Game Wisdom

Game Wisdom

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Game Wisdom episodes

  • Discussing the Challenges of an Indie Game Developer
    This week on the cast, this is the previously recorded chat I had with Missile Cards designer Nathan Meunier about designing the game and the challenge of being an Indie developer. For this cast, we focused on talking about Missile Cards design and how Nathan came up with the idea. After that, we spent the […]
    1 hr 30 min
  • Examining First Person Shooter Design
    This week on the cast, returning fan of the site Mitchell Sabbag joined me for a lengthy chat about first person shooter design. There was a lot to go over in today’s cast, as we talked about what makes a good FPS and the evolution of RPG mechanics. Both Mitchell and I went over our […]
    2 hr 3 min
  • A Game Industry Grab Bag Discussion
    For this week’s podcast, my friend and owner of a Paladin Without a Crusade Tim Wetzel joined me for a grab bag chat of game industry-related topics. Despite recording this before E3, several of the topics we talked about did happen at E3 2017; including the topic of paid mods. It’s always great to hang […]
    1 hr 11 min
  • The Design of Platform Games With Voodoo Vince
    This week on the cast, Clayton Kauzlaric who created Voodoo Vince joined me to talk about developing the game, platform games and their design and more. After introductions, we talked about the challenge of preserving video games and what it meant for a game like Voodoo Vince which was built using a customized engine. We then […]
    1 hr 24 min
  • Game to Tabletop — The Transformation of Orcs Must Die
    This week, I spoke with Sandy Petersen to talk about the work that went into taking Orcs Must Die from the computer to the tabletop. After a brief talk about his time at Ensemble Studios, we talked about the development of Orcs Must Die. Sandy discussed how the board game idea came about. and what […]
    1 hr 15 min
  • How Immersion Elevates Emergent Game Design
    This week’s cast was an amazing discussion with Michel Sabbagh on the topic of immersion in games and the evolution of emergent game design. There’s way too much to neatly break down for the cast. Our topic was on the subject of immersion and the right and wrong ways of bringing the player into the […]
    1 hr 49 min
  • The Long Road of Battle Brothers
    For this cast, we sat down with Jan Taaks of Overhype Studios to discuss the development of their first major game — Battle Brothers. We did this recording just after the game’s release and my review. We started off with how development started and the original concept for the game. Jan talked about the never-ending […]
    1 hr 12 min
  • Crafting Regalia of Men and Monarchs
    This week on the cast, I sat down with Andrew and Thomas from Pixelated Milk who are finishing up their first project Regalia of Men and Monarchs. After introductions we talked about the development of Regalia. The team wanted to put their own spin on RPG design and mix things up compared to traditional games. […]
    49 min
  • Balancing Tabletop Design With One Last Job
    This week we’re posting a double cast due to the ever growing backlog. For this one, James and I spoke with designer Brian Cronin about designing and balancing tabletop gameplay and what that means for his upcoming title One Last Job. We started off with introductions before getting into tabletop design. Tabletop gameplay is an […]
    1 hr 48 min
  • Crafting the Music of Dawn of War 3
    This week on the cast, I sat down with composer Paul Leonard Morgan to talk about the work he’s done composing the music for Warhammer 40K Dawn of War 3. We started with talking about his background when it comes music before jumping into sound design with Dawn of War 3. We only had about […]
    33 min

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