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Working within their own genre for more than 20 years, the Swedish SID-Metal band Machinae Supremacy is going hot with a new release in 2026, an album they've worked on for over 10 years.
Joining Chris side are the OG's of the band, the vocalist Robert Stjärnström and the Guitarist Jonas Rörling, we're talking about how they first met, how a CD being stuck in a car ending up with a tour together with the band Children of Bodom, and also saying "yes" to playing with the philharmonics.
The episode is filled with thoughts, how their workflow creates and the challenges of making music within a niché genre. Enjoy!
Music in the episode:
Voices of the episode:
Christofer "ChrisX" Schenström
Robert Stjärnström
Jonas Rörling
Links:
Support the Podcast (Patreon)
Subscribe to Youtube
Join the Podcast Discord server
Podcast Theme by Thor Myrdal
Follow Machinae Supremacy on Facebook
Follow Machinae Supremacy on Instagram
Follow Machinae Supremacy on Twitter
Visit Machinae Supremacy’s Homepage
Join Machinae Supremacy’s Discord server
Listen to Machinae Supremacy on Bandcamp
Listen to Machinae Supremacy on Youtube
Listen to Machinae Supremacy on Spotify
In this episode we have a new challenger that appeared on our screens, David Almroth or today under the name of Tetraeder [Tetra-eder], the second half (Who may or may not have won a Smash competition) of Dual Aeon.
David joins Chris side to talk about a long passion project that have followed him for over 2 decades, in 2026 David released an album named "Video Game Music", the album includes music that he worked with on a software called trackers, all to make music inspiried by the video games he loved growing up.
Follow on our journey as we take a look into David's thoughts and processes of making music in this weeks episode of Gameable Audio.
Music in the episode:
Voices of the episode:
Christofer "ChrisX" Schenström
David Almroth
Links:
Support the Podcast (Patreon)
Subscribe to Youtube
Join the Podcast Discord server
Podcast Theme by Thor Myrdal
Purchase Tetraeder Video Game Music album on BandCamp
Listen to Dual Aeon on Spotify
Follow Dual Aeon on Instagram
Listen to Ellyn on Spotify
Follow Videospelsmagasinet on Instagram
In this episode we're diving down deep under the water as we are stuck on the U-boat known as HSM Domherren in the recently released Old-school survival horror game Heavy Metal Death Can.
Together with Toby Karlsson the Developer and composer of the game, we'll talk about the use of authentic submarine sound effects, references to bands such as System of A Down and Marlyn Manson.
What is it that makes the old school horror genre tick as we touch on the subject of game references through ambience music.
Together with this episode, the amazing Toby and the studio of Krufs Production, they have blessed us with a total of 4 Steam keys for the full game, these will be raffled away in following fasion; 2 keys will be raffled over to our amazing Patreon backers, while both of the other keys will be available on Facebook and Instagram, keep a look out for those posts on our offical channels.
Music in the episode:
Voices of the episode:
Christofer "ChrisX" Schenström
Toby Karlsson
Links:
Support the Podcast (Patreon)
Subscribe to Youtube
Join the Podcast Discord server
Podcast Theme by Thor Myrdal
Purchase Heavy Metal Death Can on Steam
Join the Official Heavy Metal Death Can Discord server
With a dark and gritty exterior and a rubber-hose animation, MOUSE P.I For Hire have grasped a lot of eyes during it's development, as the polish game development studio Fumi have been very open with it's progression of the game.
Today however, the returning guest of Patryk Scelina joins Chris side to talk about the music composed for the game.
How is it to compose within a genre that is new to you, what are common pitfalls one can end up in, and how did one overcome them.
This and much more in episode 66 of Gameable Audio!
Music in the episode:
MOUSE P.I. For Hire - Chasing Milford Soyer - Patryk Scelina
MOUSE P.I. For Hire - Mud, Ink & Banjo - Patryk Scelina
MOUSE P.I. For Hire - A Case Like No Other - Patryk Scelina
Voices of the episode:
Christofer "ChrisX" Schenström
Patryk Scelina
Links:
Support the Podcast (Patreon)
Subscribe to Youtube
Join Discord
Podcast Theme by Thor Myrdal
Patryk's Homepage
Follow Patryk on Spotify
Follow Patryk on Facebook
Follow Patryk on Youtube
Follow Patryk on Soundcloud
Watch the Music video of Jack Pepper's Theme on Youtube
Purchase the MOUSE P.I. For Hire game on Steam
Purchase the MOUSE P.I. For Hire OST on Steam
Purchase the MOUSE P.I. For Hire OST on Bandcamp
Look into Foxy Dumplings on Steam
Time to celebrate a brand new week with a brand new episode of Gameable Audio, in this week Chris is guested by the Swedish composer and sound designer Gustav Wall, known for his work in documentaries such as Fosterfamiljen, series such as The Journey and more.
We go deep into what led Gustav on his path of music and why the piano was such a big influence for him throughout his life. But one of the biggest questions that were on Chris mind, what's the biggest difference working with film and videogame music, all this will be answered in this weeks episode.
