This week on Game State, we dig into the latest Narrative Notebook and why UNBEATABLE's music video energy is impossible to shake. We break down the rhythm-fueled style that's turning heads and what it signals for the game's storytelling ambitions.
Krafton posts strong Q2 numbers, with Subnautica 2 and PUBG leading the charge. We break down what's driving the growth and what it signals for the studio's future lineup.
Ubisoft's Black Flag Resynced blew past its annual sales expectations in just two weeks. We break down the numbers behind the surprise hit and what this pirate revival means for the future of Assassin's Creed remakes.
Steam just rolled out two big changes for PC players: wishlist categories to finally organize your ever-growing backlog, plus cross-region gifting so you can send games to friends around the world. We break down how these features work and what they mean for your library.
Microsoft flips the switch on Xbox backward compatibility for PC, opening the door for classic titles on a whole new platform. We break down what it means for your library, how it works, and which games could benefit most.
The team behind Wreckreation has regrouped, forming a brand-new studio with a sequel already in the works. We break down who's involved, what it means for the franchise, and why this fresh start could shake things up.
Netflix's FIFA World Cup game got hammered by critics, but the company is calling it a 'top tier' performer. We dig into the disconnect between the reviews and Netflix's own numbers, and what it says about the streamer's gaming ambitions.
ZA/UM Studios is laying off up to 32 workers just two months after launching Zero Parades: For Dead Spies. We dig into what the cuts mean for the studio behind the acclaimed narrative RPGs and what it signals for the industry.
Just two months after launching Zero Parades: For Dead Spies, ZA/UM Studios is cutting up to 32 jobs. We break down what the layoffs mean for the studio behind the acclaimed spy thriller and what it signals for the industry's ongoing turmoil.
ZA/UM Studios is laying off up to 32 workers just two months after shipping Zero Parades: For Dead Spies. We dig into what the cuts mean for the studio and the future of its ambitious new title.
9 min
About Game State
From the publisher's feed
Welcome to Game State, where we break down the ever-evolving world of game development. Each episode dives into the current state of the industry, what's working, what's changing, and what's next.…
From art pipelines to gameplay systems, creative design to technical challenges, we explore how games come together and the people making it happen. Whether you're deep in development or just love understanding how games get made, Game State keeps you in the loop.