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What makes a villain? What separates them from just another antagonists and pushes them into iconic if not mythic status? Chris Avelllone, designer of some of the greatest villains of gaming history whether digital or analog, joins us to discuss what makes a villain and how to use the Big Bad Evil Guy in your game.
(Originally released on January 16, 2014)
Full show notes and current content available on http://gamerstavernshow.com
How do game designers create the amazing worlds we all play in? How can you use their tricks to add more to your own game? Or do you want to become a professional yourself and publish your own game world? Colin McComb and Darrell Hardy join us to discuss one of the challenges of modern game design, Worldbuilding.
(Originally released on January 24, 2014)
Full show notes and current content available on http://gamerstavernshow.com
This week, Ross Watson and Darryl Mott Jr. honor the best in gaming for 2013. From board games to roleplaying games, from accessories to media, we give our picks for what we feel are the best of the year past. We chose our winners based on our own personal, subjective opinions and then give our reasons. Was there a game we left off? Leave us a comment and let us know!
(Originally released on January 31, 2014)
Full show notes and current content available on http://gamerstavernshow.com
BattleTech. Robotech. Rifts. Mekton. Giant robots beating the crap out of other giant robots. Is that ever not awesome? Jason Marker (Robotech RPG, Warhammer 40K Roleplay, Star Wars: Edge of the Empire) joins us to talk about our favorite giant stompy robot games and how to run them.
(Originally released February 7, 2014)
Full show notes and current content available on http://gamerstavernshow.com
Are you worried about gaming with your romantic partner? Or maybe you’re looking for that special gamer out there for you? Or have you found The One, but they’re not into gaming? This special Valentine’s Day edition of Gamer’s Tavern addresses all your concerns about real-life relationships and tabletop gaming! Carrinn Seabolt, Bruce Cordell, and Torah Cottrill join us to talk about relationships.
(Originally released February 14, 2014)
Full show notes and current content available on http://gamerstavernshow.com
In the first of our series on campaign settings, we talk with author Richard Lee Byers on Faerun and the Forgotten Realms. Join us at the table in the corner as we talk about all the different aspects of the setting and why it’s one of the most popular campaign settings ever written.
(Originally released February 21, 2014)
Full show notes and current content available on http://gamerstavernshow.com
We go way off the deep end this episode as we discuss using graphic violence and other mature content in gaming. How do you know where the line is? How do you keep from crossing it?
WARNING: This episode is about the topic of Graphic Content. This episode contains descriptions of violence, gore, and torture. If these subjects upset or offend you, please do not listen to this episode of Gamer’s Tavern.
This episode is for mature audiences only.
(Originally released March 6, 2014)
Full show notes and current content available on http://gamerstavernshow.com
What does it mean to be human when you can replace your body with cybernetic implants? Does your soul survive if you upload your consciousness into a computer? Cyberpunk and transhumanist games ask these questions. From William Gibson’s Neuromancer to Warren Ellis’s Transmetropolitan, from Ghost in the Shell to Almost Human, we have always been fascinated by the implications of an increasingly digitized world. Adam Jury and Michael Surbrook join us to discuss the roleplaying games that examine humanity in a near-future dystopia of technology dominated society with noodle stands on every corner.
(Originally released March 14, 2014)
Full show notes and current content available on http://gamerstavernshow.com
Bum-ba-BAAAAH! Bumbumbumbumbum-ba-BAAAAH! This week, we talk about Super Hero games. Licensed from Marvel, DC, or independent publishers or game systems that created their own universe. What games are out there to sate your Silver Age or Modern Era lust? How do super-hero games differ from normal RPGs? Tune in to find out more.
(Originally released April 1, 2014)
Note: This episode was recorded on February 25, 2014, and frequently mentions author and game designer Aaron Allston. Two days later, Aaron collapsed while at a convention and passed away. This episode is dedicated to his memory.
Full show notes and current content available on http://gamerstavernshow.com
What makes a character fun to play? We go over all the tricks to make your PCs more interesting, dynamic, and fun. Award winning author Elizabeth Bear and award winning Writer/Producer/Actress Joanna Gaskell join award willing game designer Ross Watson and…just Darryl Mott Jr. to discuss how to create player characters that not only make the game more fun for you, but also for the other players and gamemaster.
(Originally released March 21, 2014)
Full show notes and current content available on http://gamerstavernshow.com
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