Music in the episode:
Voices of the episode:
Christofer "ChrisX" Schenström
Gustav Wall
Links:
Support the Podcast (Patreon)
Subscribe to Youtube
Join Discord
Podcast Theme by Thor Myrdal
Visit Gustav Wall's Homepage
Connect with Gustav on LinkedIn
Visit Gustav's IMDB profile
Purchase River Towns on Steam
Visit Game Habitat's Homepage
Diving straight into 2026, we have a very special guest joining Chris side for the episode, all to talk about the 40 year anniversary album for the Amiga, the "Amiga 40". The guest is none other than the the acclaimed music composer and designer Allister Brimble. (Well-known for his work with the company Team 17, the games Rollercoaster tycoon, Driver, The Plucky Squire and many more)
We're diving into Allister's past and what made him end up in the industry, pick his brain about the Amiga, and being an early adopter of making music in the frontlines for decades to come.
Allister has also been very kind to give the podcast THREE codes to the Amiga 40 album, the three codes that will be raffled away to the amazing Patreon backers, the deadline to be eligible to join the raffle, be a patreon backer by the 18th of January, 2026, the winners will be drawn on the 19th.
Music in the episode:
Voices of the episode:
Christofer "ChrisX" Schenström
Allister Brimble
Links:
Support the Podcast (Patreon)
Subscribe to Youtube
Join Discord
Podcast Theme by Thor Myrdal
Visit Allister's homepage
Follow Allister on Twitter
Follow Allister on Instagram
Subscribe to Allister on Youtube
Listen to Allister's work on Spotify
Listen to Allister's work on Soundcloud
Purchase Allister's music on Bandcamp
Remembering Martyn Brown - Team 17
Code the Classics Vol.2
Purchase Project X Light Years on Steam
Last episode of 2025 and we're shooting this off with a big firework blast!
The two amazing composers Carla Dobbie and Patrik Jarlestam joins Chris side to talk about a soundtrack they both worked on, the Swedish developed game "Deliver at all Costs".
We're discussing the soundtrack, their thought processes during this work and much more, all to the extent that even Carla said "I've not seen this side of you", what was that about? listen to this weeks episode and find out!
Music in the episode:
Voices of the episode:
Christofer "ChrisX" Schenström
Carla Dobbie
Patrik Jarlestam
Links:
Support the Podcast (Patreon)
Subscribe to Youtube
Join Discord
Podcast Theme by Thor Myrdal
Purchase the Deliver at all cost game on Steam
Listen to the Deliver at all cost OST on Spotify
Carla’s Homepage
Carla's Instagram
Patrik's Instagram
SolidSound’s Website
The stage is set, the Swedish composers Douglas Holmquist known for soundtracks to games such as Teardown, SteamWorld Heist II and PinOut to name a few.
We go through Douglas origin story and we also deep dive into one of the latest soundtracks he worked on, the dreamy and special soundtrack of the indie game "Overlook trail".
Enjoy conversations about crazy things, analyzing work of others and how an iterative process of the soundtrack leveled up the game.
Music in the episode:
Voices of the episode:
Christofer "ChrisX" Schenström
Douglas Holmquist
Links:
Support the Podcast (Patreon)
Subscribe to Youtube
Join Discord
Podcast Theme by Thor Myrdal
Purchase Overlook trail on Steam
Listen to Overlook trail on Spotify
Overlook trail - Using a systematic approach
Visit Douglas Holmquist’s Homepage
Follow Douglas Holmquist on Youtube
Listen to Douglas Holmquist on Spotify
Listen to Douglas Holmquist on Bandcamp
Are you a solo dev or have a small indie studio looking for an orchestral track, then look no further, Audio creatures run a mission each year, focusing on elevating music in videogames.
Listen to Markus Zierhofer, the master of music talk about the importance of multiple projects and working together with many different people.
While Chris asks the important questions such as why the title only include a certificate and not a badge, and the biggest of them all, "what are games?"
jokes aside, Markus joins Chris side to talk about the project "Live Score Berlin", a project in which small to mid sized studios can send in an application and if lucky be able to get one track done by an orchestra!
Music in the episode:
Voices of the episode:
Christofer "ChrisX" Schenström
Markus Zierhofer
Links:
Support the Podcast (Patreon)
Subscribe to Youtube
Join Discord
Podcast Theme by Thor Myrdal
Audio creatures Homepage
Apply for Live Score Berlin
Paws and Leaves Kickstarter
Audio creatures on LinkedIn
Follow Audio creatures on Instagram
Follow Audio creatures on X
Listen to Audio creatures on Spotify
Audio creatures on Bandcamp
In this weeks episode, Chris is joined by two composers, Karl Flodin and Erik Lyding, the minds behind the Original SoundTrack for Landfall's game "Haste".
Karl is behind soundtracks such as TABS (Totally Accurate Battle Simulator), Clustertruck and Stick Fight the game to name a few.
On Erik's end, Haste is his first officially released work.
Listen in on the episode and learn more about how Erik joined the project, how valuable Jam sessions can be and genres that initially might sound like a crazy match, works like a charm!
Music in the episode:
Voices of the episode:
Christofer "ChrisX" Schenström
Karl Flodin
Erik Lyding
Links:
Support the Podcast (Patreon)
Subscribe to Youtube
Join Discord
Podcast Theme by Thor Myrdal
Erik's Bluesky
Erik's Instagram
Karl Flodin's Homepage
Karl's Bluesky
Landfall's Homepage
Purchase Haste on Steam
Purchase the Haste OST on Bandcamp
Listen to the Haste OST on Spotify
Listen to the Pullback Racers OST on Spotify
Wishlist Silver Pines on Steam
From the publisher's feed