Furidashi Game Design Academy

Furidashi Game Design Academy

By Nicholas TheisenEducationLeisureVideo Games
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Furidashi Game Design Academy episodes

  • 135. Metal Gear (1987) | Year of Metal Gear | S6E02

    Lauryn and Nicholas take you back to the Cold War, to the '80s, when hair was big and everyone was worried about nuclear winter. We begin with the very first Metal Gear game and discuss what it means to try and make an anti-war war game. We reckon with all the ways the game teaches you how to play that were in many ways anathema to how video games were played at the time but nevertheless became the bedrock for how modern games are designed.

    Substack: https://gamedesigndiscourse.substack.com/

    Patreon: https://www.patreon.com/furidashi

    Lauryn: https://bsky.app/profile/espressocat.bsky.social

    Nicholas: https://bsky.app/profile/academicality.bsky.social

    55 min
  • 134. Hideo Kojima, Memelord | Year of Metal Gear | S6E01

    In this, the first episode of season 6, our YEAR OF METAL GEAR, we dive into the Kojima lore, why you shouldn't always take it at face value, and what it means to think of one's creative output as a kind of genetic legacy. ALSO: a mysterious message from an enigmatic stranger...

    Substack: https://gamedesigndiscourse.substack.com/

    Patreon: https://www.patreon.com/furidashi

    Lauryn: https://bsky.app/profile/espressocat.bsky.social

    Nicholas: https://bsky.app/profile/academicality.bsky.social

    57 min
  • 133. Kiki's Delivery Service (1989) | S5E11

    For our final episode of Season 5, before THE YEAR OF METAL GEAR, we look at the seminal Studio Ghibli film, Kiki's Delivery Service. We discuss what it means to come of age in a context where you are a literal outsider and how the film indirectly meditates on what it means to doubt your creative powers, lose them, and ultimately get them back.

    Substack: https://gamedesigndiscourse.substack.com/

    Patreon: https://www.patreon.com/furidashi

    Lauryn: https://bsky.app/profile/espressocat.bsky.social

    Nicholas: https://bsky.app/profile/academicality.bsky.social

    1 hr 2 min
  • 132. Halo: Combat Evolved | S5E10

    In which we argue that Halo represents a genuinely novel approach to shooter design at a time when the video games industry was becoming but had not yet turned into what we know it to be today. Join us as we delve into the complex narrative and gameplay relationship between Master Chief and Cortana and ask... is Halo a tragedy?

    Substack: https://gamedesigndiscourse.substack.com/

    Patreon: https://www.patreon.com/furidashi

    Lauryn: https://bsky.app/profile/espressocat.bsky.social

    Nicholas: https://bsky.app/profile/academicality.bsky.social

    57 min
  • 131. Ghost in the Shell (1995) | S5E9

    In celebration of Pride month, we take a somewhat unusual look at Oshii Mamoru's Ghost in the Shell as an allegory of trans becoming. We look at how trans individuals have read the film against their own experiences and how this highlights a queerness in Kusanagi's character that Oshii likely never intended yet is still palpably there.

    Substack: https://gamedesigndiscourse.substack.com/

    Patreon: https://www.patreon.com/furidashi

    Twitter: https://twitter.com/furidashipod

    Lauryn: https://bsky.app/profile/espressocat.bsky.social

    Nicholas: https://bsky.app/profile/academicality.bsky.social

    57 min
  • 130. Clair Obscur: Expedition 33 | S5E8

    In this episode, we think about games as a complete composition of many artforms and how Clair Obscur: Expedition 33 withholds the kinds of information that normally aid gameplay in order to get the player to treat the game as much as a work of art to be appreciated as be immersed in.

    Substack: https://gamedesigndiscourse.substack.com/

    Patreon: https://www.patreon.com/furidashi

    Twitter: https://twitter.com/furidashipod

    Lauryn: https://bsky.app/profile/espressocat.bsky.social

    Nicholas: https://bsky.app/profile/academicality.bsky.social

    59 min
  • 129. Cyberpunk: Edgerunners | S5E7

    Following up on our discussion of Cyberpunk 2077, we consider the Netflix series and what it means to be bodies in spaces, how we lie to ourselves and each other, and how the anime aspires to say something profound but ultimately get too caught up in its own romantic tropes to truly grapple with what it's trying to show.

    Substack: https://gamedesigndiscourse.substack.com/

    Patreon: https://www.patreon.com/furidashi

    Twitter: https://twitter.com/furidashipod

    Lauryn: https://bsky.app/profile/espressocat.bsky.social

    Nicholas: https://bsky.app/profile/academicality.bsky.social

    1 hr 1 min
  • 128. Cyberpunk 2077 Redux | S5E6

    After several years we return to Cyberpunk 2077 to discover that it's a very different game! In this episode, we focus on how the game's environments blend the broad visual and aural aesthetics of the game with a really tight sense of encounter design and worldbuilding that inscribes little incidental narratives onto the streets of a fully realized city.

    Substack: https://gamedesigndiscourse.substack.com/

    Patreon: https://www.patreon.com/furidashi

    Twitter: https://twitter.com/furidashipod

    Lauryn: https://bsky.app/profile/espressocat.bsky.social

    Nicholas: https://bsky.app/profile/academicality.bsky.social

    58 min
  • 127. Look Back (2024) | S5E5

    In this month's free episode, we take a look at the visual and narrative aesthetics of 2024's Look Back, based on the manga of the same name by Fujimoto Tatsuki. We consider how mirroring, doubling, and reflection work not only as visual metaphors but as way of thinking about the overall narrative structure in this gut-wrenching coming-of-age story.

    Substack: https://gamedesigndiscourse.substack.com/

    Patreon: https://www.patreon.com/furidashi

    Twitter: https://twitter.com/furidashipod

    Lauryn: https://bsky.app/profile/espressocat.bsky.social

    Nicholas: https://bsky.app/profile/academicality.bsky.social

    57 min
  • 126. Narrative Violence in Slay the Princess | S5E4

    This month we tackle the topic everyone loves to hate: violence in video games. But with a twist. We discuss how Slay the Princess uses a form of narrative violence, breaking the conventions of how story gets mapped onto gameplay, to show how love, hurt, loss, and existential dread can all be thought of as facets of a greater whole in the human experience.

    Substack: https://gamedesigndiscourse.substack.com/

    Patreon: https://www.patreon.com/furidashi

    Twitter: https://twitter.com/furidashipod

    Lauryn: https://bsky.app/profile/espressocat.bsky.social

    Nicholas: https://bsky.app/profile/academicality.bsky.social

    54 min

About Furidashi Game Design Academy

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A podcast on gaming and video game design from both practical and academic perspectives.