking at combat encounters as a microcosm of broader narrative structures. Also on the docket: what it feels like to be pumbled.Tilda vs. The Widow - Into the BadlandsPatreon: https://www.patreon.com/furidashiTwitter: https://twitter.com/furidashipodLauryn: https://twitter.com/thelaurynashNicholas: https://twitter.com/academicality...more35minPlay
October 03, 202286. Learning Thru ImmersionFollowing up on the previous episode, Lauryn and Nicholas explore the concept of the "immersive sim" and how games try to teach their players what do through more seamless, tutorial-like elements.Interview with Warren Spector from Glixel Guardian Piece on ImmersionUnlock the full episode (and more!) for $5 a month on Patreon: https://www.patreon.com/furidashiTwitter: https://twitter.com/furidashipodLauryn: https://twitter.com/thelaurynashNicholas: https://twitter.com/academicality...more3minPlay
September 26, 202285. The Immersion SpectrumLauryn and Nicholas finally get around to defining (and critiquing) the concept of immersion, what flow is, and why the two concepts are not all that distinct. Also: Lauryn hates chess.Jason VandenBerghe, "Applying the 5 Domains of Play"Episode 3 - Gaming Player PsychologyPatreon: https://www.patreon.com/furidashiTwitter: https://twitter.com/furidashipodLauryn: https://twitter.com/thelaurynashNicholas: https://twitter.com/academicality...more35minPlay
September 19, 202284. Hard and Soft World BuildingLauryn and Nicholas continue from the free episode's conversation to critique the distinction between hard and soft world building in game narrative, how to avoid common pitfalls, and how to properly address the subjective feel of a game.Unlock the full episode (and more!) for $5 a month on Patreon: https://www.patreon.com/furidashiTwitter: https://twitter.com/furidashipodLauryn: https://twitter.com/thelaurynashNicholas: https://twitter.com/academicality...more3minPlay
September 12, 202283. World Building in Game DesignLauryn and Nicholas cancel the Furidashi experience to become an Alchemy of Souls fancast... or they discuss the joys and pitfalls of world-building for game design. Also: Lauryn gets heartburn over Assassin's Creed.Patreon: https://www.patreon.com/furidashiTwitter: https://twitter.com/furidashipodLauryn: https://twitter.com/thelaurynashNicholas: https://twitter.com/academicality...more34minPlay
September 05, 202282. Progression Is [Not] Narrative (Teaser)Lauryn and Nicholas get into the weeds about how progression and narrative systems both overlap and are distinct from one another.67. Adventures in Management: Backpack HeroUnlock the full episode (and more!) for $5 a month on Patreon: https://www.patreon.com/furidashiTwitter: https://twitter.com/furidashipodLauryn: https://twitter.com/thelaurynashNicholas: https://twitter.com/academicality...more3minPlay
August 29, 202281. Player Narrative vs. Game NarrativeRiffing on the dichotomy between dev driven game design and player driven design, Lauryn and Nicholas discuss the particulars of plotting game narratives and making them work with video game mechanics and systems.Patreon: https://www.patreon.com/furidashiTwitter: https://twitter.com/furidashipodLauryn: https://twitter.com/thelaurynashNicholas: https://twitter.com/academicality...more35minPlay
FAQs about Furidashi Game Design Academy:How many episodes does Furidashi Game Design Academy have?The podcast currently has 144 episodes available.