Sign up to save your podcastsEmail addressPasswordRegisterOrContinue with GoogleAlready have an account? Log in here.
Dan Bullock interviews game designers with a focus on the challenges of historical board game design. ... more
FAQs about Game Design Deep Dive:How many episodes does Game Design Deep Dive have?The podcast currently has 37 episodes available.
July 07, 2022Interview with Volko RuhnkeIn the final episode of Season 1, I chat with Volko Ruhnke. His designs have covered everything from insurgencies in Andean Abyss & Labyrinth to medieval warfare in his Levy & Campaign Series, so his insights draw on a broad design palette. We chat about the impact of assumptions held by historical participants when designing historical games. Send us a text...more1h 3minPlay
June 30, 2022Interview with Kai JensenFor a change of pace, we discuss game development with Kai Jensen. Her recent credits include Dominant Species: Marine, SpaceCorp, Welcome to Centerville and Downfall. We discuss her collaborations with the late Chad Jensen, the upcoming Downfall and Kai offers some great development insight for designers.Send us a text...more1h 12minPlay
June 28, 2022Interview with Catherine Ramen & Fred ServalIn a special crossover episode with Homo Ludens, I chat with Catherine Ramen, designer of Red Carnations on a Black Grave and Fred Serval, designer of Red Flag Over Paris to discuss their distinct approaches to the Paris Commune in their designs while we explore what we can learn from how role-playing games and board games tackle historical subjects. Red Carnations on a Black Grave: Red Carnations on a Black Grave [Print+PDF] :: Print+PDF Bundles :: IPR (indiepressrevolution.com)Red Flag Over Paris 2nd Printing is available on the GMT P500Send us a text...more1h 14minPlay
June 19, 2022Interview with Emily Yoder & Sebastian BaeI sat down with Emily Yoder and Sebastian Bae to chat about their brilliant design Malign, which was developed to explore the impact of misinformation/malinformation influence campaigns. We discuss their game, malign influence and the differences in approach between the world of professional wargame design and its commercial cousin. Send us a text...more53minPlay
June 04, 2022Interview with Amabel HollandAmabel Holland has one of the most varied design catalogs, having created train games, dinosaur games, wargames, and unapologetically weird games. She is also one half of the creative force behind the publisher Hollandspiele. We discuss her catalogue, the upcoming Siege of Mantua and much much more. Send us a text...more1h 3minPlay
May 28, 2022Interview with Damon StoneIn this episode we chat with Damon Stone. Damon has considerable design experience, having created expansions for Netrunner, Call of Cthulhu and Game of Thrones LCGs. He has recently been putting the finishing touches on his board game design Liberation Haiti, which was a Zenobia Award finalist about the Haitian Revolution and his collaboration with Ted Torgersen on the design of Free At Last from the Dietz Foundation. We discuss the virtues of designing within constraints, historical game design vs established IP, and the role of narrative in games. Send us a text...more56minPlay
May 23, 2022Interview with Jeremy WhiteIn this episode I talk to Jeremy White (whom I call Jerry nonstop throughout the episode). Jerry has designed some incredibly innovative games like Atlantic Chase, Skies Above the Reich, Enemy Coast Ahead and more. Right now, he has two projects being published by GMT: Skies Above Britain (co-designed with Gina Willis) and Infernal Machine (co-designed with Ed Ostermeyer).We discuss the role of geography in games, the virtues of collaborative design and the delicate nature of playing bad guys in historical games.Send us a text...more1h 11minPlay
FAQs about Game Design Deep Dive:How many episodes does Game Design Deep Dive have?The podcast currently has 37 episodes available.