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Dan Bullock interviews game designers with a focus on the challenges of historical board game design. ... more
FAQs about Game Design Deep Dive:How many episodes does Game Design Deep Dive have?The podcast currently has 40 episodes available.
November 22, 2023Interview with Gina WillisGina Willis has designed A Glorious Chance, an excellent solitaire game about naval operations during the War of 1812 and collaborated with Jeremy White on the design of Skies Above Britain. We discuss both of these games, the emphasis on narrative in solitaire design, age of sail, and much more. A Glorious Chance (mybigcommerce.com)Send us Fan Mail...more58minPlay
October 09, 2023Interview with Jo KellyOn this episode, I chat with Jo Kelly to discuss their upcoming game Molly House which is being published by Wehrlegig (maybe you heard of it) and is coming to Backerkit on October 17th. Jo Kelly is also a Zenobia finalist. We talk about the making of Molly House, Zenobia, and much much more. Molly House - A game of queer joy and betrayal in 18th century London. (backerkit.com)Send us Fan Mail...more52minPlay
September 30, 2023Interview with Domhnall HegartyDomhnall Hegarty and his Citog Creative have provided graphic design for a number of high profile and award-winning releases, such as Fire & Stone: Siege of Vienna, People Power, Red Flag Over Paris, The Vote, and more. We chat about the considerations that go into his work and the discussion surrounding the use of AI-generated images in games. Send us Fan Mail...more59minPlay
July 31, 2023Interview with Brian TrainBrian Train has been at the forefront of designing games about insurgency and urban warfare. He is probably best known for his COIN volumes: A Distant Plain & Colonial Twilight, his District Commander Series, Nights of Ire, Brief Border Wars and much more. We discussed designing for insurgency, irregular warfare, and the tension between unpleasant topics and fun gameplay. Send us Fan Mail...more1h 21minPlay
July 26, 2023Interview with Mark HermanMark Herman's work is vast and influential in the world of wargaming. We narrowed our chat in May to discussing his co-design with D.B. Dokter covering the first three months of the Russia-Ukraine War, the challenges of designing the first draft of history, and how he views the moral quandary of designing for an ongoing conflict. Send us Fan Mail...more1h 5minPlay
July 03, 2023Interview with Harold BuchananHarold Buchanan’s contributions to historical games go above and beyond his celebrated designs: Flashpoint South China Sea, Liberty or Death and Campaigns of 1777. Harold has been very active launching the San Diego HistCon, the Summit Award and the webzine Conflicts of Interest. We discuss depicting the South China Sea conflict and the challenges of designing the "small" game. Send us Fan Mail...more57minPlay
February 01, 2023Interview with Alex KnightAlex Knight is the designer of an outstanding new game Land and Freedom, published by Blue Panther. We discuss his unique take on the Spanish Civil War, Land of Freedom and his design journey. More info on Land of Freedom here: https://www.bluepantherllc.com/products/land-and-freedomSend us Fan Mail...more57minPlay
January 22, 2023Interview with Cole WehrleCole Wehrle has designed Pax Pamir, John Company and Infamous Traffic as well as fan favorites Root, Oath and (most recently) Arcs. We chat primarily about his historical designs, discussing Kevin Zucker's Napoleon's Last Battles, second editions, model-driven history versus polemics, and much more. Send us Fan Mail...more1h 28minPlay
December 23, 2022Interview with Robert DeLeskieIn this episode, I chat with filmmaker and game designer Robert DeLeskie about his designs The Wars of Marcus Aurelius, Stilicho, and the recently released Fire & Stone: Siege of Vienna. We discuss the role of narrative and some of the unique considerations that go into designing a siege game. Send us Fan Mail...more1h 3minPlay
December 15, 2022Interview with Betsy JoslynFor this episode, I chat with Betsy Joslyn, a Research Associate for the Joint Advanced Wargaming Division at the Institute for Defense Analysis. Her recent design TURNING TIDES is a microgame demonstrating competing interests between nations to reduce global greenhouse gases at a geopolitical level. We discuss her design approach to great power competition and the virtues of micro-gaming heavy topics.You can download Turning Tides hereSend us Fan Mail...more1h 6minPlay
FAQs about Game Design Deep Dive:How many episodes does Game Design Deep Dive have?The podcast currently has 40 episodes available.