Red Rover Interactive, the team behind Enginefall, is cutting jobs as the pressure on game studios continues. We break down what the layoffs mean for the game's future and the wider industry.
Red Rover Interactive, the team behind Enginefall, is cutting jobs. We break down what the layoffs mean for the studio, the game's future, and the wider trend of instability across the industry.
Red Rover Interactive faces layoffs as work continues on Enginefall. We break down what the cuts mean for the studio, the game, and the broader wave of instability rocking the industry.
Union workers are stepping up with a new hardship fund to support developers hit by the industry's ongoing wave of layoffs. We dig into what the fund offers, who it helps, and what it says about the state of games industry labor.
The Godot engine is drawing a hard line on AI-generated code, moving to ban nearly all AI coding contributions to the open-source project. We break down what the new policy actually covers, why the maintainers made the call, and what it means for developers building with Godot.
IO Interactive faces layoffs after Xbox abruptly pulls support for the studio's untitled fantasy project. We break down what the cancellation means for the Hitman developer and the wider fallout across the industry.
Supermassive Games sees a major shakeup as its CEO departs right after the launch of Directive 8020. We break down what the leadership change could mean for the studio behind The Dark Pictures Anthology and what's next on the horizon.
Meccha Chameleon explodes out the gate, racking up 7 million copies in just two weeks. We break down how the breakout hit pulled off one of the fastest launches in recent memory and what it means for the studio's future.
Italian studio 34BigThings has reclaimed its independence from Embracer Group, marking another shake-up in the publishing giant's ongoing restructuring. We dig into what this buyback means for the studio's future and what it signals about Embracer's shrinking empire.
Game writers Emma Kidwell and Harrison Pink join us to explore the craft of storytelling in so-called 'non-narrative' games. We dig into how narrative sneaks into titles that aren't built around plot, and why every game tells a story whether it means to or not.
9 min
About Game State
From the publisher's feed
Welcome to Game State, where we break down the ever-evolving world of game development. Each episode dives into the current state of the industry, what's working, what's changing, and what's next.…
From art pipelines to gameplay systems, creative design to technical challenges, we explore how games come together and the people making it happen. Whether you're deep in development or just love understanding how games get made, Game State keeps you in the loop.