Game Wisdom

Game Wisdom

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Game Wisdom episodes

  • Creating the Action of Asura
    This week on the cast, we sat down with Zain of Ogrehead Studio to talk about developing their first major steam game Asura. We started by talking about how the studio was formed and the current state of the Indian game scene. From there, we discussed the development of Asura. Asura’s big design point was […]
    1 hr 12 min
  • How to Run an Indie Game Studio Survival Guide
    This week on the cast, returning guest and owner of Grey Alien Games Jake Birkett joined us to talk about how he has kept his studio going for more than a decade and some important tips for new developers. For this lengthy cast, we focused specifically on the challenges of building a sustainable game studio. […]
    1 hr 24 min
  • The Challenge of Unearthing Shovel Knight
    This week, David D’Angelo of Yacht Club Games returned to the cast to catch up and talk about designing Shovel Knight and what’s next for our hero. We started off with catching up and discussing what it’s like to port the game onto the Nintendo Switch. From there, we talked about what’s coming in the […]
    1 hr 9 min
  • Fanning the (Sacred) Fire of RPG Design
    This week on the cast, we sat down with Martin and Andrej of Poetic Studio to talk about RPG design and how they’re planning on developing their title Sacred Fire if it meets its Kickstarter goal. We started with talking about the studio before getting into both general game design and RPG design. There is […]
    1 hr 53 min
  • The Winning Hand of Grey Alien Games
    This week on the cast, owner and lead designer of Grey Alien Games Jake Birkett joined me to talk about his time in the industry, the casual market, and his upcoming title Shadowhand. We started off with Jake’s background in the game industry. Jake is one of a few indie developers who has been around […]
    1 hr 15 min
  • A Talk on Steam Direct with Positech Games
    This week on the cast, Cliff Harris of Positech Games returned to talk about his upcoming game Production Line and his thoughts on Steam Direct’s changes to the Steam marketplace. After a brief catch up, we jumped right into talking about Steam Direct. Cliff shared his thoughts on why he’s a supporter of the fee […]
    45 min
  • The Sound Design of Video Games
    This week on the cast, James and I sat down with Sound Designer Joonas Turner to talk about the work that goes into sound design, his first commercial game, and my possible future singing career. We started off with talking about Joonas’ background as Sound Designer on games like Badland and Nuclear Throne. Sound design […]
    1 hr 13 min
  • TableTop Design with Sandy Petersen
    This week on the cast, James and I had the chance to talk to Game Designer and Tabletop developer Sandy Petersen about his work, tabletop design and more. We started off with introductions and discussing Sandy’s background in the Game Industry. I had no idea that he worked at Ensemble Studios during their heyday and […]
    1 hr 41 min
  • Thoughts on Nintendo and the Switch
    This week on the cast, Logan from Nintendo Wire joined me for our first official recording in 2017 to talk about Nintendo and what we think about the Switch. We started off with talking about Logan’s background and what we enjoy about Nintendo. This cast was recorded just before the big Switch announcement, but we […]
    1 hr 12 min
  • Discussing Mobile Analytics With Soomla
    This week on the cast, Yaniv Nizan of Soomla joined me for another talk on mobile analytics and the state of the mobile market. We started off with introductions before diving into Super Mario Run. Nintendo’s first official foray into mobile gaming caused a lot of buzz, and I asked Yaniv what he thought of […]
    57 min

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